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To be fair the engine is so undergunned even the more complex official maps suffer from bad stuttering (if not low fps) in any areas with complex geometry.
But a designer needs to temper what they can do against what their tools can.
There is plenty of spawns to choose from for either faction on this map.
Point 1 here I meant as the respawn point at the air base (behind the loach). So if your team is still defending B and C, and TL uses rapid deployment while your SL is dead, you'll automatically spawn on that point.
Committing console suicide then respawning in the correct spawn point is much faster than walking from that Point 1 to objective B or C.
So is it possible to exclude Point 1 as only accessible for combat pilots?
When your SL dies and you're rapid deployed, you'll be thrown into Point 1 automatically, which just begs for console suicide especially if you're still defending objectives B and C.
https://imgur.com/s6xpjga
[rs2.fi] Komppania Törni #2 | Custom Maps Only
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