Arma 3
Delta Force Black Hawk Down: Marka Breakdown
134 Comments
Ikue30 20 Jul, 2024 @ 6:47pm 
sh*t mission, this is not Arma 3
Urun 7 Jan, 2022 @ 7:27pm 
No entry '.model'
RooksOn 23 Aug, 2021 @ 4:44am 
nice2x that was fun mate love it i miss the game its my 2nd game on pc way back 2007 black hawk down <3 keep it up
Liberty_Valance 4 Mar, 2021 @ 1:11pm 
average
pringlechip 28 Apr, 2020 @ 2:02am 
Well made! I remember playing this game when it came out. Only real issues I had with the scenario was that it seemed in my playthrough that in the command building all of the enemies are stationed right around the main entrance door (and tend to bunch up on the right).

Felt like I got cheap-shotted the first time in, but second try I just through a grenade into each side of the door and that objective was complete.
Roque_THE_GAMER  [author] 14 Apr, 2020 @ 12:45pm 
Check if you loaded all the corrects mods
Kurmit 14 Apr, 2020 @ 11:58am 
Getting the error "cannot load world" when trying to play the scenario.
Roque_THE_GAMER  [author] 17 May, 2019 @ 5:05am 
All missions are updated, mod set changed and bug fixes
[CN]Lurker1011 7 Feb, 2019 @ 9:24am 
[CN]Lurker1011 7 Feb, 2019 @ 9:01am 
you need to open the .LWF file in the XXX.pff to search for WAV file.
for example, SPBHD_01.LWF in localres.off,which is the LWF file of "Marka Breakdown",
open it by converting it to .TXT using LWF2TXT.exe,you will find the sound file in need.
instead of seeking the WAV names in 'black hawk sound list.rtf',it's so inconvenient.

akka 18 Dec, 2018 @ 12:35pm 
This utility allows you to extract files (Such as maps) from pff files. It is also handy to get rid of stock maps when hosting.

