Medieval Engineers

Medieval Engineers

Immersive Furnishings [0.7]
123 Comments
simjbo 26 Aug, 2024 @ 8:20am 
Haven't done much with this yet, but i ran into inconveniences trying to place Shutter 2:
1) The actual shutter is placed 1 small block away from the placement focus, making it hard to use them as murderhole covers when next to stone walls.
2) removing them requires hitting a very small, non-indicated point on or near them (managed to do it, but it did always include a lot of random clicking)
titanius anglesmith 13 Jan, 2020 @ 8:29am 
oh snap
STORI3D PAST Productions  [author] 13 Jan, 2020 @ 8:22am 
Hah thanks for the vote of confidence! My computer doesn't play 0.7 well at all. There's something wrong with the multi-threading that the devs didn't have a chance to fix before they were all laid off or moved to SE. So sadly these mods are probably at their end of what I'll be doing with them.
titanius anglesmith 5 Jan, 2020 @ 9:47pm 
STORIeD PAST Productions. you can fix the mod i know you can we believe in you
STORI3D PAST Productions  [author] 4 Oct, 2019 @ 8:46am 
Hearth fire was broken (like so many things) when they updated to 0.7. They changed the way some of the particle parameters worked, broke others, and didn't document anything. So there was no way to get it right again. One of my many annoyances with 0.7. Not likely to get fixed now either, I'm sorry to say. (If you use my Bonfire mod, it's the same thing -- what used to be a pretty great flame effect is now just weird puffs of light. It's sad.)
Sillls 4 Oct, 2019 @ 8:04am 
Hearth fire seems off and doesn't look like flame. Otherwise the res of the mod looks great.
STORI3D PAST Productions  [author] 3 Sep, 2019 @ 6:43am 
Hi Elsass. Yes, sadly when they came out with the 0.7 update they broke many things. One of those was the way the paintings could shift and cycle through different variants. Now that the game seems abandoned, I doubt it will ever be working right again.
Elsass Frei 3 Sep, 2019 @ 1:58am 
Hello,
they paintings don't seem to be active, I cannot see them in the item list (playing on ME.eu). Other accessories work well though :)
Jimbim121 6 Mar, 2019 @ 4:36pm 
Ah, that makes sense. It's fine. That's completely understandable. If a bunch of code. (I guess, I don't code. lol) changes and stuff I can see how things could break. I was just like, I see all this fancy furniture on the page, where is it all? Am I doing something wrong? lol It's perfectly fine. What I saw is nice. Also, I don't know if it's the game or user error, but shutters go crazy if they don't attach to windows. They like, vibrate all over the place and break. Not nitpicking or anything, just thought you'd like to know. Once again, if it's a game thing, what can ya do? Keep up the good work, though.
STORI3D PAST Productions  [author] 6 Mar, 2019 @ 2:49am 
Hi JimBim. It’s not you, it’s me! Well, it’s the game. With the big 0.7 update a lot of things got broken and I have slowly been trying to put them back in. Working seats are my next one. Hopefully within the week.
Jimbim121 6 Mar, 2019 @ 12:13am 
So, I'm not sure if this is me being stupid and missing stuff, but it seems like only a few pieces of furniture are available. I've looked in various places, and not seen anything else. Also I can't seem to sit on the seats, but that could be user error. Thanks.
STORI3D PAST Productions  [author] 27 Sep, 2018 @ 7:04pm 
You can use either of the two beekeeping mods to make the beeswax candles. But yeah, to make the nicer candles you’ll need beeswax from one of those mods.
titanius anglesmith 27 Sep, 2018 @ 3:46pm 
so i need to have the Advanced Beekeeping mod. to make some things from this mod ?
KaRei 16 Sep, 2018 @ 2:32am 
Hi. Can the Firewood Pile be updated to be placeable on planks or timbers?
It would be very useful for building firewood stockpiles (I wanted to build a sort of shelves from planks or timbers to stack the firewood to the hight).
