Stellaris

Stellaris

Potraits Geth and Quarian
22 Comments
Werebat 25 Nov, 2018 @ 6:55am 
Any advice on where to learn basic modding so I can change the Geth to an organic species? I really want to use them as Meklars in my MOO2 games!
Entidade 14 May, 2018 @ 10:16am 
C = C would that not just make the ship names for the avian ships get renamed?
𐩸 1 May, 2018 @ 10:14am 
Also, would it be possible to change the graphical culture for both the species to avian_01 located in the species class file. This should make it so the ship names for 'Mammalian Ships' and 'Humanoid Ships' isn't replaced anymore and made to say 'QUARIAN Ships' and 'GETH Ships' as they currently does in the ship selection appearance menu.
𐩸 1 May, 2018 @ 10:11am 
No problem :)

(You also seem to have accidently spelled portaits as potraits in the species class file.)
Nemu  [author] 30 Apr, 2018 @ 10:34am 
C = C thanks, didn't knew that :)
𐩸 29 Apr, 2018 @ 3:00pm 
You should probably change the name of your species class name from '01_species_classes' to something else. The current name has a high chance of being used by another mod in the future because of its generic name and thus cause issues. What about 01_geth_and_quarian_species_classes or something?
Proton 9 Apr, 2018 @ 1:53pm 
@ Nemui Thank you
Nemu  [author] 7 Apr, 2018 @ 11:49pm 
Proton 30 Mar, 2018 @ 11:16am 
Hey any chance of getting back a version with the old system where they were integrated in the existing classes?

Probably not I know :) but any chance that I get a link to that version? Just my foolish preference I know :)
Drakenhof 20 Mar, 2018 @ 2:12pm 
Thanks a lot!
Nemu  [author] 20 Mar, 2018 @ 11:35am 
@Drakenhof i watched in this issue and found out that it is actually an common bug with machine potraits. Please use the follwing mod. At least it worked for me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1156522593&searchtext=machine+pops+not+growing
Drakenhof 20 Mar, 2018 @ 7:14am 
Something is wrong with the geth portraits. When I play a species with their portrait, the population doesn´t grow. I use the command "build pop" and spend the minerals, but the queue gets empty after a few turns without building any population.
Darrien 15 Mar, 2018 @ 1:53pm 
Much appreciated
Nemu  [author] 15 Mar, 2018 @ 10:39am 
@Darrien to get less conflicts with the mod i will change it that the potraits get their own tabs
Darrien 14 Mar, 2018 @ 12:15pm 
@Nemui is it possible for you to make the Geth work without overwriting the vanilla species_classes file?
JACKOB 3 Mar, 2018 @ 7:22am 
plz, upgr 2.0.1
Marinho 29 Nov, 2017 @ 11:06am 
The Geth won't show up for me, did you overwrite any Vanilla files?
MangoCobra 22 Nov, 2017 @ 11:24pm 
Perhaps.. But the Geth show up.
Nemu  [author] 22 Nov, 2017 @ 8:27am 
Then i guess you have an conflicting mod :)
MangoCobra 21 Nov, 2017 @ 9:24am 
The Quarians don't seem to show up for some reason. :T
Nemu  [author] 14 Nov, 2017 @ 1:05pm 
Unfortunately it is not Ironman compatible
29YearOldDoomer 14 Nov, 2017 @ 12:48am 
Cool! Is it achievement compatible? :)