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And there is a typo at the bottom of the .ini that needs to be fixed. Where it says
; Set to true if you want the starting soldiers to be removed
+bRemoveStartingSoldiers=true
add a ; so that it reads
; Set to true if you want the starting soldiers to be removed
+bRemoveStartingSoldiers=true;
Hope this helps. Thanks for the great mod.
The Tutorial by HotWheels on this page "In Depth How to Use (with custom soldiers) is very helpful.
So is this video https://www.youtube.com/watch?v=RGEXVtLcuB4 .
I'm trying to put 40 soldiers in the barracks, but it doesn't work.
I'm using the mod to increase the squad in a mission to 7, and the only ones in the barracks are the 7 soldiers I start the mission with.
I'm trying to put 10 recruits, 10 reapers, 10 skirmishers and 10 templars, but I don't know how to make it work... does anyone have any tips?
In the initial mission I always start with 1 of each class, and in the file I put the first 10 as the recruits, then the reapers, templars and skirmishers
A 22 minute tutorial? Goodness...that could have been 5 minutes.
Everything is here. To save your sanity for one of the most unintuitive and undocumented mods around
it is so hard to do anything
Yeah, assume that LWotC doesn't work with any other mod. It changes so much.
Unfortunately it does not seem to work with Long War Of The Chosen...
The class names are LWS_<class>, but it ignores this mod :(
Look in the mod's files, localisation file is the easiest one
e.g.
[Lucu_Infantry X2SoldierClassTemplate]
Lucu_Infantry is the name.
How do you know the class names with modded classes?
It has for me. You've probably got a typo in your .ini
No matter what I do, LWOTC just ignores my configuration whenever I put my soldiers above level 0 (rookie)
I set Up to get 4 PsiOperative tier 1 nothin else, left the name blank so the game can choose whoever. But even if I try another class the game just makes the same group selection as I wrote up.
Can you try creating a Reaper character in Character Pool and then using its name for the starting soldier? The issue is probably the faction soldier limit but creating a named Reaper can bypass it according to some comments I read in the "How to use this mod" subthread. If you do this, you should be able to get the starting Reaper and also play with Lost and Abandoned enabled.
Rank 0 means Rookie. Did you try with Rank > 0 and get it to work?
@ragnakore
What did you try? Can you post the lines from your config and what you're trying to achieve?
It should be safe, even if you get a warning that it is missing when you load a campaign that was started with it.
IIRC:
.
means clear the array and add this value
+
means add this value
.CHARACTER_INFO=(. . . . )
vs
+CHARACTER_INFO=(. . . . )
I could not get this to work. Sometimes I get only 1 soldier; sometimes instant lose.
;Default settings: 6 random squaddies
+CHARACTER_INFO=(SoldierName="Sol Lockhart",SoldierClass="Universalsoldier",SoldierRank=0)
+CHARACTER_INFO=(SoldierName="Wixx Lockhart",SoldierClass="Universalsoldier",SoldierRank=0)
+CHARACTER_INFO=(SoldierName="Lisa Touati",SoldierClass="Universalsoldier",SoldierRank=0)
+CHARACTER_INFO=(SoldierName="Jarisu Saejima",SoldierClass="Universalsoldier",SoldierRank=0)
+CHARACTER_INFO=(SoldierName="Samira Quaril",SoldierClass="Universalsoldier",SoldierRank=0)
+CHARACTER_INFO=(SoldierName="Komi Sava",SoldierClass="Universalsoldier",SoldierRank=0)
; Set to true if you want the starting soldiers to be removed
+bRemoveStartingSoldiers=true;
; Set to true if you want the starting squad to be replaced, always replaced when bRemoveStartingSoldiers is true
+bReplaceStartingSquad=true;
Not sure what's going on then, clearing your user config files fixes most mod problems.
Have you reset your use config?
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting/#wiki_regenerate_user_config
Edit: Recruiting new faction heroes results in the new classes being recognized properly as faction heroes.
I do have a troubleshooting question, would this mod determine the number in your starting barracks? Ala if you had vanilla configs set to 40, that it could do something different than that, or does it not touch that at all?
After the tutorial, will my soldiers appear as intended?
.CHARACTER_INFO=(SoldierName="Winnie Pooh",SoldierClass="Specialist",SoldierRank=1). Adding or uncomment lines starting with + got me start with only one random soldier and breaked all other mods even to the point just deactivating this mod didnt help. I had to reset all inis. If you just want it to reduce starting soldiers like me, I would rather recommend to change the NUM_STARTING_SOLDIERS variable in XComGameCore.ini
You should change an encoding of the configuration file.