Ravenfield

Ravenfield

Nifty Fifty (Barrett M107/M82)
136 Comments
Squidworth1887 30 Dec, 2022 @ 6:52am 
thanks for using feet, as an american it makes the scaling so much easier to get a hold of.
(KOR)zmfotutm 19 Sep, 2022 @ 4:18am 
bug to cfg not anti armor save
HonNguyn_ 20 Jul, 2022 @ 11:49am 
Realoading animation need improvement in the XM125 version. One round in the chamber and reloading while the magazine still have ammo type thing. Pls add b/c i love this mod a lot. Thanks a lot <3
Barteg 13 Jul, 2021 @ 12:33am 
Alright so, long range accuracy on API (against infantry) sucks, and HE splash damage has a bit too low radius, could you decrease spread a just a bit ?
TrueAvarus 30 Mar, 2021 @ 8:37am 
Could you make them one rifle just with changing fire modes ?
TofuKat 12 Aug, 2019 @ 8:28am 
a round in chamber would be perfect, excellent job though.
jerrrrry 7 Jun, 2019 @ 7:36pm 
amazing mod
that's cool😎
🅖🅞🅥🅡🅘🅝 17 Apr, 2019 @ 10:59pm 
USE METER DAMMEIT
STANAG 24 Jan, 2019 @ 10:48am 
powerful weapons :)
Dewa 26 May, 2018 @ 7:40am 
it fixes the old scope though, which is nice
sabotage 29 Apr, 2018 @ 6:52am 
The scope isn't as good as the previous one......Hope that there will be some tweaks
Joe the Pirate  [author] 14 Apr, 2018 @ 8:43am 
@Evolution0208 Because of the way Ravenfield model gravity, the stadia lines (ranging lines) would be next to impossible to line up with actual distances. I can work on making the reticle sharper. As for the range finder, its modeled after the BORS, which is pretty larger, even on the M107. I need to get around to the Tactical version of this gun, which will have a smaller Ballistics CPU amount other things
Wulfgar 14 Apr, 2018 @ 5:02am 
Today's rifle CPUs are smaller and don't show that wide of a display
Wulfgar 14 Apr, 2018 @ 4:59am 
Oh and the Anemometer/CPU Ballistics unit that you have attached to the rifle, it's too big. On your average sport rifle, it may look that big in comparison to the gun, but on a friggin' 50' cal. Barretta Sniper Rifle??? That ballistics caliper unit on the scope needs to be smaller lol.
Wulfgar 14 Apr, 2018 @ 4:53am 
I think he means the scope's pixel recticles are difficult to use, especially since they don't seem to actually mark any certain periodic distances accurately. Also, the fact that they're pixelated sort of blocks the view of far away targets when they're small enough to be obscured by the recticle pixels.
Joe the Pirate  [author] 13 Apr, 2018 @ 5:06pm 
@W.Halsey how so?
Atheist 13 Apr, 2018 @ 5:02pm 
the scope's a little hard to use...
TheUltimateRocketFrogofDoom 7 Apr, 2018 @ 1:38pm 
Updated models look so much better!
Wulfgar 2 Apr, 2018 @ 3:06pm 
Woah. Nice work, Joe!
Joe the Pirate  [author] 29 Mar, 2018 @ 9:13am 
@MYSTERYDUCK1738 Once I have some free time I'm going to make a tactical version. I also have the Barrett M95 planned for the future
War Criminal of ♥♥♥ 29 Mar, 2018 @ 4:57am 
Tactical Nifty fifty or bullpup barret .50 plz!
Joe the Pirate  [author] 25 Mar, 2018 @ 9:05am 
@찬찬찬찬찬 I've tried, but it always results in massive bugs. I trying a few things, but nothing has worked so far. Simply deleting it breaks the projectile
CHAN 24 Mar, 2018 @ 10:10pm 
@찬찬찬찬찬 Oh, also, is there any way to delete the smoke lines in the scar launcher?
Joe the Pirate  [author] 24 Mar, 2018 @ 9:00pm 
@찬찬찬찬찬 I do my best to replicate weapons accurately, color included
CHAN 24 Mar, 2018 @ 8:26pm 
@Joe the Pirate Thanks for the consideration. If you make them, please use the particular FDE color of the rail. That would be awesome
Jeremy Krull 24 Mar, 2018 @ 4:29pm 
@Joe the Pirate email me through http://www.strategicsonics.com and let me know what you need done. If I have spare time and it's not a huge deal I'll do it.
Joe the Pirate  [author] 24 Mar, 2018 @ 11:15am 
I also may include a secondary "PDW" version of the M4, and the Mk18 would work well for that
Joe the Pirate  [author] 24 Mar, 2018 @ 11:14am 
@찬찬찬찬찬 Thanks, and I have an AR-15 derivative pack planned at some point in the future. I can't say which rifles will exactly be in it since there are just so many variants, many of which are similar, but the Block II is a likely addition
Joe the Pirate  [author] 24 Mar, 2018 @ 11:12am 
@Jeremy Krull Sorry for the late reply, but if you have the time would you mind either pointing me in the direction of some useful resources for learning, or if you can spare the work, adjusting the audio files I use?
CHAN 24 Mar, 2018 @ 9:26am 
Nice changes to the mod. Do you have any plans on making M4 Block II or Mk 18 Mod 1?
Jeremy Krull 23 Mar, 2018 @ 9:53pm 
@Joe the Pirate Bad at audio editing you say?

