XCOM 2
(WOTC) Starting Soldiers
226 Comments
Daddy Takeda 30 Jun @ 4:41pm 
So, I just want to set my first 4 soldier for the first mission, and not touch anything else. Does this mod do that? The way I understand it, this mod allow you to spawn character pool into your barrack at game start, which sound redundant since you can already do this. So I'm guessing there's a language barrier and I'm misunderstanding what the description is trying to explain.
HALO_Project 7 Mar @ 8:57pm 
Basically in the rows with the "+" signs change the name to the exact first and last name of your soldiers. Make certain they are the correct soldier type. For instance if I want to recruit Jacoby Falcon (a soldier in my pool) then I need to make sure that he is a Templar (because he is in my pool) and his rank needs to be at least 1. Regular soldiers can be Rank 0-6. If I tried to recruit him as a Reaper it wouldn't work because he's a Templar in my pool.

And there is a typo at the bottom of the .ini that needs to be fixed. Where it says
; Set to true if you want the starting soldiers to be removed
+bRemoveStartingSoldiers=true

add a ; so that it reads
; Set to true if you want the starting soldiers to be removed
+bRemoveStartingSoldiers=true;

Hope this helps. Thanks for the great mod.
HALO_Project 7 Mar @ 8:56pm 
I just wanted to say that I just tried this mod out and it worked exactly the way it was supposed to. I wanted 12 characters from my pool. That's what I got. The first four were the soldiers I had on my first mission (one messed up because I accidentally put the wrong last name and that was my fault). The rest appeared in my barracks, including a Templar.

The Tutorial by HotWheels on this page "In Depth How to Use (with custom soldiers) is very helpful.
So is this video https://www.youtube.com/watch?v=RGEXVtLcuB4 .
Whitebeard 18 Feb @ 4:05pm 
Why is it randomizing the characters than using the ones from my character pool?
wsage7 29 Jan @ 8:47pm 
Hi. I'm having an issue where I can't acsess any of the soldiers i start with in Gatecrasher or able to acsess any soldier past the rank of rookie in subsequent missions. Any help is appreciated.
vinistrifezza 21 Jan @ 3:26am 
I have a problem happening
I'm trying to put 40 soldiers in the barracks, but it doesn't work.
I'm using the mod to increase the squad in a mission to 7, and the only ones in the barracks are the 7 soldiers I start the mission with.
I'm trying to put 10 recruits, 10 reapers, 10 skirmishers and 10 templars, but I don't know how to make it work... does anyone have any tips?

In the initial mission I always start with 1 of each class, and in the file I put the first 10 as the recruits, then the reapers, templars and skirmishers
JyeThe6uy 28 Dec, 2024 @ 2:24am 
CAN YOU START WITH MAX LVL CHARACTERS?
Corbent 18 Dec, 2024 @ 8:16pm 
Never mind. It works with normal soldiers, it's just very specifically my Proxian that doesn't want to use my character pool one and gets randomized.
Corbent 18 Dec, 2024 @ 11:14am 
Is it possible to use this to load soldiers with surnames that contain more than one word? For example "Manolo de la Vega". Seems to me like it can't.
Taylem 24 Nov, 2024 @ 9:00am 
@Boge Has to be worth the time and effort to make. Be happy he even bothered instead of complaining. :)
Boge 21 Apr, 2024 @ 12:58pm 
@Sauron Baggins
A 22 minute tutorial? Goodness...that could have been 5 minutes.
Sauron Baggins 24 Mar, 2024 @ 9:19am 
https://www.youtube.com/watch?v=RGEXVtLcuB4

Everything is here. To save your sanity for one of the most unintuitive and undocumented mods around
「ai q sonim」 4 Jan, 2024 @ 5:58pm 
With this mod enabled, I don't get the random faction soldier at the beginning (with Lost and Abandoned disabled). I've tried leaving one of the four starting slots as +CHARACTER_INFO=(SoldierName="",SoldierClass="",SoldierRank=1) and it just generates a random soldier instead of the faction one. Is my only choice to specify a class?
williamkrzyzkowski 27 Dec, 2023 @ 5:25pm 
this mod is crap
it is so hard to do anything
azairvine 26 Dec, 2023 @ 4:35am 
How do you deal with soldiers who only have a first name and no last name? Currently testing and it won't pull and soldiers without last names.
Mondo 24 Dec, 2023 @ 10:20am 
LWOTC works with a ton of cool mods
Dragon32 4 Dec, 2023 @ 4:42pm 
@Kerek
Yeah, assume that LWotC doesn't work with any other mod. It changes so much.
Kerek 4 Dec, 2023 @ 2:05pm 
@Dragon32
Unfortunately it does not seem to work with Long War Of The Chosen...
The class names are LWS_<class>, but it ignores this mod :(
Dragon32 3 Dec, 2023 @ 10:54am 
@Kerek
Look in the mod's files, localisation file is the easiest one

e.g.
[Lucu_Infantry X2SoldierClassTemplate]

