Ravenfield

Ravenfield

Halo: Sanddunes
27 Comments
Spaceman 29 Aug, 2022 @ 8:14pm 
Tank beats everything!
wong5000 7 Jan, 2022 @ 10:56pm 
the right helipad of the eagle point doesn't spawn in modded helicopters
The PA System 23 Aug, 2021 @ 6:15pm 
Wow... Lots of things with no colliders , and a large unfinished looking wall... Idk if my game is just fucked, but wow..

I love the concept, but still-
NO LONGER IN USE 22 Jan, 2019 @ 9:04am 
We need 'Stalin'grad, blyat! Get pun comrade?
Tax Fraud 21 Dec, 2018 @ 12:04am 
stalingrad now comrade or i will gulag you
Wulfgaar 21 Jul, 2018 @ 7:43am 
WE NEED STALINGRAD
trolling 30 Jun, 2018 @ 3:13am 
pls do the stalingrad map quick pls pls
sleeper 23 May, 2018 @ 2:47am 
could you possibly make a truth and recon map? that grassy halo map in ce? a underground winter map from ce? for roleplay also could you give them custom models? (marines/elites)
/ᐠ-˕-マ「来自重庆的」 11 Feb, 2018 @ 7:04pm 
hows the stalingrad map?
Rusty Elite05 5 Jan, 2018 @ 2:50pm 
this is too sexy to play Halo 5 in xbox I met steam
JING  [author] 18 Oct, 2017 @ 6:31am 
Yeah probably
Hijong park 16 Oct, 2017 @ 7:29pm 
i think your map data is corrupted...
JING  [author] 11 Oct, 2017 @ 5:20pm 
It's very hard to update this map I have a lot of issues on exporting I hope to find a better method
Hijong park 7 Oct, 2017 @ 6:47am 
when the patch will be come ? other then the broken beam capture point and questionable starting points, this is really good map.
JING  [author] 7 Oct, 2017 @ 4:58am 
Hijong park 6 Oct, 2017 @ 2:00am 
just give ravens two helicopter and delete plane at temple, then it would be balanced. (this small map doesn't really need planes) it's very astrocious to see enemy point instantly when i take off with helicopter from temple.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1159587368
also helicopters crash with beam building very frequently expecially when the helicopters at beam take off. 4 helicopters is enough for this map so i recommend to delete them at beam and add mounted machineguns instead. i recommend to edit beam building to make 4 entrance and lower the height.

also jeeps at beam and valley can't move by bots.
Xx_Hunter_Killer_420_xX 5 Oct, 2017 @ 9:01pm 
This map gives me memories of halo 3. I remember playing that game with my brothers
JING  [author] 5 Oct, 2017 @ 8:28pm 
@Hijong park I personally agree with the second point but I choose the spawn points for both team in this way because the it is kind of balanced, I would try if there is other ways
R3AKT3M 5 Oct, 2017 @ 12:58pm 
wow kewl!
Hijong park 5 Oct, 2017 @ 6:44am 
suggestions :
1) i can't understand your choice of starting point for both eagle and raven. if i were you, i would make valley and temple as eagle point and fort and quarantine zone as a raven point.

2) beam capture point need some work. the tank who is attacking beam stucks in the wall and there is a gab between walls and ground. you should make more and bigger entrance around the beam and fill the gaps.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158705753
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158706225
JING  [author] 3 Oct, 2017 @ 9:21pm 
Assualt Rifle will release Later, IT'S NOT ON THE WORKSHOP
Siringo 3 Oct, 2017 @ 7:51pm 
cant you put the link in here?
JING  [author] 3 Oct, 2017 @ 7:58am 
I told you guys the gun mod is the Assualt Rifle
Checkpoint PASTA 3 Oct, 2017 @ 6:16am 
nice map dude
ZERO爱说骚话的5G 3 Oct, 2017 @ 6:01am 
new gun mod??
boi 3 Oct, 2017 @ 5:42am 
looks cool
Orb1t 3 Oct, 2017 @ 5:36am 
where did you find the weapon mod Sir?