Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. When I first dialed the SeaWorld gate and went through, it gave an error in the log and spat me out sideways (probably due to differing planetary locations), but otherwise had no ill effect. Immediately after getting to the SeaWorld gate, I dialed up the Terraformed Moon gate just to make sure that it worked both ways. Upon going through the gate it locked up as I came out sideways on the Terraformed Moon. Both gates were within enclosed structures, with the Terraformed Moon gate being inside a structure whose ceiling barely allowed room for the gate.
3. Singleplayer, in offline mode (i.e. no internet connection).
[19:07:44.896] updated Star-X to: 89623, 55610, -136552
[19:07:44.908] Exception: Object reference not set to an instance of an object.
at Sandbox.Engine.Physics.MyPhysicsBody.DeactivateBatchInternal(Object world)
at Sandbox.Engine.Physics.MyPhysicsBody.DeactivateBatch(Object world)
at VRageMath.Spatial.MyClusterTree.ReorderClusters(BoundingBoxD aabb, UInt64 objectId)
at VRageMath.Spatial.MyClusterTree.EnsureClusterSpace(BoundingBoxD aabb)
at Sandbox.Engine.Physics.MyPhysics.EnsurePhysicsSpace(BoundingBoxD aabb)
at Sandbox.ModAPI.Physics.MyPhysics.VRage.Game.ModAPI.IMyPhysics.EnsurePhysicsSpace(BoundingBoxD aabb)
at Phoenix.Portal.MessageMove.DoMove()
at Phoenix.Portal.MessageMove.ProcessClient()
at Phoenix.Portal.MessageBase.InvokeClientProcessing()
Thanks :D
Because its a mod which was already there my phoenix and the dailing was also not working like in the stargate-mod. I repaired it... its not my part to question if it is nessesary to make a stargate-lite-mod.
Whats the issue with that? The Wormhole Portal is for people who want the functions of a stargate network but don't want the extremely out of place for Space Engineers portals.
If your 'issue' is that its a copy of a mod thats already on the workshop, it obviously states that the original mod doesn't work at all at the moment.