Roque_THE_GAMER  [author] 18 Dec, 2018 @ 12:23pm 
Use those links
https://novahq.net/files.php?ID=272
https://novahq.net/files.php?ID=477
Can't talk about much about it now, I will have to let you figure the rest.
akka 18 Dec, 2018 @ 12:14pm 
pliz tell me how you extracted the audio files from the game, the voice acting, not the music, but the voice acting, how you extracted it from the game Delta Force, then to add them to your missions in arma 3
akka 18 Nov, 2018 @ 12:12pm 
and where did you play the sounds from?, not music, but sounds (that is, voice acting, voices)
Roque_THE_GAMER  [author] 14 Oct, 2018 @ 3:05am 
I just called the command playMusic right when the mission ends.
akka 14 Oct, 2018 @ 1:15am 
I mean when I was doing a mission and made the convoy at attack of the machine in different directions leaving and all,as to do so they rode,shot,and arrived there where I've put waypoint,and explain how at the end the music you made when black-and-white splash screen appears as the music set?,your mission is very cool))
Roque_THE_GAMER  [author] 13 Oct, 2018 @ 11:16pm 
they travel in different directions? that is not suppose to happen, you did not completed the mission?
akka 13 Oct, 2018 @ 10:59pm 
Like when riding a column,when you fire, they travel in different directions,the system is broken,how do you did the voice acting for the mission,where the sounds took?
Roque_THE_GAMER  [author] 13 Oct, 2018 @ 10:39pm 
Sorry I can't, I also did not understand what you said about the cars disperse, all driving I did was with unit capture because AI sucks at driving, take a look at GamePashing.sqf in my mission file.
akka 13 Oct, 2018 @ 10:37pm 
where do you get the sounds for voice acting?
akka 13 Oct, 2018 @ 9:50pm 
can you teach me how to do missions as well as you? and another question, how did you do or scripted the column when the convoy starts to go after it teleports from the base, because when the fire is on, the cars simply disperse to different sides and start shoot back, like you did something they went there where they needed to, but when shooting they keep moving and shooting enemies, I tried to whip it in my mission, but it didn’t work, I unpacked your mission to find out how you did, but I still don’t understand I can, difficult))
akka 13 Oct, 2018 @ 9:45pm 
How did you make music at the end? When a black and white screen saver appears and it says “task accomplished,” how did you put your music there?
Roque_THE_GAMER  [author] 13 Oct, 2018 @ 10:10am 
@Hitman I did not find how to extract music from the game, I copy and edit from youtube to make it loop.
https://www.youtube.com/playlist?list=PLqisfDfQXBOQeyfLXmoyC-T9Vnai5ChE2
akka 13 Oct, 2018 @ 4:31am 
pliz tell me how to get music from this game (Delta Force Black Hawk Down) so that later it can be used in my mission,ho he extracted the music and sounds from the game and used it
Ryan FPS 25 Sep, 2018 @ 9:35am 
Great mission! brought back so many memories!
SturmFall 7 5 Sep, 2018 @ 12:24pm 
ikd why but i got a M16A2 mod which has good quality
*RSF*TheCapulet 4 Sep, 2018 @ 8:13am 
Can't argue with that.
Roque_THE_GAMER  [author] 4 Sep, 2018 @ 8:09am 
Yes and a bunch of other low quality stuff, that's why I decided long ago remove dependency from cup and use RHS and US military only.
*RSF*TheCapulet 4 Sep, 2018 @ 7:50am 
Doesn't CUP itself have the M16A2?
Roque_THE_GAMER  [author] 3 Sep, 2018 @ 11:14am 
They don't, they have M16 from CUP.
SturmFall 7 3 Sep, 2018 @ 5:58am 
the US Military Mod have really good M16A2s
Roque_THE_GAMER  [author] 2 Sep, 2018 @ 6:27am 
@TheCapulet I will resume work next week, the next mission will be Besiege
@Reaper420 see on the right coner of this workshop page.
Reep 2 Sep, 2018 @ 3:38am 
WHAT MODS ARE REQUIERED?
*RSF*TheCapulet 1 Sep, 2018 @ 8:41pm 
Any plans for more of these? I seriously love these recreations.
Roque_THE_GAMER  [author] 1 Sep, 2018 @ 6:58am 
Yes I know, RHS does not have M16A2s so if you wanna use one subcribe to the GSTAVO M16A2 in the recomended mods and load it, is set in the mission.
SturmFall 7 1 Sep, 2018 @ 6:09am 
Just played it but here are false weapons.. The 10th Mountains (which u were at this point of dfbhd used M16A2's not M16A4's..
Prambo 25 Feb, 2018 @ 11:16am 
Just played this was really good keep them coming helicoper part was good will play this again
*RSF*TheCapulet 9 Feb, 2018 @ 3:36pm 
The reworked version is MUCH better. Keep up the great work, Rogue. Fantastic shit.
Fanciful Spoon 9 Feb, 2018 @ 2:55pm 
Woohoo!
Roque_THE_GAMER  [author] 9 Feb, 2018 @ 2:41pm 
Rework done, the mission is now playable, check the notes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1150897167
Fanciful Spoon 24 Dec, 2017 @ 5:06pm 
My mission got stuck xD
TakamuraYui071 18 Dec, 2017 @ 4:44am 
Please fix that COOP Issue
*RSF*TheCapulet 17 Dec, 2017 @ 6:45pm 
You might add this in (probably on player init) to give it that traditional color pallete:

"ColorCorrections" ppEffectEnable true;
"ColorCorrections" ppEffectAdjust [1, 1, 0, [0.1, 0.2, 0.3, -0.3], [1, 1, 1, 0.5], [0.5, 0.2, 0, 1]];
"ColorCorrections" ppEffectCommit 0;
Roque_THE_GAMER  [author] 17 Dec, 2017 @ 5:38pm 
Yes, just like my 2 last missions this one will be compatible with NIARMS AiO
JoseRodriguez 17 Dec, 2017 @ 5:06pm 
please update NIARMS mods to NIARMS AiO
Unknown Kiwi 9 Dec, 2017 @ 8:00pm 
Will the NIArms all in one pack override the indivdual NIArms requirements? or do i have to download them all
looks good from what i can see
finally someone recreating a classic :steamhappy:
Roque_THE_GAMER  [author] 5 Dec, 2017 @ 9:43pm 
@Alex, i did not test with that so i cant confirm.
@Kofeina, after i finish the next mission (river raid) i will re-work this mission, for now i recommend to play the bandit crossing mission that is more polished.
Epic Gamer 3 Dec, 2017 @ 10:16am 
does NIArms all in one work with this?
Kofeina 2 Dec, 2017 @ 1:12pm 
Hi, i have problem with mission, i host coop session and my friends are stuck on loading (they can hear everything but they can progress or leave, they must close game with alt+f4), however when i start game alone and they JIP they don't have any problem buuut we have only 1 gunner free. Any idea how to solve this?
cuteroadkill 15 Nov, 2017 @ 12:09pm 
confirm that crashing the game let the other friends in...