Starbound

Starbound

Boundless Space Stations
53 Comments
The Pain Train 25 Dec, 2023 @ 1:47am 
It seems to be unlimited towards the right but not towards the left (left of original mech bay). I just figured that out
The Pain Train 24 Dec, 2023 @ 8:28pm 
Mod doesnt seem to be working for me, tried wiping station. Tried unsubbing from all other mods, still nothing after 2 rooms up and then 2 rooms to the left the station doesnt allow me to expand further
Myst Leissa 20 Mar, 2022 @ 6:19pm 
Now if you had something like FU, or BYOS Standalone - THEN it would definitely be a priority that /everyone/ have the mod BEFORE joining the server.
Myst Leissa 20 Mar, 2022 @ 6:06pm 
That being said, considering you can only load player ships and not entire stations into the game world - it will /probably/ be ok to move the data between compatible/incompatible worlds.
Myst Leissa 20 Mar, 2022 @ 6:02pm 
@ALEX2014, There's a reason most mods say "All Players Must INstall this mod for the server to function". If there's a mod-mismatch and it's not a client-sided mod (which I use very few of and usually are specifically indicated as such), it will likely crash because of the mismatch at some point.
ALEX2014 20 Mar, 2022 @ 5:33pm 
What about multiplayer? How it affects me/other vanilla players if i use it on my world/someone else world?
Carlucci, Ace 5 May, 2020 @ 7:34pm 
@Nysch bk3k time is very limited so I took the chance and posted to the comments section in Hope's he wouldn't mind.
bk3000  [author] 5 May, 2020 @ 7:13pm 
@Nysch
I'll verify it though, since I did upload something there. An unfinished/unpolished mod - hence why I never really uploaded it elsewhere. I figured it would be a decent little discord extra or something.

Weapon vending machines - mostly random generated weapons that get generated every time you open the interface. But one of the machines has some random boss drops if you want stuff without killing the boss 200 times or whatever the RNG gods demand of you.
Myst Leissa 5 May, 2020 @ 6:33pm 
Carl - I would trust that link more if two things weren't true: 1. I just came out of Grey Hack to this comment 2. bk3000 didn't post it himself.
Carlucci, Ace 5 May, 2020 @ 6:26pm 
For all you Bk3k Fans, there is a little secret unreleased mod by Bk3k that you can only get from becoming a member of our Discord. Come join us, follow progress, report bugs, see new ideas develop. All users that are "active" members are included in a monthly drawing for a free steam gift card. > {LINK REMOVED}
43770gaming 16 Oct, 2019 @ 4:28pm 
Time for me to launch myself out my station and just float into space. :)
bk3000  [author] 29 Jun, 2019 @ 4:43am 
@The Anarchist
Then just start a new one (you can have more than one).
/admin
spawnitem stationtransponder 1
/admin
Nguyen 29 Jun, 2019 @ 2:41am 
I wish I found this sooner, cause I was gonna recreate (or try to) the BSL station from the Metroid series :P and I didn't know about the limit to building
bk3000  [author] 28 Jun, 2019 @ 9:01pm 
Yes and yes.
The implementation of this mod is pretty simple and I really doubt it would conflict with anything. I also doubt any future updates will break a mod like this.
cutieryan 28 Jun, 2019 @ 6:06pm 
I assume it's compatible with Frackin' Universe, but does it still work in 1.4?
bk3000  [author] 2 Feb, 2019 @ 10:30pm 
@Boltte
Yeah 1x isn't enough at all. Well I'll just recycle a previous comment that might explain -
Think in terms of tiles. Where as a wooden door is 5 tiles tall. The starting station area is 35 tiles tall including the walls.

If you use something like long shafts (the ones conveniently pre-setup with rails) which are 3 grids tall, you'll run out of room fast. Likewise the large cores will rapidly deplete you of room.

