Left 4 Dead 2

Left 4 Dead 2

OBO: The Gamemode - Dead World V2
82 Comments
Solaris 8 Dec, 2023 @ 2:48pm 
@Lankycide:
I do like the current stats of the witch,I do understand if you nerf her but I still would like a way to keep playing with the current witch stats
Lithobraker 8 Dec, 2023 @ 1:35pm 
@Lankycide
Yeah, I think that kinda checks out. It's just that there are a lot of situations where you CAN'T avoid fighting them, and it's entirely up to the AI Director whether you're allowed to bypass a witch or not.
Even in vanilla though, you only fight a Witch if you can't avoid it anyway, since you get nothing for doing so.
Lankycide  [author] 8 Dec, 2023 @ 1:13pm 
@Lithobraker:
Yep. If I remember correctly, the only reason I buffed their HP was to make fighting them something the party should try to seriously avoid, since in vanilla L4D2, a skilled team can wreck a Witch pretty easily, as you alluded to. I like the idea of needing molotovs, special ammo types, pre-planned firing lines, a dedicated aggro-runner, and preferably an M60 to kill one.

But eh, like I said, I'll tweak (or not tweak) them if and when I play again. Thanks for the feedback, and no worries, I didn't take any offence. :)
Lithobraker 8 Dec, 2023 @ 1:07pm 
I did a little bit of research on the wiki. Apparently, on the various difficulty levels, Witches' health does not scale- instead, they receive damage reduction on the body that increases with difficulty.
This confirms what I assumed about the Witch's design intent already- that they are meant to be killed very quickly by experienced players.
Lithobraker 8 Dec, 2023 @ 12:58pm 
@Lankycide
I fear I might've been a little rude because of my frustration. I'm glad you're so friendly!
I think it really boils down to the fact that Witches and Tanks just don't work similarly at all, so they don't really work when they have more Tank-like health pools. A Tank has a set of attacks and AI that's designed for combat. Witches are supposed to be short-lived, frightening threats that require swift action to be eliminated safely. Making them more Tank-like kinda misses the point, I think.
They run up to their targeted Survivor and down them instantly, killing them shortly after. This is balanced out by how fast they die. Tanks deal and absorb a ton of damage, but when they melee attack, they also knock you away(potentially to a safe distance) and will target Survivors dynamically based on the situation.
Lankycide  [author] 8 Dec, 2023 @ 12:17pm 
(Got My Stuff Back)Solaris:
Do you like the Witches' current stats?
Solaris 8 Dec, 2023 @ 7:13am 
@Lankycide:
Tbh if you do consider removing or changing the Witch,would it be possible to make a separate addon that does have the Witch boss changes? I really do enjoy the challenge.
Lankycide  [author] 7 Dec, 2023 @ 11:15pm 
@Lithobraker:
No problem. Thanks for the feedback. If and when I ever get back into L4D2, I'll be sure to check on the Witch stuff. Maybe I went a bit overboard?

But yes, you can edit the mod and alter it as you please. As far as I know, you can host a match with friends and the game inherits the stats of the host, if that helps. I also have a guide on the VPK stuff if you need it. :)
Lithobraker 7 Dec, 2023 @ 5:24pm 
Update- I didn't quite realize I could just unpack the VPK, edit it, and repack it. So that's my Witch problem solved.
Lithobraker 7 Dec, 2023 @ 4:30pm 
I REALLY wish there was some way to revert all the Witch changes this mod made. It's the one part I actually dislike- but it's frustrating enough to completely ruin my experience when a Witch spawns.
Even if I manually set Witch stats with an autoexec, Witches still have the modified stats.

There was one time on Dark Carnival when I managed to trick the Witch's pathing to just flounder around behind a table while me and the other three bots just wailed on her. It took us about a minute to cut through her absurd healthbar and I still went down at the end because the cheese stopped working.

