Total War: WARHAMMER II

Total War: WARHAMMER II

Background Income 5k
133 Comments
JARAXXUS 17 Jul, 2023 @ 1:44pm 
I think a fun idea would be for the background income to be reduced, actually, to 1500, and to get another 1500 for each faction capital owned (or destroyed for hordes and norsca)
FABIEN VID 8 Dec, 2021 @ 8:32am 
Hi, I am looking for a mod that can reduce to 90% AI money. Thanks
Pimpin Pippin 27 Nov, 2021 @ 7:23am 
Thank you!
Does the AI beastmen even have army limit caps?
If AI beastmen are still beginning at 1 army limit cap at start they will be a lot weaker compared to everyone else.
SUN RULES 27 Nov, 2021 @ 3:05am 
love u ~ can we be friends? i am so cute~ u are going to love me!:steamhappy:
🆁🆄🅳🆁🅰 _\|/_ 19 Sep, 2021 @ 3:16am 
Hope this works...Thank you in advance
Zomifi 26 Aug, 2021 @ 7:10am 
Thank you!
EP  [author] 25 Aug, 2021 @ 11:36pm 
@Zomifi: It's updated for the Beastmen, which has initial army cap of 2 now.
Zomifi 15 Aug, 2021 @ 1:17pm 
With the new Beastmen rework, the Beastmen are now like the Tomb Kings in which they have army caps and free units. When you get the time to do so, can you please increase their initial army cap to 2?
EP  [author] 28 Jul, 2021 @ 6:07pm 
@HanJi: Sorry, I don't have much time updating this mod. But it should be working fine as long as you enable it as outdated mod.
HanJi 20 Jul, 2021 @ 4:47pm 
I'm using it well. When will it be updated?
WulfDrake 19 Jan, 2021 @ 10:23am 
It really isn't necessary to put work into "updating" it just to make it show as updated on the launcher, simply enable and play...
Pimpin Pippin 6 Dec, 2020 @ 3:20am 
Thank you for your work.
If you do get the chance please "update" the mod so mod launcher does not complain that its out of date :)
EP  [author] 30 Nov, 2020 @ 4:10pm 
@AVE: Sorry I don't have time to make another one.
EP  [author] 30 Nov, 2020 @ 4:09pm 
@Gontex: This mod shouldn't require update to work with new DLC. Just enable outdated mod to use it once DLC release.
AVE 29 Nov, 2020 @ 8:59am 
Is there any way you could make a 6k mod or tell us if there is a way we can do it ourselves like with a save editor. I use 40 unit armies in my campaigns and I want me and the AI to be able to have large armies.
Gontex 24 Nov, 2020 @ 9:27pm 
I hope this mod gets updated for the new DLC
Oswald 20 Nov, 2020 @ 4:42pm 
@pease.
What are you on? 2500 is already inbuilt in the game.
If the creator was to add another 2500 that would be 5k aka this mod.
pascal.difolco 17 Oct, 2020 @ 3:05am 
I'd rather use a mod that kills this magical income, is there one ?
The Guiding Light 27 Jul, 2020 @ 12:50pm 
is this still current with the new patch?
Biggus Dickus 4 Jun, 2020 @ 4:27am 
just read bak a few pages seems it does cool thanks!
Biggus Dickus 4 Jun, 2020 @ 4:25am 
do ai benefit from the income? wouldnt want to be too strong and steamrole the ai thanks
Wolf Masumi 22 May, 2020 @ 2:26am 
Thank you for the update my dude really love your mod. Since i can't somehow keep a stable economy in this game :laughingowlcat:
Sniggledorf Fumpledink 21 May, 2020 @ 5:04pm 
update?
EP  [author] 1 May, 2020 @ 3:50pm 
The mod is working fine with any patches so I just re-upload the same mod.
Alexa 1 May, 2020 @ 8:13am 
what does that do is it like a automatic update by just re-uploading it??
EP  [author] 1 May, 2020 @ 3:09am 
This mod doesn't need any update for new patches, so I just re-upload the same mod.
ZM 26 Apr, 2020 @ 9:17am 
when will you update?please!
Warcommissar1 18 Mar, 2020 @ 9:54pm 
it still works, but now clashes for some reason
Alexa 29 Feb, 2020 @ 9:44pm 
yes update please................:steamhappy:
EP  [author] 25 Feb, 2020 @ 8:18pm 
@Pimpin Pippin: I think this mod still work if you enable it as outdated mod. I will update it later when I finish work.
Pimpin Pippin 25 Feb, 2020 @ 12:42pm 
New live patch is out, if your mod please needs to be updated.
Thank you very much for your work.
Pimpin Pippin 8 Feb, 2020 @ 11:58am 
@EP thank you for this mod!
I think its actually the only one of its kind on the whole workshop.
Will you be keeping it updated as CA patches come out in 2020, pretty please?
Havean 31 Jan, 2020 @ 8:09am 
Giving the AI more money actual means I got to use my deffensive walls. It's great they make loads of armies now and actual go on the attack!
EP  [author] 13 Jan, 2020 @ 1:04pm 
@TheFirstThunder: Please try the following steps:
1) Disable all the mods, and see if you can launch the game or there is any problem.
2) Enable this mod only, and see if you have any problem.
3) Enable all the mods but not this one, and see if you have any problem.

