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Solution: Save, exit to main, turn off, confirm, turn back on, confirm, load. But it does not work, and it does not appear in the mod menu in game.
Or did you manually set XP value for each mobs in the game ?
If you could enlight me on how to customize my own version of your mod for my personal use i would really appreciate it.
Keep up the good work, all your mods are awesome!
Does this mean that with 1/4 XP modifier we will start getting significantly less than expected experience in further acts?
This impact multiple monsters in the whole game.
if you encounter a monster which gives Vanilla XP, please post his (exact) name so I can look into it.
Thank you so very much for all you do!
*runs off to start a new playthrough*
Here's a 50% XP nerf version :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1155160049
I was intrigued by the concept of pairing your More Monsters mod with the Expanded Party Size mod, but ultimately decided against it due to the exp bloat it would cause. After reading your comments and seeing you talk about how you were looking into the exp issue, I was eagerly awaiting this mod.
I got super excited when I saw this, and then super bummed when I saw you'd tuned this to 25%. Instead of exp being perfectly smoothed when used with More Monsters, this would make you get half exp instead of doubled.
Unfortunately, if you're only using 1 of your monster mods, neither current option (double exp, or half exp) give a proper leveling curve. I understand it may take some time, and that you're working on other stuff, but I'll keep my fingers crossed you'll come out with a 50% version of this for those of us wanting to only use 1 of the 2.
Thanks again for all your effort. It's massively appreciated!
I've made a new playthrough, just to test this after reading your reports, and everything is going (too) well.
Are you using both my other mods?
- More Monsters' Spawns
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1138853635
- Monsters Madness
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1147504394
I'll make personnalised versions, when I'll have finished all my current mods.
Now if only multiplayer would get patched by devs..
- More Monsters' Spawns
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1138853635
- Monsters Madness
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1147504394
I currently don't have time for requests, working on multiple mods.
But when I'm finished, with pleasure.
In other words, someone who uses Monster Madness but not Double Monster will not get 4X the XP he would in vanilla. Therefore decreasing the XP rate by 3/4 is too much, unless he uses Monster Madness AND Double Monster.
If it's too much of a chore then don't worry. :) Thanks again!
And they are compatible.
Once they're finished, with pleasure :)
If the bloody modding engine didn't crash on me. I'd try to make myself an instant start mod with all recipie books, 5x all spell books, 40ish all arrows, 30x all nades, 3x carry weight and some extra memory points.
I really don't want to start another game, it's a day's worth of work just to set up all of my spells, party and give myself a baseline recipie + item for my archers / grenaders, food and a few potions to start with. (e.g. I want combat that forces full use of everything I have like I've achieved with the ton of Xcom mods I've installed)