Ravenfield

Ravenfield

Nifty Fifty Camo Pack [legacy version]
28 Comments
Alien_gaming 13 Feb, 2021 @ 6:58pm 
can you make a gold fifty cal?
bozoclayton 10 May, 2018 @ 4:15am 
love them great for extream long range
Wulfgar 7 Dec, 2017 @ 5:57pm 
Ok, thank you
Joe the Pirate  [author] 7 Dec, 2017 @ 5:36pm 
@Evolution0208 its the first 'nifty fifty' mod I made. It stiil adds four guns (one anti-armor and one not to equipment and primaries), but that's it
Wulfgar 7 Dec, 2017 @ 5:13pm 
Can you simply make a separate mod wit just the black/grey model, instead of adding a shit-ton of different colored Baretta's to both the primary AND equipment categories?
Bubbles 23 Nov, 2017 @ 7:44pm 
Ok
Good luck :)
Joe the Pirate  [author] 22 Nov, 2017 @ 9:48pm 
@bubbles a couple things are in the works, I'm still new to blender and its just a matter to learning animations
Bubbles 21 Nov, 2017 @ 10:06pm 
can you make a bolt action sniper like this, and with camos?
Joe the Pirate  [author] 9 Oct, 2017 @ 7:11pm 
Alright, finally updated this mod. Ballistics have been slightly tweaked and improved, and the model has been slightly altered. This will likely be the last update barring any mod-breaking issues.
Derks 7 Oct, 2017 @ 7:34pm 
@Joe the Pirate okay thanks will do!
Joe the Pirate  [author] 7 Oct, 2017 @ 7:10pm 
@Derks_(Jo) have you opted into beta branch? if not look up "ravenfield beta branch" on youtube and it will show you how
Derks 7 Oct, 2017 @ 7:08pm 
I dont see the guns when i subscribe. am i in a diffrent update?
Arschdrian 6 Oct, 2017 @ 3:50pm 
very cool.i like it:steamhappy:
elias 4 Oct, 2017 @ 11:40am 
makes sense.
Joe the Pirate  [author] 4 Oct, 2017 @ 11:03am 
@oh, hi: The only way to get the round to damage a vehicle is to make it act like an explosive, so the way the round impacts is more a byproduct of the game's mechanics.
elias 4 Oct, 2017 @ 9:30am 
API-T certainly isn't enough to call it "explosive". I'll take an API-T bullet from a Browning .50 Cal as an example. It literally has no explosive component. Sure, it's different from gun to gun but I doubt it could be called explosive.

yep i got trigrerered
goodneighborheat 3 Oct, 2017 @ 1:41pm 
ooooooh thanks!
Joe the Pirate  [author] 2 Oct, 2017 @ 12:19pm 
@goodneighborheat API-T stands for "armor-piercing incendiary, tracer". It's a more technical way of designating which gun can damage vehicles.
goodneighborheat 2 Oct, 2017 @ 12:04pm 
NICE!!!!1!!
cant wait to see this grow!


(also what does ball and API-T mean? )
Dewa 2 Oct, 2017 @ 6:45am 
alrite

keep it up man
Joe the Pirate  [author] 2 Oct, 2017 @ 6:26am 
@DewaStator | e926.net I'll see what I can do to fix that
Dewa 2 Oct, 2017 @ 1:58am 
Dewa 2 Oct, 2017 @ 1:45am 
also the desert camo one is a bit buggy

the texture at the muzzle break glitches out at time and how some parts of it looks really badly stretched out

other than that, its pretty nice
Dewa 2 Oct, 2017 @ 1:38am 
awesome +1
Joe the Pirate  [author] 1 Oct, 2017 @ 8:41pm 
And thanks, glad you've liked it so much!
Joe the Pirate  [author] 1 Oct, 2017 @ 8:40pm 
@Ferrin I don't know that'd it be possible to have the camo change depending on the team if that's what you mean, but I could add individual Eagle and Raven camos that could be chosen
Ferrin 1 Oct, 2017 @ 8:39pm 
This is my favorite gun by the way, it makes shooting without slomo fun again
Ferrin 1 Oct, 2017 @ 8:38pm 
Hey it's me again, looks like you're using a digital camo system? I was wondering if you could add a blue camo for the Eagles and a red for Ravens?