Please don't misunderstand- I love pretty much everything else this mod changes. But the new Witches are so thoroughly frustrating and unfun that they ruin everything else.
Witches are not designed as bosses. They do not work like Tanks. Giving them a boss's health pool, even if you slow them down, does not make them a boss. It just makes them an incredibly irritating damage sponge.
Detective Engieman 1 May, 2023 @ 9:31am 
Cheers mate
Lankycide  [author] 1 May, 2023 @ 8:37am 
@Detective Engieman:
Hello there. I believe it was hud_deathnotice_bots.
Detective Engieman 29 Apr, 2023 @ 4:58am 
Hope your still around buddy, i started using this back when you first put it on the workshop, i recently took a very long brake from left 4 dead and have finally come back after getting a brand new pc. i had always used a slightly modified version of your mod which literally all it did was re enable the kill feed and tripled the amount of specials at all time, i cannot for the life of me remember how to turn the kill feed back on whats the command for it again?
Lankycide  [author] 1 Jan, 2023 @ 2:37am 
@vonmillard:
In terms of difficulty, this mod is probably a bit easier than Realism, since Common Infected have far more HP in Realism. However, since I don't play Realism myself, I won't be adding it to this mod.
vonmillard 31 Dec, 2022 @ 8:08pm 
@Lankycide (SCP Book)
Ah, I see, although, first of, comparing Dead World Expert to Realism Expert, which one's harder? Secondly, I would love to use Dead World alongside Realism, for a real and interesting challenge.
Lankycide  [author] 30 Dec, 2022 @ 4:11am 
@vonmillard:
This mod's changes only apply to the Coop gamemode.
vonmillard 30 Dec, 2022 @ 4:02am 
Hey, does this gamemode also work with Realism?
MoreGun 29 Jul, 2022 @ 1:39pm 
thanks, I'm tweaking the game a bit.
Lankycide  [author] 29 Jul, 2022 @ 9:07am 
@MoreGun: Well, there's a few. I assume you mean for Common Infected? "z_attack_min_range" and "z_attack_max_range" is their normal melee ranges, and "z_attack_on_the_run_range" is their melee range while running after a Survivor.

Also, just in case you need these as well, "claw_range" is the range of Special Infected melee attacks, "claw_range_down" is Specials' vertical/downward range specifically, and "melee_range" is Survivor melee weapon range.
MoreGun 29 Jul, 2022 @ 8:48am 
what cvar did you use to reduce infected melee range?
epicgamerofficial 2 Jul, 2022 @ 5:28am 
@Lankycide (SCP Book) iirc yes
Lankycide  [author] 15 Jun, 2022 @ 2:32am 
@jethejet:
Are they? I haven't been keeping up with exactly what has changed in the Last Stand Update. Are those guns missing because of this mod?
epicgamerofficial 2 Apr, 2022 @ 6:14am 
I just realised the CSS weapons are removed from Whitaker's gun shop
Lankycide  [author] 25 Mar, 2022 @ 11:22am 
@jethejet:
Alright, and thanks for the feedback.
epicgamerofficial 25 Mar, 2022 @ 8:11am 
@Lankycide (SCP Book) Now this is my favorite gamemode.txt mod thing?, anyways yea that always threw me off and is also my only major complaint, sorry about the rudeness on the kill feed comment because i just realized the survivors will shout their lungs out when they kill a special infected, and the only complaint i have (which i admit is a nitpick) is that i feel like witches should've had lower health and have speeds over 9000 because i always treat the witches the same way i treat car alarms in that if you have startle it, you will have a high chance to be incapped by the witch or maybe even get killed like in realism
Lankycide  [author] 25 Mar, 2022 @ 7:23am 
@jethejet:
Oh dear, I was not aware that it removed the glow around objectives too. I've reverted that change now, and thanks for reporting the issue. :)
epicgamerofficial 25 Mar, 2022 @ 6:45am 
Had to watch an IGN playthrough of TLS because of it
epicgamerofficial 25 Mar, 2022 @ 6:44am 
@Lankycide (SCP Book) Highlighted quest objectives as in the crescendo event activating things glowing, like the radio, engines, elevator buttons so on and so forth
Lankycide  [author] 25 Mar, 2022 @ 4:39am 
@jethejet:
Highlighted quest objectives? Are you talking about the item outline glow?

Also yes, some of my older mods alter reload speed, particularly my old Revolver scripts and the M1 Garand, and with the way the game handles reloading animations, they tend to cut off and break at times. That's why I removed reload speed edits for all my Director's Cut scripts.
epicgamerofficial 25 Mar, 2022 @ 2:26am 
@Lankycide (SCP Book) speaking of which, since you're here more often, i've noticed all of your mods that modify reload speeds is TOO FAST like fast till sometimes reloads will get cut off and sometimes it looks like fallout when i have all the reload perks
epicgamerofficial 25 Mar, 2022 @ 2:20am 
@Lankycide (SCP Book) ok that's a reason, but could you at least add back the highlighted quest objectives (i do not know how to say that in a grammatically correct way but you know what i mean)
Lankycide  [author] 14 Mar, 2022 @ 1:41am 
@jethejet:
Because I'm a psycho. But yes, I like the idea of having to verbally confirm when Specials die. Bosses like Tanks and Witches already didn't have a death notification in the base game, so I disabled them for Specials too.
epicgamerofficial 13 Mar, 2022 @ 7:06am 
also WHY THE FUCK WOULD YOU WANT TO REMOVE THE KILL FEED
Lankycide  [author] 6 Mar, 2022 @ 4:19am 
@jethejet:
Correct. I've removed crowning the Witch in this mod, since I felt it was an anticlimactic end to a boss that's better off left avoided. :)
epicgamerofficial 6 Mar, 2022 @ 2:00am 
cant obliterate witch with autoshotty 0/10
Lankycide  [author] 5 Feb, 2022 @ 9:21am 
@wetnad:
Well I'm glad you got it fixed, and sorry for the late reply. :)
dante_02 5 Feb, 2022 @ 3:46am 
For around 5-6 months, the damage remained changed for no apparent reason, meaning everytime I hosted a private match, I still one-shot Witches with the GL
Even uninstalling the game at the time didn't seem to help
In the end, one of those small patches randomly fixed the stats to what they were again