Lucu_Infantry is the name.
Kerek 3 Dec, 2023 @ 10:19am 
@Dragon32
How do you know the class names with modded classes?
Kerek 3 Dec, 2023 @ 10:18am 
@CrazySteve, It suppose to work with modded classes, not sure why it doesn't play nice with some mods...
CrazySteve 25 Nov, 2023 @ 1:49pm 
Ok, for those that are using allies unknown I have a thought as to why the custom races don't work. They use custom rookie classes and the issue is that it becomes a conflict with how the mod reads class levels. A rookie is a level 0 soldier, using a custom rookie class means that it would still be soldier level 0 but not using the default rookie. The mod uses default rookies for the soldier level 0 and disregards the class set. Since level 1+ are not applicable and you can't edit the soldiers to have anything but the custom rookie class, so it just won't work.
Dragon32 20 Nov, 2023 @ 11:43am 
@VS-lockon
It has for me. You've probably got a typo in your .ini
VS-lockon 20 Nov, 2023 @ 5:57am 
note to all use this mod dose not work with moded class
Samurai_Shogun 14 Nov, 2023 @ 8:45pm 
If you're getting duplicates, for now go to character pool and set to "Random only" for now until it's fixed.
Rezdatt 9 Nov, 2023 @ 6:24pm 
Dont know if anyone knows how but I cant get it to work with soldiers who have a accent mark like "Tomás"
Nomad[85] 18 Oct, 2023 @ 3:12pm 
Du mieser Verräter
Kerek 11 Aug, 2023 @ 2:15pm 
Does someone know how to add soldiers of level higher than 0 in LWOTC?
No matter what I do, LWOTC just ignores my configuration whenever I put my soldiers above level 0 (rookie) :steamsad:
jat11241976 9 Jun, 2023 @ 6:10am 
Entirely possible due to my very large mod list, but unfortunately doesn't seem to work for me.
JamesWhisky 9 May, 2023 @ 6:20am 
Okay I need to ask. I tried it like 20 times now. The only difference it makes to my starting squad is that it gives me one templar reaper and Skirmisher and totally ignores everythin I set up in ini file. So maybe Im totally dumb or the game cant read the ini file correctly


I set Up to get 4 PsiOperative tier 1 nothin else, left the name blank so the game can choose whoever. But even if I try another class the game just makes the same group selection as I wrote up.
ZJwh5S 7 May, 2023 @ 8:58am 
@Magic Turtle

Can you try creating a Reaper character in Character Pool and then using its name for the starting soldier? The issue is probably the faction soldier limit but creating a named Reaper can bypass it according to some comments I read in the "How to use this mod" subthread. If you do this, you should be able to get the starting Reaper and also play with Lost and Abandoned enabled.
ZJwh5S 7 May, 2023 @ 8:41am 
@yes

Rank 0 means Rookie. Did you try with Rank > 0 and get it to work?

@ragnakore

What did you try? Can you post the lines from your config and what you're trying to achieve?
ZJwh5S 7 May, 2023 @ 8:37am 
@LunarMDGaming

It should be safe, even if you get a warning that it is missing when you load a campaign that was started with it.
LunarMDGaming 3 Feb, 2023 @ 11:15am 
Can this add-on be turned off once the new game is made and the soldiers have loaded in? I want to cut down on how many add-ons I have running to decrease loading times and wondered if turning it off after the fact would mess with anything.
Olchobhar 19 Jan, 2023 @ 6:03am 
oh, and i found a helpful Tutorial. https://youtu.be/RGEXVtLcuB4
Olchobhar 19 Jan, 2023 @ 6:00am 
@yes, i think the game can't handle "SoldierRank=0". Try with Rank 1.
Dragon32 15 Jan, 2023 @ 4:54pm 
@ragnakore
IIRC:
.
means clear the array and add this value
+
means add this value
BurgerKing 15 Jan, 2023 @ 2:39pm 
What is the difference between
.CHARACTER_INFO=(. . . . )
vs
+CHARACTER_INFO=(. . . . )

I could not get this to work. Sometimes I get only 1 soldier; sometimes instant lose.
yes 30 Dec, 2022 @ 12:27am 
I can not get this to work for some reason. I have done pretty much everything and I still get random characters on gatecrash start. What am I doing wrong?

