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Argual - Just change the valid to 2.2.* in the descriptor.
1
"txt" does not stand at the end so he can not read the command
change the text :
--> "\\common\species_archetypes\00_species_archetypes.txt" .right
--> "\\common\species_archetypes\00_species_archetypes." .wrong.
2
Then open the folder and change this font:
@robot_trait_points = 0
@robot_max_traits = 8
@machine_trait_points = 1
@machine_max_traits = 9
@species_trait_points = 2
@species_max_traits = 10
That´s the "original" Mod (You can also insert another number but at your own risk)
Thank´s for the Mod Argual nice thing
sorry for my bad english >Google translater<
you don't even have to actually run a game to ensure it works properly, if it works in species creation, then it'll work in gene/robomodding as well
@Peter34
Also just a side note, isnt it faster to check if the mod is working? I mean coming here and commenting takes roughly the same time as to launch the game, and waiting for a response is many times more.
Also I have to check it myself, to give accurate info. So you technically "make me" do something you can also do yourself, and it is not even time efficient.
as far as adding it to on-going game, why don't you try it and see. try to do robomodding or gene tailoring. do you see extra picks or no?