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2. Some resources are only on or around certain continents. I literally had a map with 2 super continents and mine had tons of sea turtles and the other continent had tons of sharks, they DID NOT mingle.
3. Get a mod that gives you more resource types per map and play with monopolies mode activated since with the variety you'll end up with a fewer number of each individual resource. The monopoly income affects the AI too for the record.
this one isnt updated since 2021
I use them together.
牧场:
奶酪(奢侈),+1种食物,+1种文化。
骆驼(奖金),+1黄金,+1产量
采石场:
黑石(豪华),+1科学。
我的:
黄金(豪华),+2黄金,+1文化。
营地:
野牛(奖励),+1食物。
渔船:
鲨鱼(豪华),+1食物,+1黄金。
完成后将添加更多资源
此mod与扩展的CIVITAS资源兼容
------------------------------------------------
信用:
Deliverator-初始野牛资源和模型
Firaxis-骆驼资产
Hendrix-山羊模型(重新纹理的Chamois: http://zt2downloadlibrary.wikia.com/wiki/Chamois_(亨德里克斯)
Cheese Culture
Obsidian Military Units
Shark Civilian Units
Gold Gold (Always believe in your soooooouuuuuuuuul, you've got the power to know, you're INDISTRUCTIBLEEEEEEEEEEEEE, ALWAYS BELIEEEEEVIIIIIIIIN, COZ YOU ARE GOLD ok I'm done)
@GoldLeader: Sure it is!
Or maybe abandon this wool idea and use poppies instead. Civ: Call to Power had that.
I would suggest making it wool instead.
Such as:
- Coconuts
- Mango
- Pineapple
- Beans
- Turquoise
- Roses
- Chicken
- Clay
- Sunflower
- Rhinoceros
- Walrus
The question of the "useful value" of resources can be discussed.
Are you planning to add new resources?
I turned off this mod and started a game with just Got Lakes and (to the best of my ability) picked the same options and the bugged game. I played about 30 turns and no bug. I also played a game with only this mod, played about 30 turns and no bug. So something is going on. Continuing to test.