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Your units are strong enough, if you want them stronger(100% replenished) you would have to script sunits into unknow tables (also for me) or adjust the startpos so they begin with double numbers and rever back to original vanilla values (second line at unit record). But startpos editng leads to further more compatibility issues also with oeconomias 12tpy mod.
Thank you for the reply and keep up the fantastic work.
Kind regards.
I am using your mod the last three days, works perfectly, but trying still to balance, since the effect with my settings is that roman cities are merely conquered and hold by their enemies. I have my mods with @@ or ! so I needed to change the name of yours to !!. Love uyour mods btw.
Concerning the "!!" in front of the packname, I used "0" which should be close enough, it's the next thing to it coming before all the letters and other numbers. There can always be mods with names that will come before that, but they will be very rare... There are already very few mods that would interfere apart from huge campaign overhauls that come with their own factions and garrisons... This mod is not intended for those overhauls.
Works with radious ? :)
The tables are:
- armed_citizenry_unit_groups put "gar" before it (it does not replace the whole original)
- armed_citizenry_units_to_unit_group_junctions (same here)
- building_level_armed_citizenry_junctions (idem)
With that it works with every other mod (But I guess you already know but somehow forgot to rename them).
Anyhow great work, compliments!