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EvacCountdownTurns=1
EvacCallCooldownTurns=2
It worked as intended :)
What I did was take this mod into the XCOM2 SDK and made my own personnal mod from it. I removed the whole exclusion zone aspect and the *2 on the EvacCountdown. I don't want to publish it to undercut this mod though.
Where do you see "SpawnerState.Countdown = default.EvacCountdownTurns * 2;", I would like to edit myself as well.
Thanks !
SpawnerState.Countdown = default.EvacCountdownTurns * 2;
Why do you multiply the countdown set in the config by 2? Wouldn't this double the number of turns the player sets for EvacCountdownTurns?
Anyway, I took your mod and removed all the exclusion zone stuff and removed the *2 and it works fine. I just wanted a simple delay to prevent me from escaping too easily ;)
Every once in a while I still try some tests to make the dead Viper's tail "relax" while being carried with your amazing GW Extract Corpses... but still unsuccesfully... I still haven't learnt enough in that part of XCom2 code... ;)
Thanks for this great mod! You are one of my Modder Superheroes who inspired me with your fantastic Guerrilla War collection in learning how to program to make my own collection (Realistic War)... This is a Mod that I would have doubtlessly done myself if it didn't exist yet! Thanks! you saved me a bounch of programming time to focus on other mods... ;)
The only possible conflict I can think of off the top of my head would be the disable mission timers mod...although I had this working alongside evac all back in vanilla.
For right now I think I'll keep it off and try it again when I get around to doing my beta strike run.
Disabling it actually saved my skin - I botched a rescue mission the other night and just barely managed to avoid losing three of my top soldiers!
I'm not allowed to evac any of my troops. I tried placing a second one only to get same results; timer goes to zero, no evac, no notice.
I didn't have any ADVENT troops near the exclusion zone - living ones, that is.
There were dead bodies in the zone. I also placed the first evac point on top of my SPARK.
Not sure if one or both of these things might have caused a hiccup.
I can place an Evac point down, but when the timer runs down (which doesn't show), I'm unable to Evac my troops.
Glad to see it back !