If 1) & 2) work fine, then this mod should have no problem in your end.
If 3) doesn't work, then you have mod conflicts between your other mods.
If 3) work fine, then you have mod conflicts between other mod and this mods.
TheFirstThunder 13 Jan, 2020 @ 8:01am 
Been using this mod for a while! Don't know why but it starts to break my game! It's not even launching =(
EP  [author] 11 Jan, 2020 @ 10:17pm 
@The-Almighty-Zugs Sorry bro, I don't think how to make it player only not AI. The background Income is a global data table affecting all factions, so I doubt it can be modified for a specific faction only or player only.
Zugs 11 Jan, 2020 @ 2:39am 
Is there anyway you could make or tell mew how to make a mod that does this but for player only and not AI?
EP  [author] 13 Dec, 2019 @ 10:28pm 
Yes, I don't think this mod need any update unless a revolutionary patch resets all tables.
Lampros 13 Dec, 2019 @ 3:22pm 
Mods like this generally never needs updating.
NickTesla 13 Dec, 2019 @ 3:18pm 
Mod works fine without update
[OS] Nexus 13 Dec, 2019 @ 7:12am 
Update pls^^
playstationricky 12 Dec, 2019 @ 11:50am 
update please
Code_FFA500 24 Sep, 2019 @ 4:45am 
nvm conflict with another mod. pfm can't detect all conflicts it seems
Code_FFA500 24 Sep, 2019 @ 4:43am 
altered the values to 50,000, stayed at 3,000 in-game. faction_gdp_other and faction_gdp_other_minor are the only ones at the table. would these 2 variables alone be enough to alter player's as well?
King_Predator2011 17 Sep, 2019 @ 10:57pm 
Ah, so not even an option if you wanted to. A shame. It was a good thought I suppose.
EP  [author] 17 Sep, 2019 @ 8:58pm 
@King_Predator2011 TK's background income is disable by Creative Assembly. We can only modify the data/table/code enable by CA.
King_Predator2011 17 Sep, 2019 @ 3:51pm 
Maybe enabling the 2.5K background income instead of doubling to 5K would be more reasonable in my mind. I love this mod and I think it is not on the modder to need to worry about balance personally as by their very nature, mods unbalance the game from the dev's vision of "balanced" anyways. The user is choosing to use a particular mod so if they feel it is unacceptably unbalancing their own game, then I say it is at that user's discretion whether or not to use it at all if they don't care for the effects it has. I enjoy having more money to build things with and other factions are able to pass up the TK due to having the ability to build buildings at a faster rate and without the unit cap the TK have.

By attempting to balance the game while having the mod enabled, it is my opinion that you have inadvertently unbalanced the TK faction versus the rest of the game world. It is ok if nothing changes as I understand your point of view and that I respect it but that is my two cents on it.
King_Predator2011 17 Sep, 2019 @ 3:51pm 
oh I'm sorry I missed that obvious note. I retract my first comment due to not paying closer attention to your clear description. I'm normally good about noticing that type of thing. I apologize.

So the mod works as intended but I still wish that the TK would get some type of income assistance due to their structures are just as expensive as other factions. I realize TK is the only faction that doesn't pay for their army in any way however I feel that a reduced income (compared to other modded factions) would be more appropriate than absolutely nothing.

EP  [author] 17 Sep, 2019 @ 3:30pm 
@King_Predator2011 Please see the Note 2 in mod description above.
TK is designed for a faction with no background income, so its background income is disable by Creative Assembly. Giving income to TK will make the game broken and unbalanced.
King_Predator2011 16 Sep, 2019 @ 12:58pm 
Tomb kings seems to be excluded by this mod. Could you please update?