Divinity: Original Sin 2

Divinity: Original Sin 2

Elemental Warfare - More Warfare Elemental Skill Combos (60 new skills)
270 Comments
Cleric 5 Feb, 2022 @ 8:31pm 
@Angel
If you have a mod for int-based elemental weapons, that will be all you need.

I might have some other damage things going on but here was a quick comparison for [Whirlwind] tooltip damage:

Character level 19
No equipped armor, tings or necklace
No talents for damage

Physical 2H sword with no stats [112-125] damage
Warfare 10 (all other abilities 0)
Strength 40 (all other attributes10)
Whirlwind Tooltip: 420-470 damage

Fire 2H sword with +2 int +1 pyro [118 - 131] fire damage
Pyro 10 (only 9 invested to keep the same, warfare and all other abilities 0)
Intelligence 40 (only 38 points invested to keep the same, all other attributes 10)
Whirlwind tooltip damage: 443-492

Physical 2H spear 110-116
40 Finesse, 10 Warfare
Whirlwind Tooltip 413-435

Weapons skills scale entirely off weapon damage and the attribute of the weapon, no fancy mod needed to change the skills.
Angel 3 Feb, 2021 @ 10:52pm 
Hello there, any plans to just make warfare deal magic dmg or deal magic dmg with other mods which include INT based weapons? would be nice to have original warfare doing magic damage instead but with same effects
Neon 18 Mar, 2020 @ 6:20pm 
any chance of the updated version coming to steam? I want to do another planning a run with a friend and being able to include in a mod collection makes syncing mods a lot easier. As the nexus version works but sometimes throws a wrench into the mix. Would love it. Thanks anyway!
Shade 13 Mar, 2020 @ 7:20pm 
Miss this mod. But due to multiplayer connectivity issues, I refuse to use nexus for the DE version. If you ever change your mind to upload it on workshop, id love ya forever.
Iceberg 31 Dec, 2019 @ 4:07pm 
Read the comments more closely
Primordial Black Mamba 31 Dec, 2019 @ 11:52am 
Why not upload the DE versions here instead of us having to go to Nexus Mods and get them?....
alhay 24 Mar, 2019 @ 10:30am 
okay thanks
Balkoth  [author] 18 Mar, 2019 @ 4:24pm 
Not a blank book.
alhay 20 Feb, 2019 @ 5:41am 
is elemental book a blank skillbook, and also the warfare book
Balkoth  [author] 27 Nov, 2018 @ 2:27pm 
Definitive Edition is uploaded to the nexus mod page:
https://www.nexusmods.com/divinityoriginalsin2/mods/136?tab=files
Iceberg 24 Nov, 2018 @ 7:20pm 
Cool.
Balkoth  [author] 24 Nov, 2018 @ 2:13pm 
As a compromise, I will see if I can convert the mod and load it onto my Nexus account. I only really need the editor for the Workshop now that I think about it.
Balkoth  [author] 24 Nov, 2018 @ 2:02pm 
No, because I like having full control over my own mods.
Iceberg 24 Nov, 2018 @ 1:18pm 
Thanks for the response. What do you think of allowing Fedor to upload his ported version, at least until a Win7 editor patch is made available (if ever)?
Vulture 24 Nov, 2018 @ 12:14pm 
@Balkoth
"but there's nothing I can do."
Besides let someone that isn't still using Windows 7 port it...
Balkoth  [author] 24 Nov, 2018 @ 12:07pm 
Larian has yet to update the editor to work with Windows 7. I cannot update this mod until they fix it. Sorry for the wait, but there's nothing I can do.
Iceberg 22 Nov, 2018 @ 7:09pm 
Just upload the DE port. He said himself he doesn't want to mod for this community. No reason somebody else can't update the mods so we can enjoy them.
Nighthawk 6 Nov, 2018 @ 6:31pm 
@Fedor, I tried downloading your tool but it says failed network error. Is there a diff site?
Vulture 16 Oct, 2018 @ 12:09pm 
Balkoth, if you have a Patreon/Paypal/etc I will literally pay you to update this mod for DE (properly update, not just tweak the version)
Vulture 15 Oct, 2018 @ 3:14pm 
@Fedor Followed your instructions and checked several times. I think you left something out. Doesn't even show up in the list now.

My work:
www mediafire com/file/8kkmb5m8x25ggjg/MoreSkillCombos_60fb1a76-f445-4485-96ed-a09c98de77fc_60fb1a76-f445-4485-96ed-a09c98de77fc.pak/file
Caritas 2 Oct, 2018 @ 12:47pm 
I seem to be too stupid to do it myself. :steamsad: Any chance for a definitve version?
TheMule 29 Sep, 2018 @ 4:38am 
Works perfectly! Thanks Fedor!
Fedor 28 Sep, 2018 @ 2:12am 
6. Go to Line 36 it should say <children> under that line paste the following:

<node id="PublishVersion">
<attribute id="Version" value="907936416" type="4" />
</node>

Lines 36 to 40 now shold look like this:

36 <children>
37 <node id="PublishVersion">
38 <attribute id="Version" value="907936416" type="4" />
39 </node>
40 <node id="Scripts" />

7. Save the changes in the meta.lsx file

8. Repack the Mods & Public files into the old .pak file using the previously downloaded export-tool. to do that select the folder whichin both oder folders are located under the source path and select the the old .pak file you extracted before under the package path. Click create pack.

