Divinity: Original Sin 2

Divinity: Original Sin 2

Tougher Bosses
75 Comments
我是啊钧 2 Dec, 2020 @ 11:34am 
de?
Grimreefer101 9 May, 2020 @ 1:10pm 
DE???
Roxasorganiz13 8 Mar, 2020 @ 12:06pm 
but deathfog barrel
Digan 8 Sep, 2018 @ 8:17am 
Mate u gotta port ur mods to DE :D
Nukular Power 6 Sep, 2018 @ 9:38pm 
really going to miss your mods. hope you come back someday :)
( * )  [author] 3 Sep, 2018 @ 10:51am 
Glijmiddel : sorry, I don't have time to mod right now.
Klibabin 3 Sep, 2018 @ 9:54am 
can you make one for definitive edition?
Dimarkus 11 Aug, 2018 @ 11:56pm 
The bosses have the same health and armor indicators, but the indicator bar is half empty. In general, I want to say, they have a lot of health, but the strip is not filled and almost empty because the health remains the same, what should I do?
Nuka 1 Jun, 2018 @ 10:20pm 
Def noticable in a fight and makes things interesting.
OhMyCAT.cL 14 May, 2018 @ 7:33pm 
This mod is awesome, add Monster Madness and More Monster Spawns on Honour mode and enjoy it !
Alfonzo 14 Apr, 2018 @ 11:05am 
Playing this mod along "extreme difficulty" mod on Tactician is a blast, remember that purple worm during Alexander fight ? 4k armor and 8k Hp <3
As a party of 3 with no lone wolf, we're having quite the fun :D
♥ Momma Angel ♥ 27 Mar, 2018 @ 10:45am 
Love this mod! While playing with some other OP mods, this mode paired with Monster Madness and More Monster Spawns on Tactician mode, evens out the playing field. Thank you for creating this mod!
Magicoco 23 Mar, 2018 @ 12:45pm 
Can I win third difficulties ? =V= i like challenges, but I don't want to fail all the time...
( * )  [author] 5 Mar, 2018 @ 9:23am 
moi mider mooSOR : sorry I don't have time to invest in modding, right now.
yourfavcolour 5 Mar, 2018 @ 9:17am 
( * ): are you plannin to update this?
( * )  [author] 4 Mar, 2018 @ 3:00pm 
moi mider mooSOR : This mod isn't (fully) compatible with an existing save, as the boss will get added armor, but will miss the extra health.
yourfavcolour 4 Mar, 2018 @ 12:13pm 
mobs don't have full hp when i turn on the mod, they have like 154/780 hp? is that a bug or I'm doing something wrong?
MrWhite 16 Jan, 2018 @ 9:43am 
Did you change shadow prince and megarobot that is created after you defeteaded the gods avatars? Cause their hp/arm is kinda low compared to others
( * )  [author] 25 Dec, 2017 @ 4:38am 
好蠢啊 : I never tried this mod, so can't say.
PercivalThePlayerOne 25 Dec, 2017 @ 4:20am 
Same question here with @a defenceless schoolgirl, could you please answer@(*)
Gift 22 Dec, 2017 @ 4:27am 
does this work with reduced numbers bloat?
Luga Luga 10 Dec, 2017 @ 1:09pm 
IDFC ILL PLAY THIS ON TACTICIAN BECAUSE BEARD.
SchuMidas 2 Dec, 2017 @ 4:57pm 
cool mod
but this mod also make the battle lot boring after the boss reach 0 defense
i dont think increasing health bar will increase the difficulty
Adamiya 11 Nov, 2017 @ 7:18am 
alice has 10 retribution and does over half my health + magic armor in 1 turn,i think that needs balance
coatl 7 Nov, 2017 @ 7:20am 
Does Kniles count as a boss? In act 1 is only the voidworm and Alexander considered bosses?
( * )  [author] 3 Nov, 2017 @ 2:50pm 
Pawlymawph Pwnguin : your party appears to me fun, I'm sure you'll be able to handle it.
To optimise it, just note that you deal mostly physical damage, thus making your ccbot less efficient.
Paulymorph Pwnguin 3 Nov, 2017 @ 11:41am 
Yes - I have both installed, but the 1/4 XP to keep it in check too. (Those frogs by the way, you're a monster for those bloody frogs! ^ ^ )

Got two frontliners, a spear polymorph / aerothurge and a necro, both with warfare knockdowns

Backline, got a geomancer archer and an aero / hydro ccbot.

Three of the four characters have heals (restore / first aid / blood suck).


( * )  [author] 3 Nov, 2017 @ 11:36am 
Pawlymawph Pwnguin : what's your party composition?
From my point of view, maybe you could optimise it, to be able to progress forward (?)

By the way, did you install both these mods?
- More Monsters' Spawns
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1138853635
- Monsters Madness
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1147504394

They give a lot of XP, making it easier to progress further.
Paulymorph Pwnguin 3 Nov, 2017 @ 11:03am 
So, at the risk of sounding nooby:

I've been enjoying your mods greatly. Running around Fort Joy killing what enemies I could to get xp, in order to take on bigger packs. I killed the bastard frog packs last, just shy of lvl4, then decided it was time to escape.

So I have a choice of fighting Orvind and has merry band of mages or the houndmaster and his merry band of archers.

