XCOM 2
Chosen No Forced Bleedout Tweak
14 Comments
Zaku II (Alias WatcherZigzagoon) 21 Apr, 2022 @ 7:16pm 
One one hand, I'd prefer to have my troops bleed out over dying outright, but this mod DOES still make sense if you think about it; the Chosen are indeed meant to be deadly.
aegis 3 Sep, 2020 @ 4:26am 
is this still compatibel with chosen ai mods such as A better chosen
thryllth 5 Jan, 2020 @ 8:08am 
So the assassin is able to reliably oneshot rookies using this and WOTC Alternate Bleedout Mechanics. At least it makes them useful to keep her from doing the same to troops who actually matter.
What's An Airport? 16 Sep, 2019 @ 9:38pm 
While it could make the late game more challenging, I'm worried about something like the Assassin getting a guaranteed instant kill in the early game. Maybe have the kill chance start at can't happen in the early game and scale to 60% to happen in the late game.
Juravis 7 Nov, 2018 @ 10:48pm 
I'm using 20% right now. Since it's not 20% bleed, 80% death and the other 80 is a normal bleedout it's reasonable. But most people probably read your mod as "40% to bleed, 60% to kill".
花兔 19 Dec, 2017 @ 10:49pm 
Compatible with
BleedOutMod
?
Nazo 4 Oct, 2017 @ 11:58am 
i find the promblem with the whole thing is that a chosen charges into an entire squad of xcom troops in an attempt to take one person alive or one persons intel. its like you only need one so kill the other five as they fire at you as you charge to try and get that one unlucky sap that got knocked down for the second that i was distracted by a more pressing threat.
angelofshadows95 3 Oct, 2017 @ 3:54pm 
Is it possible to make it so that it scales based on the Chosen's training lvl?

In other words (and more thematically speaking), the more knowledge they have about XCOM, the less picky they are about capturing soldiers.
Charmed  [author] 30 Sep, 2017 @ 5:55am 
@marshmallow justice Elena and Mox on that mission use character templates that cannot be critically wounded, so they bypass this. I'm pretty sure there are other exceptions but as a general rule Chosen can't kill soldiers.
marshmallow justice 30 Sep, 2017 @ 1:01am 
I swear Chosen did kill soldiers sometimes. On the Lost and Abandoned mission, I've had the Assassin straight up crit kill some of my units in her first turn after thr cutscene.
Charmed  [author] 29 Sep, 2017 @ 10:21pm 
Counterargument: hell of a lot easier to capture a soldier whose squadmates are KIA. They have dazing attacks, no reason to put such an artificial mechanic as forced bleedouts from their weapons.

@Tsunamy I'll see about that if I develop this further. Also thinking of making crits bypass the roll, but its just a quick tweak mod.
Dęąth Viper 29 Sep, 2017 @ 9:37pm 
exactly. the whole purpose of the chosen to to reclaim what they can from live soldiers so killing them would defeat the purpose of the chosens job. but this mod is pretty cool maybe the chosen just decided fuck that soldier Imma kill him cuz I can haha
Vaeringjar 29 Sep, 2017 @ 7:37pm 
It makes sense though. The aim of the chosen is not to kill, but to capture and extract information in order to find the commander.
Tyrant 29 Sep, 2017 @ 6:12pm 
I have a request. Could you make the values configurable to your amount of cover from the attacking Chosen?

For my campaign I would configure it in this way:

If you are hit while flanked by a chosen, you die
Half cover is about half chance
Full cover is no chance of dying.

Though perhaps they could have a separate value for their melee attacks since cover isn't a consideration there...