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that's cool😎
I happen to be an audio engineer as it turns out haha
I did consider making a REC10, but decided against it since (externally at least) its another AR-15 style rifle. I do have a couple other Barretts planed, namely the M98B and the M95.
I'll consider adding the Steiner ICS to the SCAR H in place of the M145. Optics are far outside my knowledge base so I appreciate the suggestions. I changed the muzzle break on the SCARs since I personally dont like the look of the ACC and I tend to take a few artistic liberties. As for rate of fire, its set at 600 RPM, the highest I could find reliably was 625. And I'm pretty bad at audio editing so most of the audio files I use are just good enough, though I have plans to update when I know more.
OH also, before I forget, you should at some consider doing the Steiner ICS system for the SCAR 17 you made (which I use quite a bit as wel)l. It's a really interesting piece of tech and it's optomized for 7.62 as far as I know. Also, at least on the actual MK17 I fired, the rate of fire is a bit faster than your model, and barks like a fucking beast, the military version also has that super ominous AAC MITER muzzle brake (which they won't do on commercial rifles anymore).
Rather jealous you got the chance to fire one. Only been able to take a look at a couple unloaded ones, but never shoot. If I ever have a spare $9k laying around I'd love to get my hands on one. And gotta love that muzzle break, just makes it look mean.
And I mean, yea I of course know about the actual real ballistics of rounds for these. If you want to go that route though you should make it be able to pierce walls haha
I haven't shot the 107A1 in about three years or so...but as a CA resident I'm waiting until I don't have to live here anymore to own one. It's a religious experience firing that thing...your entire existence feels it. Personally though I'd get an 82 because it has the OG huge trapezoidal muzzle brake. Ronnie is the king.
They're sort of both anti-material. Realistically speaking even a .50 ball round will do a significant amount of damage to light vehciles. I made the ball round version since at the time the only way to damage vehicles was with explosives, and some people found the splash damage a bit over powered. Now with the new way damage is handled thats not an issue. I can reintorduce the ball version if you'd like.
The bullet drop should be identical, but I've made mistakes in the past.
And glad that's the feel you've gotten, the 50 cal is a heck of a round that doesnt get the respect it deserves in a lot of games.
For some reason in high light situations...like a daytime battle in Dustbowl, it's really really difficult to see rounds, even on impact. That could just be me (and also being able to see them is a lot less realistic).
I actually couldn't tell originally which one of these was the anti-material suited version at first. There was a much bigger difference in the legacy version since the ball rounds did basically zero vehicle damage. The line is a bit more blurry now (I never loaded out with the ball rounds though because I basically figured if I needed to take down a helicopter in between sniper fire I could).
I find that the splash damage is great on the high-ex and actually it kinda feels like there's less drop because of it.
It'll take some getting used to versus the legacy models but man it's a monster.
AND you put the BORS on there. Man it looks great...sounds really really menacing.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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