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I would have never found the gamefile on my own.
Eternal gratitude of the machine gods is assured to you.
Death to the meatbags !
I've updated the version number now though, so it shouldn't show up as out-of-date anymore. Cheers, everyone.
Death to the meatbags.
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I am playing different games atm anyway, but good to know that i can come back to my mechanical children later :)
Thanks a bunch for the information (and the coming update, ofc).
With that i will be able to fix it myself if there ever should be the need for.
Also, @Wolfen, this mod overrides the on_decade_pulse (triggers once a decade) event (syndaw.10) which leads onward to the main event (syndaw.11) that then rolls a number between 1 and 100 and kills a leader off if it lands between 1 and 12. I've replaced the breadcrumb event with an empty one that does nothing. If you want to mess around with this event yourself just go to Stellaris/events/synthetic_dawn_events.txt and edit the syndaw.11 event to tweak the numbers however you like. It's quite simple to change the probability or make some leaders more likely to die than others by simply changing the numbers already there. If possible though, it is safer to do edits by creating a new mod rather than messing around with your own game files, that way you can't accidantally ruin your installation.
i suppose it is not that easy?
I saw your mod adds an event, but then i gave up in the clusterfuck of datafolders of stellaris, for i could only find event chains and then my poor old head started to overheat.
Thanks in advance if you should update this, for i won't play an machine empire without it.
That was so utterly retared, unpredictable RNG that made the whole "immortal leader"-stuff meaningless.
A typcial paradox.
An option to repair them would have been nice, but i guess that was too logical for the devs...
anyway, thanks a bunch :)