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Maybe try it with one just to be sure it works. I'm not actively playing the game or making mods, so that's about the extent of the help I can offer. Crucially, I can't test this myself as I don't have a working XCOM 2 to experiment in.
Though I've had issues with that mod already, tried adding in +bAllowAWCAbilities=1 with nothing happening. So I'm not quite sure where to stock the StatType=eStat_CombatSims,StatAmount=1.
At the end of the whole 'allowed' list before the level ranks?
Basically, you'd need to look into XComClassData.ini under [Spark X2SoldierClassTemplate] and add (StatType=eStat_CombatSims,StatAmount=1) to the end of that list. If you're aware of how to remove and replace config file lines, it should be simple though you'll need to replace the ENTIRE line - including ability and stat gains at that level. If you have a mod which replaces that line already, you can directly tweak that replacement.
How would I manually add PCS slots to sparks?
This mod SHOULD be fine to run with mine from what I can see, but use with caution regardless.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1449755677
Yes, the PCS is set via "StatType=eStat_CombatSims,StatAmount=1" in XComClassData.ini. Change the StatAmount to 0 to remove the PCS slot.
Blast Padding is added in the command via "AbilityName="BlastPadding"," a row above. Delete this entire row in order to remove Blast Padding. Separators should remain consistent without it.
Hope this helps.
That said, I respect your opinion. You can always remove the addition of Blast Padding by alterning the mod as shown in the description.
i use
ExcludedAbilities="BlastPadding" ; Prevents conflict with SPARK Blast Padding
but it really should be:
+ExcludedAbilities="BlastPadding" ; Prevents conflict with SPARK Blast Padding
the missing "+" has the effect that you set the whole array to "BlastPadding" only instead of just adding it to the array. That has the effect that any other mod which adds excluded abilities to that array and is loaded before your mod will no longer have any effect. In my case I excluded Shredder from Grenadiers (due to an oversight of Firaxis) but your mod is making the fix void due to the missing "+".
As to disabling all the features except the PCS slot - not as such. I mean, you could if you dig into the code and do the changes yourself, but at that point you may as well make your own mod for all the effort you'd need to put into it. The PCS slot is part of the SPARK class definition, meaning it requires a whole-sale override of their progression and skill distribution.
I don't see why not. While that mod does give SPARKs a few extra abilities, that should in no way interfere with the ability redistribution in my mod. In fact, that's a pretty cool find, thank you!