I happen to be an audio engineer as it turns out haha
Joe the Pirate  [author] 23 Mar, 2018 @ 9:51pm 
@Jeremy Krull
I did consider making a REC10, but decided against it since (externally at least) its another AR-15 style rifle. I do have a couple other Barretts planed, namely the M98B and the M95.

I'll consider adding the Steiner ICS to the SCAR H in place of the M145. Optics are far outside my knowledge base so I appreciate the suggestions. I changed the muzzle break on the SCARs since I personally dont like the look of the ACC and I tend to take a few artistic liberties. As for rate of fire, its set at 600 RPM, the highest I could find reliably was 625. And I'm pretty bad at audio editing so most of the audio files I use are just good enough, though I have plans to update when I know more.
Jeremy Krull 23 Mar, 2018 @ 9:39pm 
@Joe the Pirate Oh it is a wonderful experience to fire one. I actually think Barrett may have stopped producing the BORS system by the way. Huge bummer, but I'd imagine it's probably for the sake of a newer more modern computer system. I think they also just got a pretty significant military contract for the REC10 rifle which isn't even technically released yet.

OH also, before I forget, you should at some consider doing the Steiner ICS system for the SCAR 17 you made (which I use quite a bit as wel)l. It's a really interesting piece of tech and it's optomized for 7.62 as far as I know. Also, at least on the actual MK17 I fired, the rate of fire is a bit faster than your model, and barks like a fucking beast, the military version also has that super ominous AAC MITER muzzle brake (which they won't do on commercial rifles anymore).
Joe the Pirate  [author] 23 Mar, 2018 @ 9:12pm 
@Jeremy Krull If there was a way to make it go through walls I'd add it, but as far as I know (barring special considerations by a map maker) its not doable. Dev has said he's working to fix the pink square problem on the bright side

Rather jealous you got the chance to fire one. Only been able to take a look at a couple unloaded ones, but never shoot. If I ever have a spare $9k laying around I'd love to get my hands on one. And gotta love that muzzle break, just makes it look mean.
Jeremy Krull 23 Mar, 2018 @ 9:00pm 
@Joe the Pirate I too am on Mac so I know EXACTLY what you mean about the pink squares (those Accuracy International .50's that came out are great but they do that).

And I mean, yea I of course know about the actual real ballistics of rounds for these. If you want to go that route though you should make it be able to pierce walls haha

I haven't shot the 107A1 in about three years or so...but as a CA resident I'm waiting until I don't have to live here anymore to own one. It's a religious experience firing that thing...your entire existence feels it. Personally though I'd get an 82 because it has the OG huge trapezoidal muzzle brake. Ronnie is the king.
Joe the Pirate  [author] 23 Mar, 2018 @ 7:50pm 
@Jeremy Krull the difficulty seeing could be becuase of velocity, I used the defualt tracer model and color. I had to disable the visable explosion effect of the HE since it was appearing as pink squares (I'm on mac and this is a known game issue), so that's why you dont see those impacts.

