Arma 3
POOK SAM PACK
449 Komentar
EricJ 4 Jul @ 8:15am 
Nothing works dude. They all just sit there and do nothing. I tried to do my own Tunguska, put it aside hoping you'll fix this sometime.
✡ Jewish_Femboy ✡ 19 Des 2024 @ 9:41am 
thanks u sir :3:steamthumbsup:
hcpookie  [pembuat] 19 Des 2024 @ 7:55am 
That's part of the old Unsung sam pack and if you have it that indicates you have "both" the Unsung SAM pack and this pack installed at the same time.
✡ Jewish_Femboy ✡ 18 Des 2024 @ 6:01pm 
anyone know what pook_sam_uns is?
Disco 14 Okt 2024 @ 6:02am 
can confirm airburst textures for the S-60/ZSU-57 SParta is broken, crashes my game single player and multiplayer
Disco 14 Okt 2024 @ 5:46am 
is the ZU-57 Sparta broken for anyone else? it crashed my dedicated server
i think the airburst rounds is not compatible with dedi server
治水的大宇啊 22 Agu 2024 @ 5:54am 
when you place s60 ,it will report an error,maybe cause by " at pook_s60.pbo/scripts/init.sqf line 32 35 38
random Techpriest 4 Agu 2024 @ 10:46am 
2K11, its radar and the 1S12 EW have a bug where their p3d can not be opened by the game
Calm Killer 14 Mei 2024 @ 2:54am 
I also* didnt mean to put all
Calm Killer 14 Mei 2024 @ 2:53am 
@hcpookie when setting up sites and after its created, none of the systems are manned by the AI and they just walk around. I tested it against a vanilla blackfish at a distance of 15km away and none of the systems shoot at it. All tested with individual SA-21 launchers with them being synced to their fire control radars, in that case missiles just shoot up and not at the target.
powsyjowlsy 9 Apr 2024 @ 5:37am 
@hcpookie how do i setup the SAM sites manually where i spawn them in zeus? the missiles just aim at the helicopter but it doesn't fire
DeathStarOfDavid 27 Feb 2024 @ 11:26pm 
Hello, The AN-FPS-132 is not behaving as if it were a solid object and will bounce around if dynamic obj is selected
Marten 25 Feb 2024 @ 6:03pm 
hello, been having some problems while playing around with this mod. Other than one of the SAM's not spawning at all, apparently anytime they shoot @ a target it gives an error (on the screenshots) https://imgur.com/a/QFJv9UI
hcpookie  [pembuat] 9 Feb 2024 @ 8:12am 
It depends on the missile type. For example IR missiles would not be detected by radar.
Sheliz 9 Feb 2024 @ 7:54am 
@hcpookie Is it normal for the jet's radar not to detect the SAM's lock-on or the launched missile?
sheckelstine 7 Feb 2024 @ 6:47pm 
I have only a 2km or 4km range with the radars?
Strike 29 Jan 2024 @ 3:13pm 
@hcpook having issues where some of the missiles are not picking up on radar
Rinzler 22 Jan 2024 @ 1:36pm 
@hcpookie some buds and I want to pick up and modify some stuff here. That alright?
Anonymous_Snow 6 Jan 2024 @ 9:43am 
if your ever willing to consider letting someone pick up this mod and continue working on it, i would love to improve the scripted side of the mod
hcpookie  [pembuat] 27 Des 2023 @ 12:00pm 
I have not attempted to intercept artillery missiles. I suspect they cannot target artillery missiles, due to how the artillery code works.
deltipili 27 Des 2023 @ 9:55am 
any plans for making the tor-m1 model better?
Potts2023 25 Des 2023 @ 10:10am 
Can the SAMs destroy missiles launched by your artillery pack?
Jimmy Carter 14 Nov 2023 @ 7:09am 
I'm not seeing any of the ARMs supposedly added by the pack in-game, and the hotkeys for ARM systems don't work. Also, I'm having disgusting audio issues with several of the OPFOR AAA guns (no, I do not have any soundmods installed). There's a chunk of corrupted audio at the end of each shot.
CosmoMomen 25 Sep 2023 @ 6:11pm 
Same issue as @Aurora. You can set the health is Zeus to 0 or use the END key, but no amount of explosives or ordnance will kill the masts...
