The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Atlas Boss
54 Comments
Crunchwrap Supreme 1 Jan @ 8:42am 
i wish this gets updated someday because honestly this is such a banger concept and design for a boss i LOVE it
Holly 9 Oct, 2024 @ 11:00am 
...I hope one day this gets updated, anyway. I feel like it could use a touch-up after so long.
yourlocalf*ckface 24 Nov, 2023 @ 10:15pm 
it spawns in the future floor, when its clearly not supposed to
NHB 1 Apr, 2023 @ 11:24pm 
@lolznoboz no edit
NHB 1 Apr, 2023 @ 11:23pm 
@Dr. Logan yes
Holly 1 Jan, 2023 @ 6:38pm 
@isaac
Has it been updated fully? No glitches or inconsistencies that crop up?
quilennnn 4 Nov, 2022 @ 12:43pm 
@isaac why did you edit the boss screen
Holly 29 Mar, 2022 @ 11:52am 
...I find it sad it's been seemingly abandoned...
Holly 29 Jun, 2021 @ 9:19pm 
As usual, I'm left waiting for a Rep update...

I wonder if this boss would also work in Mines...?
Steel, my beloved 3 Jun, 2021 @ 9:03pm 
Would be nice to be updated for Rep.
MOEBEANZ7886925801131911518 18 May, 2021 @ 6:25pm 
Anyone know if it work for repentance
Redstinger665 4 Jan, 2021 @ 12:36pm 
Will it be updated for Repentance
Jimothy 15 Sep, 2020 @ 3:16pm 
died like almost instantly first time lol
Tumbleflop 13 Jul, 2020 @ 11:58am 
...i can already tell this will be the end of a fair few runs.
Twoothzez 27 Mar, 2020 @ 2:38am 
Atlas's looking and movement are funcy and interesting and it quite fits in the floor of depth well.Hope you will make more boss mods!:steamhappy:
Autistic Fish 15 Mar, 2020 @ 3:33pm 
its like DLC!
Mewkles 6 Aug, 2019 @ 2:00pm 
not that hard but when i got him as 1st boss i died pretty fast with my pathetic tiny planet
orangefishblood 15 Jun, 2019 @ 8:00pm 
this is fantastic
fieriducks 17 Mar, 2018 @ 4:14pm 
possible bug: if you get Depths XL, this boss can replace Mom. the polaroid and negative spawn as usual
electoon  [author] 4 Mar, 2018 @ 2:00pm 
no
Shynova 4 Mar, 2018 @ 11:17am 
Can you give delirium look plz?
NormalTransPerson 7 Jan, 2018 @ 11:19am 
This mod just says that its old and i dose not work. plz fix it.
tenyou 1 Dec, 2017 @ 3:24am 
u know what would make this better? a "delirium" look for this boss
xastralwolfy 4 Nov, 2017 @ 10:28am 
the mod keeps saying [old] please help/fix
Dragon Stardust 18 Oct, 2017 @ 12:27pm 
Can you add this boss to the bestiary?:steamhappy:
Alphius 15 Oct, 2017 @ 12:29pm 
Amazing work on the spriting, animations, design. The boss is really badly coded though. He moves weirdly, and it doesn't fit the walking animation. The way the grimaces snap looks bad, he should throw them at the exact position where they're going to be snapped.
A bit too much HP imo, since the boss is quite hard and sometimes invincible.

Good job guys, this is still the best boss on the workshop
alexspeed8888 14 Oct, 2017 @ 4:36am 
Its too easy
Zachian_ 6 Oct, 2017 @ 11:39am 
this is marked as old, when i try to spawn him he dosent move at all, what dis mean
Captain Hell Knight 4 Oct, 2017 @ 8:02am 
Don't know if anyone else has experienced it, but I just had a run and Atlas replaced Mom. Is that supposed to happen? Because if so, it kind of makes no sense.
NZsaltz 1 Oct, 2017 @ 2:05pm 
Wow, this looks awesome.
Lunar Flare 30 Sep, 2017 @ 10:03pm 
looks very fun and challenging
contractually obligated beating 29 Sep, 2017 @ 10:50pm 
change the walking animation
halfkorean named Tommy Lee-Jones 29 Sep, 2017 @ 7:19am 
hm... it's pretty good, but seems to bit unfair. maybe lower his fire rate when he goes under ground, and make the turrets he throws actually killable, so there isnt a bunch of immortal turrets clogging the room.
Didele 29 Sep, 2017 @ 4:01am 
nice
Montea 26 Sep, 2017 @ 3:59pm 
In my opinion Atlas needs to have a side and back texture because it looks kinda weird how he runs backwards or to his side whilst crawling forward towards the screen.
NOT a Kira Yoshikage 26 Sep, 2017 @ 10:16am 
Best mod forever
MCJennings 25 Sep, 2017 @ 8:30pm 
Great concept, I love the themes, though I feel that the tear variation is a bit too high personally. Ipacec, fast radial, directional bursts... I think the attractor and golem spawning is variation enough to keep interactive.
Ruan_Swart 25 Sep, 2017 @ 8:08pm 
awesome stuff, how about getting him to spawn an ipecac head for the second stone guy?
UndeadWaffle 25 Sep, 2017 @ 6:26pm 
Reminds be a bit of the rotten from DS2
Grimm Child 25 Sep, 2017 @ 11:18am 
SO COOL
QWERscii 25 Sep, 2017 @ 10:25am 
Very nice concept! Just make sure that his moving animation is equal to his movement speed, and maybe make the rocks that he throws destroyable, just in case they block the exit.
Zachian_ 25 Sep, 2017 @ 8:59am 
OMG please tell me you are making more! this is amazing!!!
the7screw 25 Sep, 2017 @ 6:44am 
the Golems look really different from Atlas itself...
still, it's a really cool boss.
how many more are you planning to get out?
sadgicv2 25 Sep, 2017 @ 5:28am 
this boss needs to be in booster pack
Froog 25 Sep, 2017 @ 3:42am 
bloat 2.0 o no. jk its a very good idea and i woud love to see it. the shooting could be slowed down a bit tho
Tiddles 25 Sep, 2017 @ 12:38am 
i love new bosses thx
chera aves 24 Sep, 2017 @ 6:16pm 
very nice, i would like to see it oficially
elpepe 24 Sep, 2017 @ 2:25pm 
This one is very cool to me except for that attack (the one wich he goes underground and charges to you while shooting) he goes too fast. But the rest of the boss is very good, i really like the design and i hope it gets added into the game
Narillia 24 Sep, 2017 @ 1:50pm 
I thought you said were going to make the stone guys die after the boss was killed, either way it looks great! (I think it made more sense when it was just brownie shooting solid beams of grimaces though)
Oroshibu 24 Sep, 2017 @ 1:36pm 
That's some VERY VERY gud work. :>