9. Copy/Paste the .pak file into your /Documents/Larian Studios/Divinity OS 2 EE/Mods folder.

10. Activate the mid ingame and enjoy.

This should work for most other mods also.

have fun.
Fedor 28 Sep, 2018 @ 2:11am 
@TheMule: Sorry, did not reach him yet. i just sent another invite so i can message him as i think this oriject has beben abandoned... My port is working fine so far btw. you can make your own it's really not that hard:

1. Download the classis version of the mod

2. use this tool to unpack the .pak file, use PAK / LSV Tools Tab:
https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool/ExportTool-latest.zip

3. You now have two folders: Mods and Public, ignore public. Open the mods folder, then open the folder inside (should be named after the mod).

Here you will find the meta.lsx file.

4. Open the meta.lsx file using notepad++ , if you dont have notepad++ google and download it, its useful.

5. Inside the meta.lsx file change line 4 (version) as follows:

from: <version major="3" minor="1" revision="3" build="5" />

to: <version major="3" minor="6" revision="1" build="0" />

---Comment to long so is split it here---
TheMule 27 Sep, 2018 @ 3:37pm 
Fedor, did you get in contact with him? If you have a port, I'd reaaaaaally love to try it.
TheMule 26 Sep, 2018 @ 3:23pm 
Definitely looking forward to a DE version of this.
Razor 26 Sep, 2018 @ 3:18pm 
I so badly need this on DE
Fedor 25 Sep, 2018 @ 4:32am 
I think I've made a working port of your mod for DE, may i upload it on the workshop? Of course i will give you all the credit on the DE workshop page.
SirH 17 Sep, 2018 @ 10:05pm 
Yup also hoping for a DE version
Fates Edge 15 Sep, 2018 @ 6:33pm 
Man I miss this mod in Definitive Edition. Really hope that you port this one
Carlton BEaEnkEs, no E 4 Sep, 2018 @ 4:28pm 
Any chance of a Definitive Edition update? Always loved this mod.
Blinking Ice 15 Aug, 2018 @ 7:46pm 
skills do not gain damage increase through kinetic or geomantic level, is this intended ?
Boss Tripp 5 Aug, 2018 @ 8:38pm 
For some reason, i can't make the skills.
RadMaestro 5 Jul, 2018 @ 5:13am 
Hey bro,can i translate your mod into chinese
Vanfreyr 4 Jul, 2018 @ 5:50am 
shop please.
DIDDY EPSTEIN 4 Jun, 2018 @ 4:21pm 
shop please
miiike_x 24 May, 2018 @ 7:52pm 
@balkoth and can you give me a reason why not ? ^^ cuz nope is so ..
Balkoth  [author] 24 May, 2018 @ 2:31pm 
Nope
miiike_x 23 May, 2018 @ 9:58pm 
can you make it so that they are sold ad a shop ? or shops ..
i want to be able to read the skills upfront, instead of just making one, and only after that learning what Exactly it does..
Alex 11 May, 2018 @ 5:04pm 
Ah ok, thanks for the response. Ill check it out.
Balkoth  [author] 11 May, 2018 @ 3:44pm 
I saw this in your bug report. I have no idea why the all-in is showing as Physical for you when it is hard-coded to be elemental.

Changing the combination tables won't 'fix' this issue.
Alex 10 May, 2018 @ 11:25pm 
Hey, for 2 handed weapons the all in ability is physical, so I thought of a possible workaround which could either be a skillbook you can craft that needs a 2 handed weapon to use (this skillbook would use the element it was crafted with). Awesome mod btw
Balkoth  [author] 4 Apr, 2018 @ 5:16pm 
@Antoninette
Blank skill books will not work with it, you need an actual skill book.
mr k 3 Apr, 2018 @ 10:57pm 
ty for this. i made a character who melee attacks were ice themed and got ice breaker to blow up the frozen objects. ty for my ice lady knight. too bad not all the abilities set chilled, but the ones that do fit nicely.
Gwonkie 3 Apr, 2018 @ 12:57pm 
Does this have to be done at a workbench or just in the combine page? I'm trying it in the combine page and it is not working, with the ink pot and quill first, or last. Have tried both ways of crafting and neither one created a new skill. Trying it with Blitz Attack. Is it because I already have it learned? The order is Blitz Attack + Blank Air Book + Ink Pot and Quill and it does not work. What am I missing?
Balkoth  [author] 21 Mar, 2018 @ 5:48pm 
Glad you enjoyed it.
samsh0 21 Mar, 2018 @ 10:40am 
Who the hell wants to always run around with a glowing stick as a weapon for a warrior anyway? lol was so happy that i could make a proper undead warrior just splashing poison all over the place, this is great!
Balkoth  [author] 8 Mar, 2018 @ 6:36pm 
I wish I could fix it more. Thanks to updates I can't fix some of the stuff that I over-nerfed.

Thank you for the compliments however. I appreciate it.
legoman775 8 Mar, 2018 @ 10:13am 
@Balkoth i think you burned him so bad he ran away! ;), nice mod BTW
Balkoth  [author] 28 Feb, 2018 @ 7:26pm 
You know that is not even close to the truth, right? You know that these are custom skills, right? You know that there are not one but two videos you could have watched that would show that you're wrong, right?