Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I love the concept, but still-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1159587368
also helicopters crash with beam building very frequently expecially when the helicopters at beam take off. 4 helicopters is enough for this map so i recommend to delete them at beam and add mounted machineguns instead. i recommend to edit beam building to make 4 entrance and lower the height.
also jeeps at beam and valley can't move by bots.
1) i can't understand your choice of starting point for both eagle and raven. if i were you, i would make valley and temple as eagle point and fort and quarantine zone as a raven point.
2) beam capture point need some work. the tank who is attacking beam stucks in the wall and there is a gab between walls and ground. you should make more and bigger entrance around the beam and fill the gaps.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158705753
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158706225