Or a rectangular variant of the block that could be stacked up would be great (allowing build a pyramid/wall of firewood for winter).
titanius anglesmith 11 Sep, 2018 @ 1:08pm 
:o
STORI3D PAST Productions  [author] 11 Sep, 2018 @ 1:02pm 
Hi Xelthia. An old vanilla bug -- I listed it in the Known Issues at the top. It should work if you log off and back on. I hate that we have to do that, but I still haven't found a fix yet.
titanius anglesmith 11 Sep, 2018 @ 12:41pm 
how yer get the painting to work ? i cant seem to get em to show things
STORI3D PAST Productions  [author] 29 Aug, 2018 @ 5:22am 
Repeat until rich! :)
titanius anglesmith 29 Aug, 2018 @ 5:16am 
you can allways make a caslte / town Furnishings mod ? all the things youl need in 1 easy to use mod. only for 6 payments of £9.999
titanius anglesmith 29 Aug, 2018 @ 5:15am 
do it
STORI3D PAST Productions  [author] 28 Aug, 2018 @ 6:18pm 
I don’t — it’s hard to decide what’s best because different people really seem
to like very different things.
titanius anglesmith 28 Aug, 2018 @ 4:57pm 
was wondering ? you got a best bits mod ? you know the best Furnishings from all your mods in one nice mod ?
Lord Maximus 15 Jul, 2018 @ 2:06pm 
Yeah, in the loom and in inventory its hard to tell them apart unless you mouse over them. It's sad to loos the use of them because we have them everywhere.
STORI3D PAST Productions  [author] 15 Jul, 2018 @ 2:03pm 
No worries at all! I mean, I've seen the screenshots and those do look like my pillows. But I think someone else must have tweaked them to do that cool behavior. I'm a bit jealous :)
Lord Maximus 15 Jul, 2018 @ 1:59pm 
I'll double check with our server admin who does the adding and deleating mods and check with him, sorry I thought it was yours, hence the heads up about it.
STORI3D PAST Productions  [author] 15 Jul, 2018 @ 1:57pm 
Hey Maximus. I always wondered how you got that mattress to work. I never put that into my mod! I figured that you had probably gone into Equinox's script and added that yourself. You didn't? That's really weird. I liked the idea the moment I saw it, and have thought about doing a proper bed or sheet or mattress for lying on, but I never did it!
Lord Maximus 15 Jul, 2018 @ 1:44pm 
Hey STORI3D PAST, just a heads up, this sitable pillows are working fine, but the mat (pillow) that allows you lay flat has stopped working, worked Friday, but when we went to get on our swinging hammok to day (sunday) all we were allowed to do is either pick it up or drag it.
STORI3D PAST Productions  [author] 12 Jul, 2018 @ 11:10am 
Fixed & updated. Thanks much for the report, @scavengerjo.
STORI3D PAST Productions  [author] 12 Jul, 2018 @ 7:05am 
Hey scavengerjo, thanks. I'll check with the script designer and see if he made some changes I need to update
MightyJo 12 Jul, 2018 @ 6:59am 
The Pillow/Cusion aren't working
Skallabjorn 18 Apr, 2018 @ 1:02pm 
Thanks, yeah thats probably it. Will drop the berries / shrooms author a note
STORI3D PAST Productions  [author] 17 Apr, 2018 @ 10:03am 
Hey Skallabjorn. I just tested it on single-player and it works perfectly fine. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1363858058 . My guess is there is another mod interfering. Does Copper Hill have, like, a mushroom-farming mod or something? It might not have updated its definitions post 6.3.
Skallabjorn 17 Apr, 2018 @ 9:55am 
Playing on Copper Hill Server, multi player, tripod is claiming that mushrooms can not be placed in it for cooking hodge podge etc thoits on the menu and flashes them as a possible ingredient variation. Wont accept them for the herb bread either.
STORI3D PAST Productions  [author] 5 Apr, 2018 @ 11:14am 
Reuploaded mod -- the devs said they were keeping compatibility with the old cooking style, but maybe there was a bug. I updated the tripod to the new cooking style & it's working fine now. Thanks for letting me know. If I find a fix for the pictureframe I'll let you know!
