Divinity: Original Sin 2

Divinity: Original Sin 2

More AP 6-6-8
18 Comments
BlackKnight 5 Mar, 2018 @ 11:10am 
this work with saved games ?
♂ Aniki ♂ 28 Oct, 2017 @ 5:04pm 
Mod "8 max AP" also stop working, as yours. I think it problem appeared after last patch :steamsad:
Xaymar  [author] 26 Oct, 2017 @ 10:55pm 
@James, @pagan_00: As the modding tools are borked again I have no way to update this mod. Sorry.
James Howlette 25 Oct, 2017 @ 8:25am 
@pagan_00 having the same problem. It's stopped working in both my singleplayer multiplayer games, and doesn't work even if I start a new game. Seems like the mod is just broken atm.
pagan_00 15 Oct, 2017 @ 1:48am 
for some reason this mod stopped working for me. Used from the beginning with no issues but the moment I finished red prince questline it stopped working. I've reinstalled the mod by itself and still nothing. Anyone else have a similar issue and a way around it?
Stripclubcity 8 Oct, 2017 @ 2:26am 
I use this mod just fine with both glass cannon and lone wolf. I respec between the two depending on the amount of players in the game, and all action point amounts are always as expected. Not sure what this guy is talking about with being incomplete..
Armando Broncas 2 Oct, 2017 @ 10:42am 
That is how the game mechanics work dude or your mod it is kinda pointless
Xaymar  [author] 2 Oct, 2017 @ 8:21am 
That is not up to you to decide. Once again, if you own the game you have the ability to mod it too.
Armando Broncas 2 Oct, 2017 @ 7:26am 
Then your mod is incomplete man.
Xaymar  [author] 2 Oct, 2017 @ 4:25am 
That's not the point of this mod, it only modifies _Hero - nothing else. If you want it to do anything else, you can fire up the Engine Tools and modify things yourself. :)
Armando Broncas 1 Oct, 2017 @ 5:14pm 
Well, you should or else the mod is kinda pointless if you use glass cannon.
Xaymar  [author] 1 Oct, 2017 @ 2:39pm 
I do not modify Glass Cannon, only the _Hero class.
Armando Broncas 1 Oct, 2017 @ 1:09pm 
"With Glass Cannon, you start every combat round with Maximum AP..."

In the case of this mod it should be 8.
Xaymar  [author] 1 Oct, 2017 @ 9:18am 
@Fenrir: All _Hero inheriting characters get 8 Max AP and 6 Start/Recivery AP unless it is overridden by other factors.
Bruh 30 Sep, 2017 @ 5:26pm 
Hm, I re-enabled it after char select and it seems fine. I'm not sure what the issue was.
Armando Broncas 30 Sep, 2017 @ 2:21pm 
Do glass cannon will get 8 AP each turn?
Xaymar  [author] 30 Sep, 2017 @ 2:36am 
@Bruh Verify mod order, the mod itself only modifies AP and nothing else. I've been using it myself with friends for a while now.
Bruh 29 Sep, 2017 @ 8:37pm 
mod is adding 17 attribute, 5 civil, and 7 combat points