XCOM 2
(WOTC) ShockTrooper Port (Old/ Abandoned)
57 Comments
King of France 10 Dec, 2022 @ 3:50pm 
@Alpha115 will the FireStarter work with gauntlet perks?
Dęąth Viper 19 Oct, 2022 @ 4:52pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Nero 18 Aug, 2022 @ 12:39am 
Yeah i found that the templar dragon made it so that the shocjtrooper also use lw2 gauntlets
Alpha115  [author] 17 Aug, 2022 @ 9:17pm 
@TrooperCoon yeah no that should not be possible but another mod might be causing this to occur.
Nero 14 Aug, 2022 @ 8:31am 
i was asking because i somehow has both lw2 gauntlets and rocket launchers as an equippable secondaries even though it didnt say those in the classdata config
Nero 14 Aug, 2022 @ 8:27am 
hey i know that this is an old and abandoned mod but, does this shocktrooper class work with lw2 gauntlet provided by lw2 secondaries?
XpanD 15 Feb, 2022 @ 1:28pm 
Just finished a run with this mod and 460+ others, with no real issues. Thanks for making this, had a lot of fun combining this with Iridar's Jetpacks. Flying right into the fray and purging everything with glorious fire? Yes, please.
Jimmy FireCracker 5 Sep, 2021 @ 12:32pm 
will there be a new version for this mod or is it fully dead?
MaCC165 20 Apr, 2021 @ 9:10am 
add it in classdata.ini
Nero 23 May, 2020 @ 7:46am 
any idea how to give this guy the purifier flamethrower?
Star¤Dagger 24 Jan, 2020 @ 12:24pm 
Needs a Brigadier tier and an RPGO plug-in, looks interesting though!
Swanky 3 Aug, 2019 @ 11:52am 
@Parameter you can add the weapon via Open Class Weapon Restrictions. You will have to set up its config file, which is listed as a second mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1533060800

I found a bug with the wotc version. After damaging an opponent more than once, you get multiple instances of the relocation ability which is only supposed to trigger once. Also, its animation is very long, breaking from the action for a few seconds, which feels a bit arbitrary.

As further input, I would have loved to see both Room Clearer and World on Fire upgrading the Firestarter ability instead of being new abilities.

Still, great class. Have had it for multiple playthroughs. Love me some pyros.
Parameter 26 Jul, 2019 @ 9:09am 
Hi, Alpha.

Would it be possible for your shocktrooper to wear the Advent flamethrower?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123308019
Haybusa 28 Apr, 2019 @ 3:54pm 
@Alpha115 Just wanted to say I appreciate you porting over the Shocktrooper, it filled the LW2 void a bit, but this mod has ran it's course and it's sad to say goodbye. But thanks man, this class was a blast, I now move on to the LW2 Classes Mod.

Peace!
Abaddon the Unholy 14 Apr, 2019 @ 5:19pm 
and ofc i resubbed lol. (forgot to state the obvious earlier)
Abaddon the Unholy 14 Apr, 2019 @ 5:06pm 
I recently unsubbed from this without realizing the Templar Dragon mod requires it but ever since this mod WILL NOT show up in the Alternative Mod Launcher for whatever reason...any ideas?
Swanky 13 Feb, 2019 @ 9:00am 
Good class, I really like it. The only thing that I fould overly useful early and midgame is the Penetrating Burst as its long range allows you to strike at multiple foes more often than the actual flamethrower ability, I used it a lot more even though it has an ammo cost of 2 and a 3turn cd. When you get the actual perks and boosts to your flamethrower this gets mitigated a bit, but it's still a very powerful perk this early in the game.
Alpha115  [author] 22 Jan, 2019 @ 9:10pm 
if you dont download them he uses ARs and Bullpups.
Alpha115  [author] 22 Jan, 2019 @ 9:10pm 
nope, he can just use them if you do download it.
Valvatorez(Cox Cable = awful ISP 22 Jan, 2019 @ 7:18pm 
Smgs? So he comes with his own set of weapons without requring the unofficial LW Port?
Alpha115  [author] 2 Jan, 2019 @ 3:20am 
It is not compatible with RP overhaul its a normal class.
Aaewen 2 Jan, 2019 @ 3:03am 
I wonder if this is compatible with RP Overhaul by Musashi? If can be if this mod built the class as a hero class, but not when this is a soldier class.
Alpha115  [author] 19 Dec, 2018 @ 5:17pm 
no problem, the perk pack's other perks wont apply to the game without a class directly refencing them. so all the perks from the pack wont be activate in a game. Since this mod only uses one perk the others are not active in the game.
Haybusa 19 Dec, 2018 @ 5:15pm 
Ok I'll take a look at the extended perk pack, I didn't know this was added back in like November but it's been a while since I got a high rank shock trooper. Thanks a lot though!
Alpha115  [author] 19 Dec, 2018 @ 5:12pm 
As long as you replace the recharge perk with a new one via the class config data.
Haybusa 19 Dec, 2018 @ 4:57pm 
So what you're saying is that I can peacefully play this mod without my game exploding, because I don't have that mod and I personally don't want to sub to it.
Alpha115  [author] 19 Dec, 2018 @ 4:34pm 
I gave the class a single perk from the extended perk pack. I recommend it for functionallity reasons. but you can remove/replace the recharge perk with a different perk to not use the extended perk pack.
Haybusa 19 Dec, 2018 @ 1:06pm 
@Alpha115 I was using the shocktrooper class for the longest and I noticed that it needed this Extended Perk Pack, what is taken from there? Because currently the mod works fine... kind of worried.
Alpha115  [author] 11 Dec, 2018 @ 9:23pm 
Sort answer no.
neIVIesis 11 Dec, 2018 @ 6:41pm 
I think these classes should only become available after heavy weapon research when rockets and flamethrowers become available in game in Vanilla.

