Stellaris

Stellaris

More Trait Picks
63 Comments
Kipo 14 May, 2023 @ 7:10am 
Wait Markacin if you ever see this, where may the files for that be located?:^)
Markacin 17 Jan, 2023 @ 7:21am 
You don't actually need a mod to change the amount of possible trait picks. All you have to do is find the '00_species_archetypes.txt' file and you can change the amount there. It seems to work
Shanks 24 Nov, 2022 @ 1:22am 
This mod no longer works as of 3.5.X
Luzilyo 27 Mar, 2020 @ 7:44am 
seems like it doesn't work with 2.6+ anymore. quite unfortunate, i rather liked this mod. maybe i can find something similar.
sealjo 10 Jan, 2019 @ 10:17am 
The mod is 100% compatible with 2.2.3, compared the code.
Argual - Just change the valid to 2.2.* in the descriptor.
Argual  [author] 21 Dec, 2018 @ 10:05am 
Sorry im pretty busy at the moment, i did not work on mods for a while now. If someone wants to they have my permission to update the mod, provided they ask me and add me as co-creator.
Aether 9 Dec, 2018 @ 6:43am 
2.2 update?
WallaHorst 24 Jul, 2018 @ 9:47am 
The mod does not work for everyone due to a small bug.
1
"txt" does not stand at the end so he can not read the command
change the text :
--> "\\common\species_archetypes\00_species_archetypes.txt" .right
--> "\\common\species_archetypes\00_species_archetypes." .wrong.

2
Then open the folder and change this font:
@robot_trait_points = 0
@robot_max_traits = 8
@machine_trait_points = 1
@machine_max_traits = 9
@species_trait_points = 2
@species_max_traits = 10
That´s the "original" Mod (You can also insert another number but at your own risk)

Thank´s for the Mod Argual nice thing

sorry for my bad english >Google translater< :steamfacepalm:
Mazamune 10 Jun, 2018 @ 1:22am 
no bugs or anything despite the warning ?
ahilger1 8 Jun, 2018 @ 1:12pm 
please update this for 2.1
Fenguard 1 Jun, 2018 @ 11:11am 
Seems to work with 2.1 despite the warning on activation, for those wondering.
Manchu 30 May, 2018 @ 9:28pm 
Does this work for the player only or does it affect AI as well?
kevinhann 27 May, 2018 @ 10:40am 
Does it work in 2.1?
Argual  [author] 21 Apr, 2018 @ 2:46am 
I checked it again, it still works for me (latest version of game).
sindri42 21 Apr, 2018 @ 1:13am 
Only seeing five trait picks. No other mods that have anything to do with traits. Almost all the mods I've found which increase trait picks claim that there was no change needed for 2.0, but none of them seem to work anymore (except for one which removed all additional trait points from technology and ascencion perks for some reason).
Argual  [author] 24 Feb, 2018 @ 6:55am 
I tested it nad its working for me. The 2.0 update shouldn't affect this, the way the game handles trait pick limit was not changed in 2.0.
Peter34 24 Feb, 2018 @ 4:30am 
You’re limited to 5?
Blazed Kofe 24 Feb, 2018 @ 4:17am 
For some reason it does not work for me... I have no other mods active. Ever since 2.0.0 I can't get more trait picks. strange.
Peter34 24 Feb, 2018 @ 3:54am 
Thanks!
Argual  [author] 24 Feb, 2018 @ 12:47am 
Mod has been updated to 2.0
Peter34 22 Feb, 2018 @ 12:50pm 
Please update this mod to 2.0.
Argual  [author] 18 Dec, 2017 @ 5:27am 
Thanks! :)
Ridesdragons 12 Oct, 2017 @ 2:44am 
species creation. to check if machines are working, select a machine pop. then, to see if robos are working, select a robo pop.

you don't even have to actually run a game to ensure it works properly, if it works in species creation, then it'll work in gene/robomodding as well
Peter34 12 Oct, 2017 @ 1:01am 
Not with this type of mod, no, because it has to work in three different situations: Species genemodding, Robmodding and Machine Empire robomodding. In the past, this mod and other mods like this have worked fine on species genemodding but then when I try to romobod, some time into a game,it turns out there's a bug ther.
Argual  [author] 12 Oct, 2017 @ 12:59am 
What the man said :)

@Peter34
Also just a side note, isnt it faster to check if the mod is working? I mean coming here and commenting takes roughly the same time as to launch the game, and waiting for a response is many times more.

