Total War: WARHAMMER II

Total War: WARHAMMER II

Home Region Movement Bonus
153 Comments
J 7 Oct, 2024 @ 2:48pm 
pls update
C4oS 3 Aug, 2022 @ 1:33pm 
R.I.P. author
Drakonhammer 8 Apr, 2022 @ 5:09am 
Agreed, this feels like the most balanced version of this mod. I'd love to see it come back for WH3.

Looking at the edits it did, this must have taken a lot of effort to find all the different main settlement building entries with how some are named.
Peter Turbo 7 Apr, 2022 @ 5:31pm 
Dresden, are you planning on making this mod again for Warhammer III? I like this mod because it is very balanced and the ones I have seen on the workshop so far give the player +50% movement range and or other ridiculous advantages. I just want to be able to stop the AI from Benny Hilling all over my territory. Thanks for making this mod!
流星的爱1 19 Feb, 2022 @ 5:53am 
军队在自家领地内增加移动距离10%
=[NK]= Col. Jack O'Neil 12 Jan, 2022 @ 11:22pm 
No it doesn't doggy. Stop posting this on mods that don't effect it. Fix your mods.
Papst Leo2A6 10 Nov, 2021 @ 3:29am 
Hi Dresden,
is there a possibilty for a negated version of this?
Means when I (or the AI) is in not-owned(not just hostilke) territory it has 10% or 15% less movement range?

I tried to mod it myself with RPFM but I am actually at a loss as to how to do it. Or maybe you can help me on how to create the mod myself? Much appreciated!
coco5500 17 Jul, 2021 @ 10:17am 
thanks :steamhappy:
Kuro 16 Jul, 2021 @ 9:30pm 
Thanks for update.
I mostly play Vanilla, but, This Mod is always a Must Have for me.
Without this mod, my Campaigns got annoying, coz can't chase Those Raiders.
prentince.mungo 16 Jul, 2021 @ 5:04pm 
thank u :2016gameingame:
coco5500 15 Jul, 2021 @ 2:34pm 
update plz :steamhappy:
TANK 14 Jul, 2021 @ 10:47am 
Can you please update this mod for the beastmen dlc
Malorn 4 Jun, 2021 @ 7:55pm 
Belated thanks for the update!
Dad Milker 9 Feb, 2021 @ 1:56pm 
Thanks for updating! One of my mods is still causing crashes after yesterdays update, glad to know it shouldn't be this one.
Tiberious_Of_Elona 8 Feb, 2021 @ 11:51pm 
Thank you for updating!
Catpuppy 29 Jan, 2021 @ 12:29am 
This needs an update!
DPK[???_????] 8 Jan, 2021 @ 11:02pm 
always love this mod, always
Colfer 5 Jan, 2021 @ 2:35pm 
Really hope this isn't abandoned. Absolute must have mod.
Egoist 28 Dec, 2020 @ 10:44pm 
not work still chase enemy for many rounds in home
J 12 Dec, 2020 @ 4:57pm 
would sub if it worked for hordes.
THE SHAMBLER 7 Dec, 2020 @ 7:13am 
@Lief Siddhe I cant get the game to run and the list of mod that might cause the crash are getting thinner and thinner so this might not work
Lief Siddhe 7 Dec, 2020 @ 7:08am 
Does this work with the latest T&T update?
Revenantzor 10 Nov, 2020 @ 8:56am 
Great mod, works well!
Squaul 13 Oct, 2020 @ 4:13am 
Idon't wantna play with horde when this mod is active xd
Squaul 13 Oct, 2020 @ 4:12am 
hum sad for hordes tho :/
Ciaran Zagami 29 Aug, 2020 @ 4:24pm 
Now I can actually defend myself when the Skaven show up with a raiding party

