Divinity: Original Sin 2

Divinity: Original Sin 2

Swarmley's Necromancer Class: Classic Edition
263 Comments
Swarmley  [author] 10 Sep, 2018 @ 7:42am 
Port of the mod for DE is out!
Swarmley  [author] 8 Sep, 2018 @ 7:56am 
DE edition of the engine is out! The port should be out tomorrow or the day after that.
Graufang 7 Sep, 2018 @ 6:31am 
You sadistic *******! Maybe I can please you with a little grovel? :D
Swarmley  [author] 6 Sep, 2018 @ 3:49pm 
New Desc is up, I used have a RP blerb at the beginning but I can't be bothered right now. I'll put it there when I start to working on the port. :)
Have a nice day and suffer well ;).
Graufang 6 Sep, 2018 @ 7:03am 
Can't wait for the DE-version ;)
Sorrien 5 Sep, 2018 @ 3:56pm 
No worries. I thought you could change the description from the steam workshop page?
Swarmley  [author] 5 Sep, 2018 @ 10:05am 
Missing description is NOT intentional, I'll upload a new one later this evening. Sorry for any inconviniences.
DE version will be comming once DE of the divinity engine is released(I don't wanna mess with files if it's not necessery)
Swarmley  [author] 5 Sep, 2018 @ 9:38am 
Fuck the desc is gone?!
Sorrien 4 Sep, 2018 @ 12:39am 
Why haven't you added a description? I am interested and I would like to know more about this mod
Swarmley  [author] 2 Sep, 2018 @ 9:22am 
Sure, I'll upload it when I have a chance
MrWhite 1 Sep, 2018 @ 3:12pm 
Will you port this mod to DE?
Swarmley  [author] 19 Jul, 2018 @ 6:37pm 
@alekiodude
Stitched Corpse
- Summons a Flesh Golem
- req. 4 bodyparts

Bone Pile
- Summons a Bone Golem
- req. 4 bones (any type)
alekiodude 18 Jul, 2018 @ 9:45pm 
anyone know where the golem skill books are
Swarmley  [author] 2 Jul, 2018 @ 12:29pm 
Hotfixed Command. It should let you control your skeletons again, but the problem with companion portraits still persists. From what I have read on forums it's actually bug on Larian's side, so we can only hope they'll fix it in the next patch.
Swarmley  [author] 26 Jun, 2018 @ 3:46pm 
Hi guys, I am back!
Let's talk about updates. Finally I've got some free time from my studies so I'll try to work on the mod some more... mostly bug fixes. (issues which appeared while I was gone)
Current BIG problem: It seems Larian reworked the party UI (companions/summons). The rework fixes the cluttered party frame but it also absolutly destroys my way of controlling the summons. (you can see only one companion at a time). I'll try to figure out a way around it, however in the mean time "RIP command undead".
@Rykari I like the fucking name ;). (It's been called like this for ages now and renaming would just create a new workshop page)
@DRGrouch don't forget you need a corpse to raise an undead which means your cooldown is also dependant on how fast you are to actually provide a corpse.
@yuriychemezov Done :) (Based on your name I assume you are the author, I am sorry I didn't do it earlier. It just didn't cross my mind :D)
Swinky 23 Jun, 2018 @ 9:50am 
how many types of warriors and mages are there? because i found a summon skeleton fire mage so i was curious if there was different versions of the warrior and archer too
DrGrouch 16 Jun, 2018 @ 4:13pm 
Is there a way to increase the cooldown for these spells? I think lifting an undead every 2 turns is too often.
Jax 15 Jun, 2018 @ 3:15pm 
RIP command undead still. </3
Koga 4 Jun, 2018 @ 10:06am 
O_O cant wait till its updated more
Selladorr 17 May, 2018 @ 5:14am 
Hey, mate, thanks for everything, but could you please mention author of original artwork in description aswell. His name is Yuriy Chemezov btw https://www.artstation.com/yuriychemezov . Awesome guy
我太难了 4 May, 2018 @ 4:38am 
Why not update?
Rykari 15 Apr, 2018 @ 3:47pm 
Name your fucking mod properly
Revan 21 Mar, 2018 @ 12:28pm 
if kill summoned skeleton gain XP
我太难了 15 Mar, 2018 @ 8:14am 
No manual control of the attendants, the command has no effect.
Comrade Kek 12 Mar, 2018 @ 10:38pm 
being a lich would be cool
Shadow 4 Mar, 2018 @ 5:00pm 
Bone pile doesn't teleport with you but Stitched does. They also sometimes don't follow you at all. Command undead doesn't seem to work at times.

