Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's a world mission to kill an ADVENT general. If you kill the general but not last, Command informs you that you need to kill all the others to prevent ADVENT from recovering the corpse.
I figured, "no problem, ADVENT can't recover the corpse if I FULTON THE GENERAL FIRST!
But the mission didn't see it that way, and counted it as the General escaping. If possible, it would be nice if that were fixed.
How does this mod works? How do i airlift corpse and to free my arms?
Problem is, doing so if the wreck drops, still doesn't make the wreck show up on the loot table at the end of the mission.
Extract invisable sectopods, extract your own soldiers and they just waggle on that hook like a limp ragdoll!
Maybe allow to extract 1hp/ disoriented enemies (even big ones) like the old stun device in EU/EW? ^^ I want some playable aliens that have been captured by baloons filled with Helium(-20) and tied to a hot-dog as a lure!
Same here. After some time, the camera returns to the ground.
Violets are blue
Thats the target
He's coming too?
is there a way to have fulton rewards on, but still obtain corpses after a mission without needing to fulton them?