Nice to see you still update the game mode!
Lankycide  [author] 5 Feb, 2022 @ 2:59am 
@wetnad:
You uninstalled this mod and it's effect on your grenade launcher is still applying? If you've disabled the mod, restarting the game will revert all it's changes, and reinstalling would definitely work. The only thing I can think is that you may be subscribed to another grenade launcher mod, such as my script mods for it. Keep in mind that all this mod does is edit the reserve ammo and damage it deals, while script mods can alter it's magazine size, reload speed, etc...

Also, the mod just got a rather significant update. :)
dante_02 14 Apr, 2021 @ 4:14pm 
Hey dude! I uninstalled OBO, yet the grenade launcher changes are still applying
I even reinstalled the game twice, but the thing still remains
Could you please help me?
dante_02 13 Apr, 2021 @ 5:25pm 
I absolutely adore the changes this addon brings, and by a lot
But the fact that the grenade launcher can just one shot Witches and 7-shot tanks in expert is just too much, I believe
Fantastic addon! But those two things are kinda distracting
I also believe you could add a few more zombies per-horde, since the slower movement can make them look smaller by comparison
Lankycide  [author] 3 Feb, 2021 @ 7:35am 
@Misaka: Yes, my mod does remove the Special kill messages, and that is intentional. I like having to confirm with my buddies if a Special is dead, but I also like a confirmation on Boss enemies' deaths.

@Garbage: Yeah, that's something I like too. I think it should've been that way in the base game, at least on the harder difficulties.
Lankycide  [author] 3 Feb, 2021 @ 7:35am 
@WaffleTime: Adapting this mod to Realism is actually quite simple, just requiring copying all the modified variables in the gamemode.txt file into the Realism section. Like I said in the description, this doubles update time, because every variable I change must be changed for every gamemode, so I'll only add Realism/Versus etc... when I'm "done" with refining my mod. Which, considering my last update date, may be never. Feel free to move it over to realism yourself though, just credit me if you do. ;)

@MaxDdrago: No problem. It's literally just a text file plus the L4D2 Authoring Tools app, so feel free to do so. If you do it just for yourself, then no worries. But as I said to @Meyers07 above, you may upload a modified version of my mod if you credit my mod properly.
Lankycide  [author] 3 Feb, 2021 @ 7:35am 
Late reply, but here we go.
@Meyers07: So long as you credit me and clearly state that it's an edit of my mod, feel free to upload a modified version. Same goes for all my L4D2 mods.

@Wazdxd (.w.): Actually, removal of Witch crowning was intentional. She's terrifying at first, but quickly stops being scary when you know how to beat her. I wanted her to be like a (avoidable) miniboss. Crowning is satisfying, don't get me wrong, but I went with the more fun (to me) option of a more challenging enemy. :)
Rex 14 Apr, 2020 @ 12:02pm 
I appreciate that now you can only be incapacitated once. It makes the boys a bit less wasteful with first aid in my opinion.
Verniy 19 Mar, 2020 @ 12:07am 
I was wondering why the [Player killed Special Infected] message was gone after enabling this addon.
Turns out that in the gamemodes.txt, the hidden cvar hud_deathnotice_bots was set to 0, which was at 1 for valve's default. I'm not sure if this was intentional, but if it was, I think hud_deathnotice_threats would also be 0 too, which displays [Player killed Tank].
MaxDdrago 17 Mar, 2020 @ 3:14am 
Hello, could I change the ammunition of the weapons for the default ammunition myself? there are too many bullets, I played 4 chapters and I barely ran out of reserves
WaffleTime 29 Nov, 2019 @ 11:30pm 
Any chance of this moving into Realism?
I got a group of guys that I play with that only like to play Expert Realism and I wanna host a game one night and see their reaction when I use OBOW mods. (If they even notice haha)
Great mods though!
Scoot 27 Oct, 2019 @ 6:38am 
fuckin love it mate, my only problem is that you now can't crown witches (when you instakill a witch with a shotgun by making all the pellets connect)
John27 16 Oct, 2019 @ 6:17am 
So i made a tweaking of this mod because i love the quality of life features here and the saccade tweaking can make the bot perform like a dream, but don't want the game to be too hard, so, while crediting you, can i upload my edit of OBOW?
Noobzer 25 Jun, 2019 @ 2:40pm 
dark carnival fourth level is a nightmare with this activated lmfao, zombies keep spawning right at the safe house and on the way there after the gate