Have you thought of having the Undead assistant as a summon? It's already in the game but I don't think the player can use it. It summons a slow walking zombie which could be good to have.
Shadow 1 Mar, 2018 @ 4:54pm 
Is it possible to add skills to the dead summons when you get to a certain level or when you get to a certain summoners skill? Thanks
Swarmley  [author] 1 Mar, 2018 @ 4:16pm 
Uploaded an update with few bug fixes and code tweaks.
Game kNight Plays 27 Feb, 2018 @ 3:47pm 
Thank you for this awesome mod - I've created a mod spotlight video on my channel for it :)
You can find it here: https://youtu.be/qQCazcmgVPo
ThatAfroManTTV 16 Feb, 2018 @ 3:39pm 
well now that i took out some mods, the skills showed up. but yeah i still like the idea of having a seperate vendor imo anyways, i still love the mod!
ThatAfroManTTV 13 Feb, 2018 @ 8:18pm 
well im 11 going on 12 and haven't seen them... would other mods be conflicting with how they are placed in the vendor?
Shadow 11 Feb, 2018 @ 10:44am 
Normal vendors sell them.
FarJoke45 11 Feb, 2018 @ 8:31am 
Where is the necro merchant i cant find him or her
Shadow 11 Feb, 2018 @ 12:03am 
They appear after a few levels. I found them at either 4 or 6.
ThatAfroManTTV 10 Feb, 2018 @ 6:55pm 
So Im trying to find the summon skeleton archer and mage. Any idea where i can find them? they don't appear in the vendors.. I would love if you had a specific vendor =D
Raethorn 10 Feb, 2018 @ 12:39pm 
I suppose that's fair, I don't really want to have more than one summon as is personally (unless I was doing a solo run.) Honestly I just want to be able to summon a skeleton archer like I can an incarnate and use that haha. Just about every mod I've seen using the Bone golem has problems, mostly due to it being opop. Like one I saw (I think summoners madness?) it did 1k a basic attack when the incarnate was doing 600 damage.
Swarmley  [author] 7 Feb, 2018 @ 3:31am 
@RainmasterXD You absolutly can used more convinient mod, I even recommanded one in desc.

This mod is mostly for me and I enjoy necromancer niches like req for corpses to actually be able to do something. Also from gameplay standpoint, in my experience this approach actually balances the snowballiness of the class which is really really great. If there was no such req. you could just overwhelm everything with an army of skel wars. (practicly every other mod which lets you summon skels)
I am not saying it's a good design in context of the whole game, and I surely could do something more friendly BUT where is the fun in that?
The golems on the other hand are a WIP mess which is a bit tedious at first but once you get the cleaver you just get infinite amounts of body parts. I really need to work on those guys a little more :D.
Raethorn 6 Feb, 2018 @ 9:36am 
While this is pretty neat, it feels way too tedious. Like, why wouldn't I just use other mods that make all these summons into normal skills? No offense intended.
Shadow 1 Feb, 2018 @ 8:06pm 
Never mind.
Shadow 1 Feb, 2018 @ 6:19pm 
How exactly do you make the Cleaver? I've got some scrap metal and some bone. Does it have to be human bone or can it be fish bone? Thanks

Also where do you craft this? In the normal crafting window or do I need to go to an anvil?
Swarmley  [author] 29 Jan, 2018 @ 6:06am 
@MrWhite Sure I will! Right now I am quite busy with my term finals but after that I'll surely will continue development.
Last week I created a new discussion "Dev Blog" where i plan to post what I am currently working on.
MrWhite 28 Jan, 2018 @ 12:54pm 
Are you planning to continue working on this mod cause it is a really cool one?
Swarmley  [author] 25 Jan, 2018 @ 12:44pm 
Why nobody told me that larian changed the god damn condition on intact corpses :D. It seems that you can raise skeletons from incinerated/Acid corpses now.

The age of Fire Necromancers has begone!
YongYoKyo 14 Jan, 2018 @ 10:22pm 
Really interested in this mod. Is there a gallery or video showcasing how all of the abilities and summons look like?
MrWhite 8 Jan, 2018 @ 9:34am 
Absolutely fantastic, been looking for that in game) Hope to see buffs for units, offensive and defensive skills and maybe a mass zombie raise (sometimes there are dozens of courpses near by)

P.S. Can you make a special vendor for the skills,cause now there are many mods that change necromancer vendors with their skills
我太难了 7 Jan, 2018 @ 10:16am 
Can add an elite skull unit similar to the presence of a commander.
The Internet Janitor 7 Jan, 2018 @ 9:13am 
I just want to say you single handedly made this game exciting to me again. Thank you for this mod!
Jester 31 Dec, 2017 @ 2:14am 
damn, give me my source corpse summon back, you broke my tactics
Jax 30 Dec, 2017 @ 6:27pm 
YASSSS. Saved my new playthrough!
Swarmley  [author] 30 Dec, 2017 @ 4:37pm 
Golem fix rolled. Summon corpse changed - combat req., 4 AP cost, no SP cost, 7 turns CD. Happy new year!