Is it possible to configure your 2 classes to depend on that tech tree?
Alpha115  [author] 6 Jun, 2018 @ 4:41pm 
@rookie slime sure.
Blue Zergling 6 Jun, 2018 @ 3:17pm 
I just realized that there is a straight up conversation between Alpha and Omega on this page. Biblical.

On another note, would you or sunfish have an issue with me modifying the name of this class and its ability descriptions to fit a certain theme (warhammer 40k in this case)? The only file my mod would contain is the loc ini, meaning it would still require dependancy on this mod.
Arkhangel 31 May, 2018 @ 3:47pm 
@Lehemoth: he'd need to get permisison from Isms. I've talked to Isms and he currently just doesn't have the time (or WoTC) yet. he has been checking with some of the other guys for a possible port though. be patient.
Omega13 17 Apr, 2018 @ 5:27pm 
Aha yes, I just double checked and you are 100% correct. Excellent.
Alpha115  [author] 17 Apr, 2018 @ 10:04am 
@omega it still applies to the trooper in a mission, but not on the armory screen.
Omega13 16 Apr, 2018 @ 9:27am 
I just learned Preparedness on my shiny new shocktrooper but his health and armor did not seem to increase on the armory screen.
Lehemoth 20 Feb, 2018 @ 6:15pm 
Could you port the rogue class too? such a good class
Maximum Broly! 29 Jan, 2018 @ 10:21am 
Just the thing for the TF2 Pyro Voice Pack.
Arkhangel 11 Jan, 2018 @ 1:12pm 
honestly, sadly, one of the perks i loved the most for this class was one that had to be kaiboshed. the one that was essentially "SMG Faceoff." had some good times with that and a repeater-equipped SMG.
Haybusa 9 Jan, 2018 @ 10:17am 
I use the smgs and I found no problem, I have like 80+ mods not sure how my Xcom didnt explode.
Alpha115  [author] 2 Jan, 2018 @ 7:45pm 
@whiteshirt sorry no clue how to fix it. I personally don't use the LW SMG pack because it could have issues like this. I made it so the shock trooper could use Assualt rifles and bullpups to make it so it could use the huge weapon packs SMGs.
Queen Victoria's Top Guy 2 Jan, 2018 @ 6:32pm 
Using the LW SMG pack for WOTC makes the Bullpup option disappear fromt he inventory and if you equip an SMG you can't switch back. Is there any fix for this?
Haybusa 25 Dec, 2017 @ 11:18pm 
Extremely well done mod, not sure why this isn't popular. You get your wrist flamethrower back!
It'sWri'tt 14 Oct, 2017 @ 3:33am 
How can i make this work with shotguns?
dmc32 29 Sep, 2017 @ 11:55am 
Very good class, penetrating burst is excellent, thanks.
Warbeard 26 Sep, 2017 @ 12:23pm 
@skygga: rather than wait for the mod to be made compatible with the smg mod, I made the change myself.

Just go to \SteamLibrary\steamapps\workshop\content\268500\1145764894\Config\XcomClassData.ini and add this line: +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")

Voila! SMG compatability.
Rost Kurt 25 Sep, 2017 @ 7:37am 
thank you. Templar`s ability it work!
ctrl-z 24 Sep, 2017 @ 8:38pm 
Thanks! I've been missing flame throwers.
Slick-salamander 24 Sep, 2017 @ 7:48pm 
"To be yourself in a world that is constantly trying to make you something else is the greatest accomplishment." Ralph Waldo Emerson.
Alpha115  [author] 24 Sep, 2017 @ 7:32pm 
So I changed the ability name. hopefully it will work now. If not I will have to probably change some more lines of code, or it may require a campaign restart for the change to take effect.