Also I have to check it myself, to give accurate info. So you technically "make me" do something you can also do yourself, and it is not even time efficient.
Ridesdragons 12 Oct, 2017 @ 12:26am 
seeing as 1.8.2's actually out now, the best way to check would be to start up the game and see. all this mod does is chance the number of trait picks. run it and see.
Ridesdragons 11 Oct, 2017 @ 6:22pm 
1.8.2 shouldn't break this mod. the class system introduced in 1.8.1 will be remaining in 1.8.2. but you should always gives mods a day or two to update after a major patch anyway lol
Peter34 11 Oct, 2017 @ 5:43am 
So will or won’t 1.8.2 break this mod?
Doctor Proteus 9 Oct, 2017 @ 12:36am 
I hate this division with opt-in patches. Things are just getting way more complicated than they need to be. God damn.
Ridesdragons 7 Oct, 2017 @ 6:25pm 
@peter, no, like I said, several mods have explicitly stated that they -will not- update to 1.8.1. 1.8.1 is a -beta-. not official. it's still buggy. 1.8.2 will fix those bugs. those mods will not update until 1.8.2 comes out

as far as adding it to on-going game, why don't you try it and see. try to do robomodding or gene tailoring. do you see extra picks or no?
Peter34 7 Oct, 2017 @ 5:37pm 
Does the mod work if I add to an on-going game? Or do I have to start a new game?
Peter34 6 Oct, 2017 @ 7:58pm 
It’s only a question of time, probably a day or two, before all mods are updated to 1.8.1.
Ridesdragons 6 Oct, 2017 @ 7:51pm 
so this mod no longer supports 1.8.0 then? a number of other mods don't support 1.8.1 as it's a beta opt-in patch, such as NSC. 1.8.1's definitely more convenient for trait points, but I can't use it since it conflicts with a number of other larger mods.
Argual  [author] 6 Oct, 2017 @ 12:53am 
You can and it will work.
Peter34 5 Oct, 2017 @ 2:35pm 
So should I enable this mod, for 1.8.1, or not?
Argual  [author] 5 Oct, 2017 @ 2:15pm 
is why* i cant type lol
Argual  [author] 5 Oct, 2017 @ 2:15pm 
They changed it for 1.8.1. Thatis hy it is called beta, cause it is still under development;)
Peter34 5 Oct, 2017 @ 12:24pm 
They changed where they store the picks again, in 1.8.2? But 1.8.2 beta isn't out yet, AFAIK.
Argual  [author] 5 Oct, 2017 @ 12:08pm 
Buuuut it also does not matter cause they changed where they store the picks again :D
Argual  [author] 5 Oct, 2017 @ 12:05pm 
Sorry, i got the problem. My ghame was in 1.8.0. I dont remember switching it back, and I must have updated the mod while on the wrong setting cause it didnt work for me... Oops
Argual  [author] 5 Oct, 2017 @ 12:01pm 
Specify: Are you talking about robots or machines? Cause they have separate configs.
Dadaist Coyote 5 Oct, 2017 @ 6:45am 
For robots I'm getting 0 points and 1 pick, and it's telling me the mechanical trait isn't acceptable despite being on a robot race that works properly without this mod.
Argual  [author] 4 Oct, 2017 @ 11:10pm 
course*
Argual  [author] 4 Oct, 2017 @ 11:10pm 
IDK, the files are identical except the pick values of yourse.
Peter34 4 Oct, 2017 @ 12:56pm 
Not working for me either. Robots, t be specific.
Dadaist Coyote 3 Oct, 2017 @ 6:46pm 
This still isn't working for me on 1.8.1.
Argual  [author] 2 Oct, 2017 @ 3:24am 
Good point, updated to 1.8.1
Peter34 1 Oct, 2017 @ 6:25pm 
I think everyone who's in the know has switched to 1.8.1 beta. You might as well update your mod.
Argual  [author] 1 Oct, 2017 @ 2:05pm 
I'll probably update when 1.8.1 comes, I don't want to rewrite the mod every time they patch the beta.
Argual  [author] 1 Oct, 2017 @ 2:00pm 
Hmm, I'll look into it, looks like they've changed something again.