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thx.
on the other side, food is an important economic element in this version of Total War, we players have to decide building whether higher level castles nor markets,
agree with the point on dry docks. a military and industry institution should not produce too much food like more than trading port.
thx a lot for your work
samurai! sushi! Ninja SLAYER!
Plus you can only build 1 of them.
Dry Docks role is a extremely strong ship producing naval port like Heavy Bune and O Ataka Bune.
Having 2 Food is already a gift in this mod.
Thing is now I have to choose between Granaries and a market chain that feeds me strategic resources
Downloaded it last night and already started a new campaign with it.
I already beat you in the market chain.Search for Granary Mod,and You will find my mod.
I agree this is quite overpowered economically speaking, but might I ask why you are proposing to use the extra food to build merchant guilds when the food surplus buff to growth is enough on its own?
For my own purposes I made a mod for myself that added food to the market chain upgrades so that their net effect on food was always 0. This isn't necessarily overpowered, it just makes the market chain viable in the first place, beyond the first level.
Not every mode has to be big and complex and fully standalone blanced. Simple mods like this gem do simple things are really useful for players like me who want to be able to quickly create a customized expirence.
First of all having +2 or +3 food per region than normal is a big thing as it allows the construction of merchant guilds (+20 growth and 1000 wealth) even rice exchanges can be a boom to your economy if you really think ports should produce food go ahead and play the game with the mod but VH/VH autists like me will dislike it because it makes the game very easy at least campaign wise
I dunno how you can balance landlocked clans maybe a magical +1 or +2 food bonus depending on their size but that is unrealistic
Also I suggest you make coastal villages produce no food 100 gold is too cheap for 1 extra food
meh,a Province with max farm upgrade with a Drydock would have at max of 6 Food,but if you're reffering to Clans that don't have port,well,that's sad for them.
but if you have an Idea on how to balance this mod,I could take the inspiration.
Probably Subscribe,and tick it in the Mod manager,if the mod manager doesn't appear,well try to find out how on the internet.
#OtomoLivesMatters,plus you can only build one Nanban Ports,so to avoid any easy spam,and making going christian super a little more enticing.
And the Nanban prioritize on Trade,Trade = More Ships,More Ships = More Fishing fleet,More Fishing fleet = More Food.
But im curious...why level 4 Military Port and Drydock only got 2 Food? But the foreign ports produce more?
I think it would feel more fair to bump them to at least 3 sushi as not to deprive loyal japanese players of extra food.
~Age Of Empires 2 Japanese Bonus to Fishing Meme
it's true that now castle can has 7 Food(4 from farms,and 3 from Granary Line),but remember that the Granary line is for Late Game,since it gives so little Money,but gives more in long run(due to it's food,and Surrender Time).
But the only thing that bother me most in this game is how Ports isn't so Economically important ingame,the only economic thing that they can do is that +2 Growth,Trading,and Trade Ship(if you're even close to a Trade nodes),also I see a Pattern of Tokugawa,and Oda Players not upgrading their ports due to the money problem(since those clans need to be very military focus),by the time the Oda/Tokugawa Finally win the battle,and ready to strike again,other clan would have level 3/4 castles,especially looking at you Kiso Clan.
For Short this Mod actually helps the "Bushido Type" Players to survive,since you need The first Farming arts to have level 3 castles.
And thx for your mods