Garry's Mod

Garry's Mod

STRaidKit
27 Comments
SweptThr.one  [author] 29 Jul, 2019 @ 11:23pm 
buy counter strike source
Fiasco 29 Jul, 2019 @ 11:05pm 
how can I resolve the errors,I mean all these entities are errors for me
Videogames 21 May, 2018 @ 7:55pm 
Listening to bug reports? On gmod workshop???

YOU'RE AN ABSOLUTE MADMAN!
Delycan 7 Mar, 2018 @ 12:34pm 
Oh so like.... I could put this in a base an defend it from points being taken? Also, can you damage the machine? Cause there's an add-on to make npcs attack it
SweptThr.one  [author] 7 Mar, 2018 @ 12:20pm 
Capture points, essentially. A fun addition to sandbox or something.
Delycan 7 Mar, 2018 @ 10:39am 
I dont fully understand what this is
Vrag Money Bag 11 Feb, 2018 @ 11:25pm 
Ok so i used that command in singleplayer and it worked, but i will be using it for a server and it didnt work, any advice?
Vrag Money Bag 1 Feb, 2018 @ 3:02pm 
Thank you!
SweptThr.one  [author] 1 Feb, 2018 @ 4:22am 
sv_st_cpdebug 1 then hit E on it. Then turn sv_st_cpdebug 0 when you’re done naming them all.
Vrag Money Bag 31 Jan, 2018 @ 11:25pm 
Question im using this for a server and how exactly do you rename the point?
SweptThr.one  [author] 1 Jan, 2018 @ 12:14pm 
You realize Garry's Mod is a modification of the Source engine, right? And as a modification, it needs other games, right? And you realize that 90% of addons, maps, and servers as a whole use CS:S content because GMod is a mod, right? So why would I litter each and every one of my addons with "Requires CS:S" when everyone SHOULD have the common sense and/or knowledge to just go buy a game?
Hajimeme 1 Jan, 2018 @ 9:21am 
You cannot simply assume that every person who has GMod has CS:S. Even if it's "a common issue and responce" you should have put that there. Not putting it there is going to mislead whoever else doesn't have CS:S to think "This mod doesn't require CS:S". It's such a common practice to do directly say "This mod requires CS:S" that I'm suprised you didn't.
SweptThr.one  [author] 31 Dec, 2017 @ 10:55pm 
I am not adding the requirement to the description, because I can assume that everyone has CS:S because it’s such a common issue and response. When I was talking about the MOD, I meant Garry’s Mod, not this.
Hajimeme 31 Dec, 2017 @ 8:26pm 
There wasn't any indication that this mod required CS:S. So the only conclusion I could come to, is that this didn't require CS:S for models. You should've put that there. You can't assume everyone has CS:S. (Yes, this is an ADDON, as you are adding content to the game, not MODifying existing content)
SweptThr.one  [author] 31 Dec, 2017 @ 7:23pm 
Sucks for you, buddy. If you’re not willing to drop $6.79 on a game for content in a MOD, I don’t know what else to tell you.
Hajimeme 31 Dec, 2017 @ 6:32pm 
I avoid those types of addons because I don't want to buy a game that I will never play
SweptThr.one  [author] 31 Dec, 2017 @ 3:47pm 
How have you played Garry’s Mod for 116 hours without having Counter-Strike: Source
Hajimeme 31 Dec, 2017 @ 1:44pm 
Whenever I spawn the Control Point or Control Terminal, the model doesn't show up.
vim do valorant 4 Nov, 2017 @ 2:53pm 
fuck u
SweptThr.one  [author] 14 Oct, 2017 @ 2:48pm 
nevermind, actually works as it was originally intended. thanks for uploading errors!
SweptThr.one  [author] 14 Oct, 2017 @ 2:29pm 
Thy Mason122, if you get this notification, did the error occur in a singleplayer game? cuz after i "fixed" it, it no longer works as it's supposed to
Sturm-Falke101 9 Oct, 2017 @ 9:57pm 
Neat! Keep it up.
SweptThr.one  [author] 1 Oct, 2017 @ 8:31pm 
alright i think i found the problem, and i think i fixed it. update pushed.
SweptThr.one  [author] 1 Oct, 2017 @ 8:27pm 
hmm...ill look into that
Thy Mason122 1 Oct, 2017 @ 7:23pm 
Yes
SweptThr.one  [author] 1 Oct, 2017 @ 7:16pm 
and thats when you start claiming an unowned point?
Thy Mason122 1 Oct, 2017 @ 7:06pm 
I'm getting an error when trying to claim it,

[STRaidKit] lua/entities/st_controlpoint/init.lua:75: attempt to index field 'claimer' (a nil value)
1. unknown - lua/entities/st_controlpoint/init.lua:75