In vanilla you can only place 1 long shaft going up(from the starting grid) and that leaves you 2 grids above that to use. And 2 long shafts down from the starting grid, leaving 1 grid below to use. So I guess that's a mere 13 grids tall top-to-bottom. Quick calculation says that world height in theory should support a little more, but their starting height seems to prevent full use of one grid area. And I don't think you can use the area right at the very top/bottom anyhow.

I don't see the point of such limitations - no benefit at all.
Boltte man 2 Feb, 2019 @ 10:17pm 
well if zoomed out to maybe 1x you could fit the entire station in and have a compare shot between vanilla size and one with your mod on? Unless even the vanilla size is too big for even a zoom level of 1x to fit it all in?

In the video you could show off how much further you could place things over the vanilla one like an extension type demostration of sorts......idk...lol
bk3000  [author] 2 Feb, 2019 @ 9:20pm 
@Boltte
What would i take a picture of exactly? Stations are a vanilla feature. Even the vanilla stations aren't something that fit in a single screenshot. Even a video... I'm not sure what I'd even be showing off besides a vanilla feature.

With this mod. you can make far larger stations than vanilla allows. This mod doesn't touch anything else.
Boltte man 2 Feb, 2019 @ 6:14am 
Could you maybe have had a video or pictures illustrating these changes?
bk3000  [author] 28 Jul, 2018 @ 12:15pm 
Go for it.
Faillynn Nightsong 28 Jul, 2018 @ 11:58am 
May I include your mod in a youtube game play?
Gaylord (Kimiko) 27 Jul, 2018 @ 5:23pm 
@bk3000 I hope that means that its fixed because I went up at least 40 modules and i still couldn't build. its probably fixed.
bk3000  [author] 26 Jul, 2018 @ 8:32pm 
No you can build to the left, but you can't build too close to the docking area. You probably misinterpreted why you couldn't build in that place.

That has nothing to do with this mod per say. That's just how the stations work. I didn't touch how they work, but expanded the blank "world" they spawn within, and the starting position within that world (centered it).
Gaylord (Kimiko) 26 Jul, 2018 @ 7:43pm 
so I installed this and it glitched my station in a way where i could build really high and really far to the RIGHT but not to the left.

Help.

I don't have the logs, this was long ago.
P.S. This was a while ago and it mightve been patched.
Myst Leissa 22 Jan, 2018 @ 6:59pm 
Here's a link to the other mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1136914532 - note I haven't confirmed it's causing the issue yet but that's the only other mod in my pack that touches stations at all.
Myst Leissa 22 Jan, 2018 @ 6:58pm 
@bk3000 - the other station mod is some deleted and missing parts mod - I just finished commenting on the mod asking basically the same thing - I /may/ have to uninstall it the hard way - but i'm not sure yet
bk3000  [author] 22 Jan, 2018 @ 6:46pm 
Definitely doesn't do that. This makes a very simple patch edits to /dungeon_worlds.config and that couldn't affect savana worlds.

What other station mod do you have? That's quite the interesting bug. I'd like to see what caused it.

If removing the other mod you mention doesn't fix this, You might need to do a string search for "playerstation" on your workshop folder. Notepad++'s "find in files" feature is perfect for this.
Myst Leissa 22 Jan, 2018 @ 6:20pm 
(Con't Question) Note the method of deployment i'm using is the mech in case that makes any difference.
Myst Leissa 22 Jan, 2018 @ 6:19pm 
@here - can you confirm or deny that this mod turns all savannah planets around temperate stars (that you haven't visited) into (empty) player-made stations? I'm kinda getting a bug like that and this is only one of two mods that touches the Stations afaik.
Piss Man 22 Dec, 2017 @ 5:39pm 
let me guess... this as well works with FU?
Dekrosna 7 Dec, 2017 @ 12:05pm 
YAY!! Maybe I can build the BSL station from Metroid Fusion with the help of this mod...
BoundCNapalm 25 Oct, 2017 @ 6:13pm 
However the Allowassetsmismatch thing... I will have to test that. I will get my friends on with me to test.
BoundCNapalm 25 Oct, 2017 @ 6:12pm 
Confirmed it does not transfer.
The server/player hosting requires the mod in order for it to work properly.
- Napalm-Sama
Motariz 2 Oct, 2017 @ 2:29pm 
i'll test it out and report back what information i can find about it.
topjo3y 2 Oct, 2017 @ 1:15pm 
This is what space stations should have been
bk3000  [author] 2 Oct, 2017 @ 11:40am 
@motariz
I don't play multiplayer myself, so I can't verify my answer.

