Stellaris

Stellaris

Enhanced Robomodding
238 Comments
Concorde 7 Nov, 2020 @ 1:49pm 
Until the creator comes back I made a fixed version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027195339
Dr. Dinosaur 19 Mar, 2020 @ 5:04pm 
Until the creator comes back I made a fixed version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027195339
Hunter 495 23 Feb, 2020 @ 1:28pm 
NOTICE
as of now, this mod does not work, and will break phenotypes added by lithoids and certain mods,
ONLY USE THIS MOD IN PRE-2.3
Proventus Avenicci 19 Jan, 2020 @ 1:07pm 
is there a version that works 2.3+?
w.girl27 1 Nov, 2019 @ 12:37pm 
does this work with 2.5?
Ghost Fox 26 Sep, 2019 @ 8:19am 
Rename and change the line at the top of l_[whatever] to match the new name.
loopmaster69 22 Sep, 2019 @ 1:11pm 
@c1ck update?
Skill Less 21 Sep, 2019 @ 4:01am 
I can confirm, the mod is not working for 2.3+
raw666 29 Jun, 2019 @ 9:28am 
The mod does not seem to work as the traits do not appear.
Nade 25 Jun, 2019 @ 2:08am 
any updates?
Ryu Yokaze 20 Jun, 2019 @ 2:49pm 
This mod and Xenology : Traits Expansion Reborn seem to be overwriting parts of each other. would there be a compatibility patch for these?
C1CK  [author] 10 Jun, 2019 @ 1:12pm 
@Spencernicolls It should still work right?
spencernicolls 10 Jun, 2019 @ 12:50pm 
Are you updating to 2.3?
FiddleSticks96 12 May, 2019 @ 6:49pm 
Disable them one at a time and check your game each time until this mod's robot traits appear. If I remember correctly, this mod's traits also require you to research techs that it added to the game before the traits become available, but that might have changed. Just to be safe, make an extra copy of your save game for testing and use the console command "research_all_technologies" just in case.
w.girl27 12 May, 2019 @ 4:14pm 
hum thats what i thought have any advice to tell which trait mod is the culperate?
FiddleSticks96 12 May, 2019 @ 3:41pm 
@w.girl27 You have another mod overwritting the robot traits file. I had the exact same problem. In my case, it was the additional traits mod, but I don't know what mods you are using.
w.girl27 12 May, 2019 @ 3:25pm 
uh for some reason the gigastructure traits arnt apearing i made a matroshika brain but the traits for it aint showing up
dynosina 3 May, 2019 @ 5:17am 
Advice vor everyone: The Mod works fine. If you use mods that add Traits which add more Trait points and you end up with more spare points than you originally could have, then you cant build the pops and auto assembly wont work. Example: Lets say you have 8 Traitpoints total, you add a Trait that adds 64 Trait points, after you have added all desired traits you wanted you end up with MORE than 8 Spare Traitpoints in total and that will lead to that bug to occur, you need fewer than 8 Points for this NOT to happen. Tested it, had the same issue, cheers
Ruhadre 11 Apr, 2019 @ 6:31pm 
@Eon Pig - It works just fine on 2.2.7. That is a poor indicator to go by.
@Rerver88 - Works just fine on 2.2.7.
Rerver008 21 Mar, 2019 @ 3:58pm 
As far as I can tell this mod doesn't work on 2.2.6
Sjru 🐲 20 Mar, 2019 @ 10:07pm 
Is it safe to use or
Sjru 🐲 8 Mar, 2019 @ 7:09pm 
Update?
Do'tasarr o Khajiit 27 Feb, 2019 @ 6:07am 
Could you please update this with a compatch for (Xenology : Traits Expansion Reborn)
NakirWinterWind 23 Feb, 2019 @ 5:04pm 
can this be at least given a little patch so it doesn't appear to be incompatible with the new version?
Doctor Proteus 18 Feb, 2019 @ 5:14am 
It seems this still conflicts with Animated Synthetics Portraits Expanded: Reborn, not sure about it's alternate versions though.
[DFB] Shadur 8 Feb, 2019 @ 7:13am 
@EonPig It seems to be working for me,at least.
CosmoCoo 7 Feb, 2019 @ 8:37pm 
The Stellaris launcher states that the Enhanced Robomodding mod (v2.2.2) is not compatible with the most recent version of the game (v2.2.4). Is it still OK to launch?
