Stellaris

Stellaris

Planetary Terraforming
17 Comments
WArYag Twar 6 Oct, 2023 @ 4:49pm 
best mod to increase sise of planet. still work
WArYag Twar 12 Mar, 2022 @ 1:33pm 
still work! great!
Luzilyo 30 Oct, 2019 @ 10:18am 
planet is now on 21 tiles, previously it was on 19, so i can confirm that the mod still works.
Luzilyo 30 Oct, 2019 @ 9:06am 
yeah, that's what i was planning to do next. just hoped that someone might already have tested this so i can save myself a little bit of work, lol
i'll report back with my findings probably in a couple hours, if i don't forget it.
Agarast  [author] 30 Oct, 2019 @ 4:55am 
Honestly, I don't know since I haven't played to Stellaris for a long time. I may check that after the next update.

> i have no idea if it's actually doing something or not.

Just check the number of tiles on the planet you built the terraformer every 4 years.
Luzilyo 29 Oct, 2019 @ 2:04pm 
does anyone know if this still works with the newest version of the game? i can still build the terraformer building but i have no idea if it's actually doing something or not.
Уберите Из Мута 25 Jul, 2019 @ 10:33pm 
update pls
WArYag Twar 25 May, 2018 @ 6:15am 
path user_profile\Documents\Paradox Interactive\Stellaris\mod\ugc_1151208990
edit 1.8.3 to 2.1.0
enjoy
y4wgmoth 28 Dec, 2017 @ 9:56pm 
Will you ever be releasing a version that the AI can use?
Gray Death 30 Sep, 2017 @ 5:44pm 
@Joe9719s Maybe limited by terraforming resources?
joe9719s 30 Sep, 2017 @ 12:07pm 
This is a great mod and better than most planet resizing mods as it makes you spend resources to improve you planets but it could be slightly unbalaances. Would the mod be more balanced in if the buildingis made empire unique or limit the number that can be bulit at once to a small number if possible as this would cut down the the amount of planets that can be increased at once and would IMO reduce how OP the mod can be.
Rubi 30 Sep, 2017 @ 11:00am 
:steamhappy::steamhappy::steamhappy::steamhappy: works for machines now :steamhappy::steamhappy::steamhappy: Thank you :steamhappy::steamhappy::steamhappy:
Agarast  [author] 30 Sep, 2017 @ 10:05am 
Nope, but it should be fixed. Tell me if it's ok.
Rubi 30 Sep, 2017 @ 9:41am 
So I have the mod installed, and it works unless you are a machine race/empire. Is that intentonal?
Prolbo 30 Sep, 2017 @ 3:16am 
Nice. Interesting idea. I think that I should look at it.

Maybe to cut down it's OP-rating it make sense to add some limits? More energy/minerals for each next tile and limited amounts of tiles added? Say 4 for Terraformer I, 7 for T II and 10 for T III? Ofc T II & T III is unique tech. Or the much tiles already exist, the less can be added and the price is higher.
How about that idea?
Agarast  [author] 30 Sep, 2017 @ 1:58am 
Yeah, I know that's OP. I think I'll decrease the terraforming speed to 1 tile every 10 years, up base cost to 500, and add an advanced version, unlocked with a rare tech, that goes 2 times faster, costing 800 minerals, with 2.5 times the upkeep, and possibly requiring terraforming gases and fluids.
Boisegangpc 29 Sep, 2017 @ 9:14pm 
I think 300 Minerals is really cheap for what it does. I'd say it should cost about 1k Minerals and Energy Credits. After all, it's a long-term building, and should be something you have to save up for. After all, it can make a 10-tile planet a 25-tile planet within about 60(math needs checking) years, which is a rather short amount of time. If it's possible, it should be a rare tech that's unlocked in the Terraforming Tech Tree, considering how poweful it is.

Otherwise, I think this is a pretty cool mod, and a neat concept.