They're sort of both anti-material. Realistically speaking even a .50 ball round will do a significant amount of damage to light vehciles. I made the ball round version since at the time the only way to damage vehicles was with explosives, and some people found the splash damage a bit over powered. Now with the new way damage is handled thats not an issue. I can reintorduce the ball version if you'd like.

The bullet drop should be identical, but I've made mistakes in the past.

And glad that's the feel you've gotten, the 50 cal is a heck of a round that doesnt get the respect it deserves in a lot of games.
Jeremy Krull 23 Mar, 2018 @ 7:36pm 
So after using this on a couple of battalions go-rounds...

For some reason in high light situations...like a daytime battle in Dustbowl, it's really really difficult to see rounds, even on impact. That could just be me (and also being able to see them is a lot less realistic).

I actually couldn't tell originally which one of these was the anti-material suited version at first. There was a much bigger difference in the legacy version since the ball rounds did basically zero vehicle damage. The line is a bit more blurry now (I never loaded out with the ball rounds though because I basically figured if I needed to take down a helicopter in between sniper fire I could).

I find that the splash damage is great on the high-ex and actually it kinda feels like there's less drop because of it.

It'll take some getting used to versus the legacy models but man it's a monster.

Joe the Pirate  [author] 23 Mar, 2018 @ 6:58pm 
@Jeremy Krull Really liked you suggestion of the BORS, but I have to wait for either custom script support or for the range finder script to be available to actually make it work. The QDL suppressor will be added to a close range version coming later this week
Jeremy Krull 23 Mar, 2018 @ 5:45pm 
@Joe the Pirate WHOA

AND you put the BORS on there. Man it looks great...sounds really really menacing.
Joe the Pirate  [author] 23 Mar, 2018 @ 12:35pm 
Massive overhual has been uploaded. Basically I rebuilt the mod from scratch. If you want to use the former version, its still available as the "legacy version". I'm looking to continue to refine this new version so feedabck is appreciated.
Wulfgar 2 Mar, 2018 @ 7:09pm 
huh, I like where this is going...
Jeremy Krull 27 Feb, 2018 @ 9:35pm 
@Joe the Pirate yea in thinking about it a little it might not be conducive to any kind of fast paced gameplay in the game unless you are like a dedicated sniper who has time for it to lock in. Because it's a game you'd probably have to make it so it automatically readjusts depending on what it's aimed at and you'd just line a dot up or something to that effect.
Joe the Pirate  [author] 27 Feb, 2018 @ 12:27pm 
@Jeremy Krull I'd like to update the optics, but I don't know how possible that would be. I could easily make the BORS model, but getting the functionality might be difficult
Jeremy Krull 27 Feb, 2018 @ 3:33am 
@Joe The Pirate dude thanks for responding. Yea I mean I didn't even know about the camo models until yesterday but I hadn't looked past when I got the originals. QDL would be awesome especially because it's a real thing that exists as well. Might even be cool to spiff up the optics with the BORS system too.
Joe the Pirate  [author] 26 Feb, 2018 @ 8:20pm 
@Jeremy Krull I'm pretty surprised there is still traffic here, but first thanks, this was my first mod so I'm glad its held up. Secondly, I'm planning to do a major overhaul of this mod in the future, i.e. new custom model, animations, UI icon, etc. I'll definitely add a stealth version to the mix
Jeremy Krull 26 Feb, 2018 @ 4:13pm 
The model for the other 107/82 looks great, but functionally this is far and away the best one. I use it in almost every one of my engagements. Is it possible at some point you would consider making a version with the QDL suppressor that Barrett makes? Would be cool for stealth stuff (that is if the AI actually responded to stealth missions properly)
Mr. Dubsel' 19 Dec, 2017 @ 1:48am 
Do please Tula Tokarev (TT).
Wulfgar 7 Dec, 2017 @ 5:59pm 
Awesome sauce!
Dellcompinc 11 Nov, 2017 @ 9:30am 
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benz0 1 Nov, 2017 @ 5:24am 
best sniper by far thanks for making it:steamhappy: