Space Engineers

Space Engineers

Active Radar Update
162 Comments
spiritplumber  [author] 16 Mar, 2019 @ 10:00am 
spiritplumber  [author] 11 Mar, 2019 @ 11:15am 
I'm trying to fix it, but I can't find the issue as of yet. Will mess with it more tomorrow
John Wack 11 Mar, 2019 @ 7:43am 
is it fixed?
Emperor Zelevas 4 Mar, 2019 @ 1:34pm 
Is this going to be updated?
MrFox 4 Feb, 2019 @ 10:57am 
or is there a way to preset these for player?
MrFox 3 Feb, 2019 @ 3:14pm 
Request: have 2 versions of this. 1st limited to 5K 2nd version limited to the normal 50km
spiritplumber  [author] 30 Jan, 2019 @ 7:47pm 
I'm waiting until the new SE patch hits before fixing my mods.
--Kaos-- 30 Jan, 2019 @ 1:17pm 
Any chance of an update,

ive also got the issue where ships dont appear over 3KM
spiritplumber  [author] 26 Jan, 2019 @ 1:30am 
Sounds like I need to update this, yeah.
Exelsiar 25 Jan, 2019 @ 11:06pm 
@Axel, as far as I'm aware that's a world/server setting issue, related to view distance.

However it does need an update, some of the functions have just stopped working entirely. I'm down to just using NoShips, NoStations, NoAsteroids, NoHud, and OutputLCD, anything else is essentially their all that work.
axel_1904 10 Jan, 2019 @ 11:32am 
Sry for my bad english. Needs Mod a update? The radar shows me asteroids in 15 km but no ships. Ships i can only see under 3,5 km
Exelsiar 21 Dec, 2018 @ 3:54pm 
Hey, very minor issue, for some reason the Radar still picks up Wheels attached to my own rover, even with MinimumDistance:100, I'm assuming it would do the same for any subgrid.
spiritplumber  [author] 13 Dec, 2018 @ 9:42am 
Thanks!
Kabu 13 Dec, 2018 @ 8:47am 
I found the problem. The radar report the Grid Pivot who is not garanteed to be inside the shape of the target. A better point to report could be the Center of Mass.
Kabu 13 Dec, 2018 @ 8:32am 
I have some trouble with it. The radar see the other (static) ship next to me (also static), but the coordinates it display for that ship are 124m off than its real position :/
Patchouli 13 Dec, 2018 @ 5:06am 
this is crap! does not work!
spiritplumber  [author] 12 Dec, 2018 @ 8:39pm 
sounds like it. can you chase one down and take a screenshot?
Vindros 12 Dec, 2018 @ 2:04pm 
Something I am not understanding - I see radar returns with a size of -1, this is even with MinSize set as well as NoAsteroids . ? ( havnt chased down what they are yet but clearly not normal grids )
spiritplumber  [author] 14 Nov, 2018 @ 6:21am 
What mgrey said is correct
Vindros 12 Nov, 2018 @ 12:54pm 
Yes Please :) trevorsmilth19 - you will get it; don't give up. remove all radars, in the Radar Control Panel expand the broadcast range to max, in CustomSettings set your LCD name. That should get you something to the LCD. There needs to be another grid around... If nothing in range, nothing will appear on the LCD.
Zantulo 10 Nov, 2018 @ 8:21am 
Please do :)
spiritplumber  [author] 6 Nov, 2018 @ 1:40am 
@mgrey the output of the radar is in NMEA-like format, and should be readable by scripts :) so you can do that in game already. I sould publish mine
spiritplumber  [author] 6 Nov, 2018 @ 1:40am 
what's it doing?
Slade Williams 6 Nov, 2018 @ 1:26am 
Not working at all. nothing.
Vindros 3 Nov, 2018 @ 11:16am 
spiritplumber - thanks for keeping this mod alive ! None of the other radar mods hold a candle to this. One request ( a couple as one ) - as mentioned in other posts 'alerting' is repetitive which makes the sound block somewhat useless in many cases. Please add the following control(s) ? 1. AlertOnNew ( only triggers on a newly added contact ) and 2. ( my personal preference ) AlertToTimer: <timer block name> . This will allow us to set up specific actions when ( and only when ) a NEW contact is detected. Again ... thanks for your hard work on this !
spiritplumber  [author] 26 Oct, 2018 @ 7:36pm 
You don't have to write a script to use the mod. However, the text output it generates on the LCD is specifically made to be easy to parse by a script if it's your thing (I use something close to NMEA notation).
FurtherV 26 Oct, 2018 @ 9:14am 
ofc it has a script. How else do you think the gamelogic of the block is made? And to prove my point you can simply open up the mod, since its a .ZIP File. You will find atleast one .cs file there.
Jel 13 Oct, 2018 @ 9:25am 
Just a block. No script involved.
You place it down and voilá - it shows all entities around you at the set distance.
SEMikeC 13 Oct, 2018 @ 9:08am 
How exactly do I make this work? Is it a script?
Jel 8 Oct, 2018 @ 1:35am 
@Zantas:
MinimumDistance:200 for example works fine here.
Case Sensitive btw. Can you screenshot the custom data of your radar so we can take a closer look?
Zantas 7 Oct, 2018 @ 10:38pm 
I can't seem to get the minimumdistance settings to work. I've tried using "MinimumDistance:#" "MinimumDistance:(#)" and all iterations there of. None of them seem to make any difference.
Ge4ry223 2 Oct, 2018 @ 11:38am 
why i cant setup the LCD?
Mike Loeven 24 Sep, 2018 @ 4:09pm 
Is there a guide or instruction manual for this mod the description does not adequately explain how to set up and use the mod only its functions
spiritplumber  [author] 21 Sep, 2018 @ 8:22pm 
Yay!