And I can't do any of them. The extra mobs plus the 5x boss stats just overwhelm me, and no amount of lesser healing potions or teleportation is cutting it. At least with the big mob packs, I could see how they were to be tackled, and getting close but failing was fun.

Any advice on how to proceed with your boss fights going forward?
( * )  [author] 2 Nov, 2017 @ 5:47am 
Geodood1 : Just wait longer and it'll load.
This mod is meant to be very challenging, refrain from using it if you enjoy easier gameplay.
Nineveh SWAT 2 Nov, 2017 @ 2:49am 
Warning: This mod is broken. During the last fight Kemm has retardedly higher armor than anyone making the fight almost impossible. Also disabling this mod gets you stuck at the loading screen.

Thanks for ruining my game tho.
Aedrion 18 Oct, 2017 @ 9:59am 
Excellent when using the 6-man party mod. Keeps bosses challenging and assures they have plenty of time to dig graves for your friends.
( * )  [author] 16 Oct, 2017 @ 5:38am 
Update: Mordus in Act 2 is a boss now.
( * )  [author] 14 Oct, 2017 @ 8:09pm 
Greepnak : if you enjoy the bosses as is, it's cool.

This mod is for people feeling they lack resistance.
If for you they don't, it's all good.
Enjoy your playthrough. :)
Greepnak 14 Oct, 2017 @ 11:18am 
what characters can one shot stuff? Is it only a late game issue? Fort Joy bosses all felt fine
( * )  [author] 12 Oct, 2017 @ 4:08am 
stoni mahoni : yes they are compatible, as they don't modify the same variables.

If you're asking yourself if a boss has been modified by this mod or not, it's rather the later, as the increased vitality and armor can't be overseen.
Create a new save, go to the entrace of Fort Joy and look at Alexander's health : if it's normal, then the mod isn't working.
[GAY] stoni mahoni 12 Oct, 2017 @ 3:34am 
Sorry, seconds comment:

Is there any way I can check if this mod really works as intended?

I am playing lone wolf co-op on tactician with a buddy with rather optimised builds (ranger/summoner and necro/hydro/melee hybrid) and we have not problems killing any boss. We're using multiple mods, so maybe there is a problem there and I'd like to check somehow.
[GAY] stoni mahoni 12 Oct, 2017 @ 3:26am 
Damn, I asked if this mod is compatible with itself and you didn't even correct me. :P

What I actually meant was if this mod will be compatible with mods that increase the overall difficulty (not only bosses) like this or this .
( * )  [author] 11 Oct, 2017 @ 9:55am 
stoni mahoni : Yes, but you'll need this mod to correct the missing health:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1150280268&searchtext=fix

Yes, all my mods are compatible.
[GAY] stoni mahoni 11 Oct, 2017 @ 6:15am 
Will this work with an existing save?

Will it work with the "tougher bosses" mod?
Chiramu 10 Oct, 2017 @ 9:40pm 
At least you say this is for Classic, I was thinking Bishop Alexandar with Faith Aura plus increased health and armour FFS XD. That was make Tactician, "Torture" mode or Impossible mode.
( * )  [author] 9 Oct, 2017 @ 4:27pm 
3lackrose : I guess you began your playthrough before I updated him on this mod.

Here's what you can do, if you want him to be updated on your current playthrough:

1- save your game
2- disable this mod, in the main menu
3- load your game (might take some time)
4- save
5- reactivate this mod
6- load your game (might take some time)

7- install this mod (not mine)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1150280268&searchtext=fix

Everything should be fine after this.
( * )  [author] 9 Oct, 2017 @ 4:23pm 
WTWR Zydrate : yes, all my mods are compatible.
3lackrose 9 Oct, 2017 @ 3:04pm 
"High Judge Orivand" (Act1) is not affected by the mod :)
Zydrate 9 Oct, 2017 @ 11:24am 
Is this compatible with your "More control" mod? Do I need to load a certain one before the other?
( * )  [author] 8 Oct, 2017 @ 5:49pm 
Spitoven : thanks for the report.

Update : Scapor is a boss now. :)
Spitoven 8 Oct, 2017 @ 5:43pm 
Hi ! Maybe you should also make Scapor a boss. Here are my reasons for this :
- In the dialogs, Scapor speeks like she's used to dealing very easilly with any of her opponents.
- Slaying is still her job, unlike other Baccus' servants you meet, that he weakened on purpose in their undeath.
- She's all alone, so she's actually really not a big deal at all. And she wouldn't be that difficult to beat even while being a bit tougher anyway.
- The update in your diary sounds like managing to avoid this fight is sort of a big success. It made me laugh.
In any case, thank you so much for this mod, and please pardon my grammar :p
( * )  [author] 7 Oct, 2017 @ 10:27pm 
Update : the voidwoken worm is now a boss.
Thanks again 3lackrose.
3lackrose 7 Oct, 2017 @ 10:01pm 
At the end of act1, the voidwoken worm doesn't seem to be affected from the mod. Alexandar ends up having being more tanky than the worm itself :)
( * )  [author] 7 Oct, 2017 @ 9:21pm 
Thanks 3lackrose for the reports.

Update : Radeka The Witch has to added to the boss list.
Even if the devs didn't give her a Boss status, it didn't make sense to me that a non-boss would be able to enslave a Boss.