Big thanks!
You're Friend 11 Aug, 2020 @ 4:14pm 
This mod was absolutely necessary in Warhammer 1. in warhammer 2 it is not as necessary, but still a great quality of life improvement.
Dresden  [author] 23 Jul, 2020 @ 1:06pm 
Updated
Dresden  [author] 26 May, 2020 @ 4:55pm 
Perhaps you have different versions of this mod or there is a corrupt file somehow with its download. You can try resubbing perhaps that will help.
Per Ole 25 May, 2020 @ 2:30pm 
Yes I realize how small a mod this is and how little it should impact, however like I said we eliminated every other option and even ran tests using only this mod; same effect. It only worked when we ran without mods at all, or with any number of mods except this one. Don't know why :/
Dresden  [author] 25 May, 2020 @ 1:47pm 
This just adds a building effect to all buildings, very basic mod. Should not have any impact on MP.
Per Ole 24 May, 2020 @ 2:45pm 
Hey there! Thanks for an awesome mod; have been using it forever. Me and a buddy have played co-op with this since forever too, however with the latest patch we've started constantly desyncing every turn. We went through all our mods one-by-one and found that this is the one causing the issue. We confirmed it with several tests. Any idea why this might be?
Bladiumdragon 23 May, 2020 @ 1:03am 
Seems that it just took a few turns to kick in.
Dresden  [author] 22 May, 2020 @ 3:04pm 
Updated with some of the new buildings that were missing
Bladiumdragon 22 May, 2020 @ 12:20pm 
Mod doesn't work.
Flying Fox 22 May, 2020 @ 6:55am 
The mod kinda works, but not for all regions.
The new Massif Orcal and Tor Yvresse, for example, won't be affected. I noticed this some time ago when making my Campaign LOS reworked mod. I also needed to add an effect to all main settlement building and noticed I ended up with significantly more buildings than your mod.
윤태준욕망 21 May, 2020 @ 11:09am 
update please..
Nullified 9 May, 2020 @ 7:05pm 
i don't believe this is working,
PhazezGova 20 Mar, 2020 @ 1:27pm 
Thanks Slytherite. Please update :)
Moogle 16 Mar, 2020 @ 2:08pm 
Hey fellers
Has anyone else noticed that this mod -may- give a strong advantage to Grimgor while playing SFO? Trying to narrow down whats causing Grimgor to go insane in my campaigns as Balthasar. It's scury. Trying to narrow down leads from my modlist.. Anyways, Love the mod, thanks for your hard work :)
Slytherite 5 Mar, 2020 @ 1:47am 
I have discovered a bug with the mod. If you start a new vortex campaign with Tiktaq'to with this mod enabled, it started with him talking about reclaiming ruins rather his default summary of the lay of the land and beginning quests. I tried with 0 mods enabled and Tiktaq'to starts normally and I went through each and every mod I had and found out that it was this one that was causing it.
Trombonistanian 13 Jan, 2020 @ 7:04am 
do you have one where the player is the only one who gets this bonus?
Desolator 28 Dec, 2019 @ 7:21am 
I've had a problem in MP: my friend (the host) can't attack or move an army if the AI opponent flees. He's so far only had this his owned territory. is this related to this mod or a TW bug?
Dresden  [author] 14 Dec, 2019 @ 1:39pm 
Nothing, this is compatible with most updates
ɼﻉٱƈѻɼٱกﻭค 🃏 14 Dec, 2019 @ 8:11am 
Man can you tell me what you have changed on the mod to make it work in the new update?
Invincible under the Heavens 12 Dec, 2019 @ 6:56pm 
ty for the update
Dresden  [author] 12 Dec, 2019 @ 11:34am 
Updated
=[NK]= Col. Jack O'Neil 19 Oct, 2019 @ 3:55pm 
That's probably sfo. This only adds movement if it's your region
MadHatter 19 Oct, 2019 @ 3:21pm 
Does anyone know if this makes wonky changes in Skavenblight? I am also playing with SFO and now takes multiple turns to cross skavenblight. Movement range has been reduced to maybe 25% it seems.
Guts 22 Sep, 2019 @ 3:50am 
Thanks. This makes tolerating the existence of filthy beastmen a little easier.