[L-G]w1ndStrik3 7 Sep 2023 @ 1:45pm 
Hey pookie. Absolutely love your mod. I had a question which I was hoping you could help me with. I have sent you a friend request, and I hope you would be willing to speak to me over DM. Thanks in advance
飞龙岩山 25 Agu 2023 @ 3:06am 
It seems that sam sites is not working ,AI does not automatically enter vehicles and radar facilities after generating positions
Rostik 17 Agu 2023 @ 10:22pm 
hcpookie, why is the radar target detection distance a maximum of 2 km? can this be fixed somehow?
hcpookie  [pembuat] 8 Agu 2023 @ 5:52am 
Unsung is not to be ran "alongside" other mods, which is why that will happen.
xanderarizona 7 Agu 2023 @ 4:04pm 
it happens if you run unsung alongside the mod from what i found unsure if redux or vanilla unsung
hcpookie  [pembuat] 7 Agu 2023 @ 7:37am 
cannot repro the issue. Likely need to edit the mission file dependencies and/or reopen the mission and re-save the mission in the editor.
John Democracy 7 Agu 2023 @ 7:18am 
the issues is on game start
John Democracy 7 Agu 2023 @ 6:52am 
@xanderarizona same would appreciate any answers
xanderarizona 29 Jul 2023 @ 4:43pm 
i also keep getting random errors on my dedicated server as well as launching the game such as
Addon 'FgS_64N6E' requires addon 'pook_SAM'
Addon 'POOK_MEADS' requires addon 'pook_SAM
xanderarizona 29 Jul 2023 @ 3:41pm 
new issue has come up if in virtual arsenal if you try to preview the zsu-23-4m4 shilka it instantly soft locks the game and will not allow you to leave as well as closing the menu every time its opened.

the error reads: Cannot open object pook_zsu/zsum4.p3d

i have camonets installed so that isnt the issue so idk whats going on
Aurora 9 Jun 2023 @ 10:24pm 
Hi Hcpookie. I narrowed down the issues about the indestructible radars of your mod. I was practising against your S-400 systems. The static 40V6M radar is indestructible. I used anti-radiation missiles and Zeus lightning bolts against it, but it took no damage.
On the other hand, the 92N6E radar vehicle works as intended. A single AGM-88 from the F-15 destroys it. I would like you to update the mod, so the static long-range radars can also be destroyed, and everything is fair game again.
DelT 27 Mei 2023 @ 5:19am 
Hello, someone below was complaining about crashes caused by the S-60 AAA pieces. Well I encountered the same problem and I came to the conclusion that the mod JSRS SOUNDMOD is causing it. My knowledge of mod conflicts is very limited so I hope you can somehow fix it with this information.
Deston 16 Mei 2023 @ 10:17pm 
@hcpookie but can you like update and fix the entire mod by chance?
NorweigenKilla1982 16 Mei 2023 @ 11:56am 
@hcpookie thats the thing tried the scenario out fresh then i saved it and then i left and re hopped back on the scenario then it wouldnt let me load or play and it said that i was missing pook_sam
hcpookie  [pembuat] 16 Mei 2023 @ 6:21am 
Been a while since I've seen that error. I believe the fix was to re-save the mission so that it updates w/ the correct dependencies. You could also try to edit the mission file.
NorweigenKilla1982 15 Mei 2023 @ 8:41pm 
i got the fgs_64n6e' requires addon 'pook_sam" error, i know some people ran into this problem, how do i fix this?
Deston 11 Mei 2023 @ 2:13am 
@hcpookie there are many errors, any plan to like update this and fix some of it in the future?
Deston 5 Mei 2023 @ 10:14am 
The S-75 is synced to the radar but still cannot get a lock.
stez 5 Mei 2023 @ 7:54am 
this destroy mortar rocket??
BIG GUY 15 Mar 2023 @ 4:29pm 
this is one of the most well made and awesome mod I've seen on the workshop, good job!
hcpookie  [pembuat] 7 Mar 2023 @ 8:55am 
I have been unable to repro the crashing after repeated attempts. I'm convinced this is a mod conflict with something else but have yet to determine what.
V.A.L. Commorby 7 Mar 2023 @ 12:26am 
The 57mm S-60 crashes the game as soon as the first flak smoke effect appears.
RaveTree 3 Mar 2023 @ 12:01pm 
sad, this mod got bugged again and the RWRs don´t detect incoming missiles :(
горыныч 2 Mar 2023 @ 6:54am 
There is a problem. The igla missiles on zu23-4m4 and zu23-2m are not targeting aircraft
YSG_万联超市 28 Feb 2023 @ 1:52pm 
BUG: The S-125 missile's front stage thrusters fall off after launch and stay in the air without falling
Deston 19 Jan 2023 @ 10:21pm 
Guys help how do I use this? I linked a S-75 to its radar and still cannot get a lock on.