;Default settings: 6 random squaddies
+CHARACTER_INFO=(SoldierName="Sol Lockhart",SoldierClass="Universalsoldier",SoldierRank=0)
+CHARACTER_INFO=(SoldierName="Wixx Lockhart",SoldierClass="Universalsoldier",SoldierRank=0)
+CHARACTER_INFO=(SoldierName="Lisa Touati",SoldierClass="Universalsoldier",SoldierRank=0)
+CHARACTER_INFO=(SoldierName="Jarisu Saejima",SoldierClass="Universalsoldier",SoldierRank=0)
+CHARACTER_INFO=(SoldierName="Samira Quaril",SoldierClass="Universalsoldier",SoldierRank=0)
+CHARACTER_INFO=(SoldierName="Komi Sava",SoldierClass="Universalsoldier",SoldierRank=0)


; Set to true if you want the starting soldiers to be removed
+bRemoveStartingSoldiers=true;

; Set to true if you want the starting squad to be replaced, always replaced when bRemoveStartingSoldiers is true
+bReplaceStartingSquad=true;
Dragon32 3 Dec, 2022 @ 10:44am 
@Magic Turtle
Not sure what's going on then, clearing your user config files fixes most mod problems.
Kordath Invictus 3 Dec, 2022 @ 9:37am 
@Dragon32 Thank you i was not aware that would be a way to fix it. However, i've done it and i still only get 4 rookies? so i turned off lost and abandoned and now somehow i got 3 rookies and the reaper....
Dragon32 3 Dec, 2022 @ 1:56am 
Kordath Invictus 2 Dec, 2022 @ 9:45pm 
so for some reason, even with the mod unsub and deleted, and the file no longer there, i can no longer start game with 3 rookies and 1 faction hero, i just get 4 rookies, could someone help me plz
Dundalion 18 Aug, 2022 @ 9:44am 
So this seems to work fine. However I am getting recruitable rookies of soldiers that I already put in my starting barracks with this mod. How do I prevent these duplicates, so the soldiers can't be recruited or rescued again in my campaign?
The Ice Cream Man 18 Jun, 2022 @ 9:45am 
So I'm using the Multiple Faction Soldier Classes mod and I want to start with some of the new classes. Problem is: only the original hero classes are being recognized as heroes, while the other classes, despite being designated as hero classes, are treated like normal soldier classes. Is there a way to get Starting Soldiers to recognize that a class is a Faction hero?

Edit: Recruiting new faction heroes results in the new classes being recognized properly as faction heroes.
Ace Ackbar 25 Apr, 2022 @ 10:13pm 
Also having an issue where I can't seem to start with Skirmishers, and my 5th soldier always gets skipped and replaced with a random.
GBOverload 14 Apr, 2022 @ 1:39pm 
Hello!

I do have a troubleshooting question, would this mod determine the number in your starting barracks? Ala if you had vanilla configs set to 40, that it could do something different than that, or does it not touch that at all?
Zaku II (Alias WatcherZigzagoon) 2 Apr, 2022 @ 9:04pm 
let's say I used this mod, did as instructed, then ran the tutorial on a new campaign. Hypothetically.

After the tutorial, will my soldiers appear as intended?
Sensei Wu 3 Dec, 2021 @ 10:55am 
I don't know why but somehow it only works for me, when the XComStartingSoldiers.ini character_info lines look like this:
.CHARACTER_INFO=(SoldierName="Winnie Pooh",SoldierClass="Specialist",SoldierRank=1). Adding or uncomment lines starting with + got me start with only one random soldier and breaked all other mods even to the point just deactivating this mod didnt help. I had to reset all inis. If you just want it to reduce starting soldiers like me, I would rather recommend to change the NUM_STARTING_SOLDIERS variable in XComGameCore.ini
mstislavovich 25 Nov, 2021 @ 6:34pm 
@Иваныч
You should change an encoding of the configuration file.