STORI3D PAST Productions  [author] 5 Apr, 2018 @ 11:04am 
Hey B1ackBoX, thanks for the note on the tripod fire, that's odd. You'll see up above the "Known Issue" of the pictureframe. It's been that way for months sadly. But the fix is easy, if annoying.
B1ackBoX 5 Apr, 2018 @ 10:12am 
You need to look into this mod, after latest update(0.6.3) the pictureframe to hang on wall won't show any pictures. The tripod fire won't accept mushrooms and other items as ingredients to it's inventory.
zigurat 26 Feb, 2018 @ 5:48pm 
Thanks!
STORI3D PAST Productions  [author] 26 Feb, 2018 @ 5:29pm 
Hey zigurat. If you connect it to a rope and the light doesn't seem to be working, you just have to log off and log back on. It should be working fine then. It's a vanilla bug.
zigurat 26 Feb, 2018 @ 4:29pm 
so what was the way to make it work on a rope?
STORI3D PAST Productions  [author] 24 Feb, 2018 @ 6:39am 
Yeah I found out that bug too. When the chandelier goes from static/locked to dynamic/free the light stops working. I think it’s a vanilla issue & I’m reporting it to Keen
d0nkeybob 24 Feb, 2018 @ 3:56am 
I was able to get the lighting working. He was placing a Timber1 (as a spacer) then the rope eye plate, but if you don't use a Timber1, the chandelier lights
STORI3D PAST Productions  [author] 23 Feb, 2018 @ 6:40pm 
Thanks much d0nkeybob for showing this to me -- I think the disappearing was because he was at his dynamic-object limit, and I think the flame-lighting problem is an old vanilla bug, when you log off & back on the flames are there. I've relayed that info to him & I'll keep testing on my end.
d0nkeybob 23 Feb, 2018 @ 6:24pm 
HI, Was watching a TheRADIOMAN03 video and something weird happened with the Chandelier. https://youtu.be/LvAZXHK3_Zg?t=36m8s

Is this a game block problem?
STORI3D PAST Productions  [author] 11 Feb, 2018 @ 7:39am 
Hi svendjbest. It's 1149803301 -- you can always find the mod number of a mod by looking at the numbers in the URL of the webpage.
SBesty 11 Feb, 2018 @ 4:05am 
Wats the mod I’d for this please
STORI3D PAST Productions  [author] 24 Jan, 2018 @ 5:45pm 
Barbarian repellent is nice! I *think* this will damage anything with a health bar, but don't know for sure. Yeah, the sideways placement is the one really annoying thing about making this a small-block item. You're right, it's the game just making poor choices about initial orientation. I'm thinking more & more that it really should be a built-in-place large-block item like a wall or floor.
TheBoot 24 Jan, 2018 @ 5:07pm 
I understand. The stamina boost is pretty significant even if the food value isn't that much. I was thinking a stack of 5 vs 2 would be nice.
I just tested out the signal fire and I think the damage is fine. Might use it as barbarian repellent! :)
Interestingly... I placed it on the ground, not on an existing block and the game placed it on its side. Fire still went up vertically as expected. I was able to pick it up and then rotate it and replace it on the ground correctly. Probably the game orienting it to a timber or plank somewhere.
STORI3D PAST Productions  [author] 24 Jan, 2018 @ 4:32pm 
Hey Boot. I’ll look at the porridge. The idea is that it’s such a powerful food that gives such a long boost-over-time, I needed it to have a trade-off. Might be a bit strict though. As for the damage, yes! I was planning to test on the beacon a while & if it worked great I’d add it to the hearth. Will be nice not to be able to stand in that fire!
TheBoot 24 Jan, 2018 @ 3:57pm 
What would you say to increasing the stack size for the porridge recipe? Root broth and boiled cabbage are both 15 and porridge is only 2.
Also, I like the idea of local damage like you added to the bonfire/signal fire mod. What do you think about adding it to the hearth fire in this mod?
STORI3D PAST Productions  [author] 15 Jan, 2018 @ 5:37pm 
Hey Acer! Thank you very much. Yes, it can be frustrating building mods and worlds in early access. But it is also fun watching the game grow and get better and better.