Your station is saved as a "world", and I don't think you'd have access to your own worlds while on the server because you're in their "universe" rather than the local one stored on your computer. The universe/planet generation is always going to be handled server-side.

So I think it would be the other way around - the server could have it without the players needing it - as long as "allowAssetsMismatch" is set to true.
Motariz 2 Oct, 2017 @ 11:08am 
could it be used on a server without the mod?
bk3000  [author] 1 Oct, 2017 @ 2:10pm 
Need a station transponder. Use it just like a bandage, only it brings up an interface for placing your station
Cake-San 1 Oct, 2017 @ 1:59pm 
...how does one build a spacestation in vanilla tho
Madelyn 29 Sep, 2017 @ 2:06pm 
Ah, ok. Thanks for the info!
bk3000  [author] 29 Sep, 2017 @ 9:58am 
@[Edgy Name]
Yes. This alters generation of the "worlds" that stations are made in. Those "worlds" will remain altered after unsubbing for the same reason stations made prior to using this mod won't change. You could (if desired) subscribe, generate a station, and then unsub.

Though the only reason you'd really need to do that is servers where "allowAssetsMismatch" is false. But you can.
Madelyn 29 Sep, 2017 @ 9:43am 
Is this mod safe for unsubscribing?
Gladys Oroborus 28 Sep, 2017 @ 1:44am 
@bk3000 : Okay, what I forgot is spacespations are made of big prebuilded parts. I made a surface building which contains a lot while being under 1650x500 by far. But I made it tile by tile.
With such a restricted surface, I understand space stations design is really restricted. And if you haven't seen any negative effects to the 64k, then let's go for it.

After all, in the word "space" there is "space"... XD
Sometimes CF make weird choices...
bk3000  [author] 28 Sep, 2017 @ 1:29am 
@Dracheneisen
Think in terms of tiles. Where as a wooden door is 5 tiles tall. The starting station area is 35 tiles tall including the walls.

If you use something like long shafts (the ones conveniently pre-setup with rails) which are 3 grids tall, you'll run out of room fast. Likewise the large cores will rapidly deplete you of room.

In vanilla you can only place 1 long shaft going up(from the starting grid) and that leaves you 2 grids above that to use. And 2 long shafts down from the starting grid, leaving 1 grid below to use. So I guess that's a mere 13 grids tall top-to-bottom. Quick calculation says that world height in theory should support a little more, but their starting height seems to prevent full use of one grid area. And I don't think you can use the area right at the very top/bottom anyhow.

I don't see the point of such limitations - no benefit at all.
Gladys Oroborus 28 Sep, 2017 @ 12:52am 
Haven't started space stations yet, 1650x500 is that small? Anyway, better to have too much space than few.
Solzucht 27 Sep, 2017 @ 11:17pm 
o__O wow.
Cerulean 27 Sep, 2017 @ 6:23pm 
Wait, you can build Space Stations?!
bk3000  [author] 27 Sep, 2017 @ 12:11pm 
@Multi-Player 2
I doubt it. This isn't adding in new content. It just changes the parameters of the "world" your station is built within. Should be vanilla friendly.
Multi 27 Sep, 2017 @ 10:30am 
If I use this in a vanilla server, will the next space station I make there gonna make me disconnect?