Doctor Proteus 7 Feb, 2019 @ 8:31pm 
Thanks.
C1CK  [author] 7 Feb, 2019 @ 3:01pm 
@Brother Roga It should be up-to-date, unless I've missed some update?
@Evil_Lord_Proteus In 'C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1149888293' There should be a zip file and the localization is within 'localisation\enhancedrobomodding_l_english.yml'.
Doctor Proteus 6 Feb, 2019 @ 10:40pm 
If I wanted to alter the text of the traits, what file/s would I have to edit and how? I am interested in fixing some spelling and gramatical errors, and possibly adding flavor text where it is missing . Call me eccentric, but it bugs me when I see trait names in full lower-case. :lunar2019deadpanpig:
Brother Roga 29 Jan, 2019 @ 7:23am 
Are you gonna update this?
NyghttheClassyWolf 11 Jan, 2019 @ 11:49am 
Got similar issue to Unimoro. Have both ER & Just More, Clicked for compatibility, have the two engineering techs from the mod. I've got the Machine assembly tech (+1 point)and synth age but no others nor megastructures yet, so I understand lategame versions not being there yet. But I'm missing base game traits too, such as repurposed hardware and recycled, but have a few of the just more traits 1 point traits. Traits are gone in both creation & game, and don't know if it's a case of just pick one mod for now.
Doctor Proteus 31 Dec, 2018 @ 6:38pm 
I'm getting some missing trait icons too. Only the colored circles are visible for half of the added traits. Mod works fine otherwise, though.
Unimoro 30 Dec, 2018 @ 3:25pm 
Yeah. I clicked yes, but they still weren't showing up.
C1CK  [author] 30 Dec, 2018 @ 3:03pm 
@Unimoro, did you get an event at the start of the game asking if you had JMT enabled?
Unimoro 30 Dec, 2018 @ 2:56pm 
I have both Just More Traits and Enhanced Robomodding. ER works fine, but Just More Traits only works partly. The biological traits are there, but the machine ones aren't. Not during species creation and not during robomodding. I was wondering if it's just me, if this is a bug, and if there is any way to fix this
Nikal 26 Dec, 2018 @ 12:04pm 
Cheers!
C1CK  [author] 25 Dec, 2018 @ 6:22pm 
@Everyone Fixed a number of bugs (Notably broken T3 traits tech, they should now be properly accessible) and restored the Mineral, Food, and Energy series of traits
C1CK  [author] 23 Dec, 2018 @ 7:58am 
@Darrien, Whoops I'll fix that now, thx
Darrien 22 Dec, 2018 @ 9:35pm 
There is no trait icon for - trait_robot_neutronium_telemetry
arkanikorde 22 Dec, 2018 @ 3:40am 
Indeed! The superconductive, power drills and efficient processors traits are correct traits. I don't understant why you have change them. You could juste make some mod levels abbout these traits.
Grand-Admiral Luna 20 Dec, 2018 @ 8:20pm 
why did you remove the base resource traits like superconductive, power drills and efficient processors? also the new traits dont have their proper name showup, with titles like Justmoretraits"blank"
James Stone 19 Dec, 2018 @ 11:26am 
Can you add some exclusive perks for Synths?
C1CK  [author] 19 Dec, 2018 @ 2:42am 
@Dreden. most of the new traits require later techs to be visible; If the mod is working correctly the base machine trait all robots have should be buffed with +10% Min. Ene. Food output.

@Malrama. I see no they wouldn't use them there isn't an ai_weight for traits or anything.
Dreden 17 Dec, 2018 @ 9:14am 
Am I getting a bug? I am not seeing any of these traits. On beta patch
Wubbbi 17 Dec, 2018 @ 12:13am 
Hey :) Great mod thank you. One question: Will the AI make use of these? =)
nephilimnexus 16 Dec, 2018 @ 3:50pm 
Machine empires worthwhile again. Thanks!
Oswald 16 Dec, 2018 @ 1:11am 
I agree, its a must have!
Wet Dog Squad 15 Dec, 2018 @ 6:32pm 
Glad to have you back, man! Keep up the great work, this is one of my must-have mods.