The mod doesn't use any deprecated APIs, correct.
Jel 21 Sep, 2018 @ 1:14pm 
works fine on my server.
Zóar 21 Sep, 2018 @ 10:56am 
Hello, a silly question, I would like to put this mod on my dedicated server and I need to know if it is updated and optimized, if it will not cause problems and if all its functions work correctly (I guess it maintains the same functions as the original mod).
virman 6 Sep, 2018 @ 2:10pm 
is there a way to disable rotation ? it eats up a lot of cpu
Pioneer11 5 Sep, 2018 @ 2:47pm 
can you please have an option for the information to remain at all times and just be updated however often it is it is currently almost impossible to see what it is
big_blue_4101 2 Sep, 2018 @ 10:52am 
having trouble with the lcd output
Mekogekk 21 Aug, 2018 @ 5:02pm 
well if we could disable some of the features or set it up so that players could play stealth with it still as an added pvp settings. rather then relying on the player to set the commands them selves
spiritplumber  [author] 19 Aug, 2018 @ 11:59pm 
Glad that it helps! Do you need anything else?
StarDruid 19 Aug, 2018 @ 10:35pm 
Thanks for the quick fix, kind of nesscary right now with things like EEM, and Planetary Installations with the crashed ships mod since about half the time right now ships don't have their radar/beacons on.
Erei 19 Aug, 2018 @ 5:58pm 
Works now, thanks !
spiritplumber  [author] 19 Aug, 2018 @ 4:17pm 
Fixed! (I think).
spiritplumber  [author] 19 Aug, 2018 @ 3:42pm 
Sorry, I botched an update last night. Let me see if I can fix it :)
Erei 19 Aug, 2018 @ 2:12pm 
Confirmed, doesn't work anymore in SP, at least.
StarDruid 19 Aug, 2018 @ 1:13pm 
Same issue in single player, worked last night but this morning Radar isn't working, Large or small grid.
Jel 19 Aug, 2018 @ 11:25am 
I built the radar dome on my ded.server but it is not showing anything.
Power is provided, several asteroids and ships in the area but nothing to see.
Also i set the OutputLCD: as described and nothing shows on the screen.
What did i miss ?
spiritplumber  [author] 19 Aug, 2018 @ 1:40am 
It's not too hard to do, but it would but extra load on the server.
KhanTheMad 18 Aug, 2018 @ 12:29am 
Any way to make this line of sight required? kinda cheaty how it can detect things through the ground