Divinity: Original Sin 2

Divinity: Original Sin 2

Source Skills Free
25 Comments
UnlivingEnd 5 Apr, 2021 @ 6:06pm 
Doesn't do anything. costs stay the same.
xW 4 Jun, 2018 @ 8:23pm 
I just realized I am trying to get the Source Points removed from skills that are from another mod. Would that be why I cannot get it to work?
xW 4 Jun, 2018 @ 8:21pm 
For some reason I cannot get this mod to work. Granted it's trying to be applied to a saved game. Does it need to be in a certain slot on the load order? Or what am I missing?
Greb 28 Mar, 2018 @ 4:49pm 
Inner Demon, the special Jahan Summoner spell, still costs 1 source point. Could do with a fix.

Not gonna hold my breath though, considering last post was 2017, but still..
DeplorableKitty 1 Nov, 2017 @ 7:34am 
Inner Demon from summoner tree needs to be fixed, it cost 1 source still.
istari101 8 Oct, 2017 @ 6:08am 
Happy to help. :)
Dr Fro 7 Oct, 2017 @ 3:31pm 
At first i had tried @istari101's advice and that didnt seem to work.
But I was wrong.

I had "Early Skillbook Unlock" enabled and that was causing both Fast Casting and "Source Skills Free" to not work.

After realizing that, I re-read "Midnight Spell Crystals" and saw it made some cost changes (I'm not 100% but as a precaution I moved it below "Source Skills Free".

And the "Scoundrel Unlock" had the same effect on scoundrel skills - so I disabled that also (didnt test load order on this one)

So my load order became: Fast Casting, Source Skills Free, Midnight Spells (with Early Skillbook Unlock & Scoundrel Unlock disabled).

Thanx for the help @Liyalai & @istari101
Liyalai  [author] 7 Oct, 2017 @ 8:06am 
@Dr For Sent you a friend request lets see if we can get your issue fixed, I just checked all those skills ingame and they don't have source cost for me.
Dr Fro 7 Oct, 2017 @ 1:05am 
Hi @ Liyalai.
So I went through what I think is all the spells - and I have this list of spells with source points still:
Chain Lightning
Closed Circuit
ThunderStorm
Acid Spores
Artillery Plant
Pyroclastic Eruption
Fire Slug
Epidemic of Fire
Daggers Drawn
Fan of Knives
Mortal Blow
Hail Storm
Ifans Soul Wolf (From ur Special Source Skills Fee Mod)

I have been using this site http://divinityoriginalsin2.wiki.fextralife.com/Skills as my skill resource point.
And using these mods to validate in game: "AllSkillsForFree" & "Skilled Up"

I dont know if there are specific issues with these spells - but I know some of them dont have the same names as they were in beta - so it could be that ur not finding them by their spellbook name?
Closed Circuit is Electric Fence.
Epidemic of Fire is Infectious Flame.
The rest I am unaware of.
istari101 6 Oct, 2017 @ 10:21am 
To those having issues getting this to work, I found that this and another No Source-type mod I've tried only worked when I moved them after/below "Faster Casting Mages" in the load order. YMMV of course, but I'm assuming that they interact with the same config file(s) in some fashion and that the order of those actions matters. (Cross-posted from the other no-source mod in question.)
Dr Fro 30 Sep, 2017 @ 2:19am 
@Liyalai - Thnx but it didnt seem to work - the only spell that seems changed is corrosive spray. all the others lists still have their source point requirement.
I went through the usual process - unsub, remove local mod, sub enable as first mod, load up.
no change. I also added a comment on the "Special Source" thread for soul wolf.
Im gonna try go through most of the spells today if I can.
Liyalai  [author] 29 Sep, 2017 @ 4:28pm 
@Dr Fro Should all be fixed now, editor is very broken sadly. If you find any others please let me know and I'll try to get them fixed as fast as possible.
Dr Fro 29 Sep, 2017 @ 2:09pm 
Hi, Im doing pyro/geo and Im seeing a few source points still required on some skills:
Summon Fire Slug, Epidemic of Fire, Summon Artillery Plant, Acid Spores, Pyroclastic Eruption, Corrosive Spray. Havent looked at other schools yet.
Liyalai  [author] 28 Sep, 2017 @ 2:06pm 
@eharper256 Do you happen to be using any other mods?
eharper256 28 Sep, 2017 @ 2:04pm 
Does not work with a current save, fails to get past loading screen.
Fidulus 27 Sep, 2017 @ 3:32pm 
You're welcome and you fixed it :)
Works fine now
Liyalai  [author] 27 Sep, 2017 @ 5:06am 
@Fidulus Alright, it should be fixed now. Thanks for bringing it to my attention. Turns out it was a bug with the editor, I had made the change but it wasn't actually going through.
Fidulus 26 Sep, 2017 @ 10:01pm 
@Liyalai I just installed this mod 2 hours ago for the first time, but also did as you told me and resubbed. didn't change the issue.
Liyalai  [author] 26 Sep, 2017 @ 8:52pm 
@Fidulus I thought I actually fixed this yesterday but maybe I forgot to push the changes. The mod should update on its own, but you can unsub/resub to force it to download immediately. This should fix it, but if it doesn't let me know and i'll test it out ingame.
Fidulus 26 Sep, 2017 @ 8:03pm 
Hey there, i just noticed your mod doesn't remove the source cost of the Hydrosophist Mem 3 spell "Hail Attack".
Is this intentional?
Love the mod. thank you for creating this
Liyalai  [author] 26 Sep, 2017 @ 3:06pm 
Oh no problem, I could do a seperate mod for those abilities.
Leviathan 26 Sep, 2017 @ 2:25pm 
Nevermind, I'm sorry. I'm a fucking idiot. "Does not remove the source cost from special origin based abilities or dome of protection." <_<
Liyalai  [author] 26 Sep, 2017 @ 2:07pm 
@Pyrrhian I'm guessing you've already checked to make sure it was enabled on the main menu mod section? Are you using any other mods?
Leviathan 26 Sep, 2017 @ 1:45pm 
Doesn't really work for me :(
dpslem 26 Sep, 2017 @ 6:22am 
thanks!