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If you have a mod for int-based elemental weapons, that will be all you need.
I might have some other damage things going on but here was a quick comparison for [Whirlwind] tooltip damage:
Character level 19
No equipped armor, tings or necklace
No talents for damage
Physical 2H sword with no stats [112-125] damage
Warfare 10 (all other abilities 0)
Strength 40 (all other attributes10)
Whirlwind Tooltip: 420-470 damage
Fire 2H sword with +2 int +1 pyro [118 - 131] fire damage
Pyro 10 (only 9 invested to keep the same, warfare and all other abilities 0)
Intelligence 40 (only 38 points invested to keep the same, all other attributes 10)
Whirlwind tooltip damage: 443-492
Physical 2H spear 110-116
40 Finesse, 10 Warfare
Whirlwind Tooltip 413-435
Weapons skills scale entirely off weapon damage and the attribute of the weapon, no fancy mod needed to change the skills.
https://www.nexusmods.com/divinityoriginalsin2/mods/136?tab=files
"but there's nothing I can do."
Besides let someone that isn't still using Windows 7 port it...
My work:
www mediafire com/file/8kkmb5m8x25ggjg/MoreSkillCombos_60fb1a76-f445-4485-96ed-a09c98de77fc_60fb1a76-f445-4485-96ed-a09c98de77fc.pak/file
<node id="PublishVersion">
<attribute id="Version" value="907936416" type="4" />
</node>
Lines 36 to 40 now shold look like this:
36 <children>
37 <node id="PublishVersion">
38 <attribute id="Version" value="907936416" type="4" />
39 </node>
40 <node id="Scripts" />
7. Save the changes in the meta.lsx file
8. Repack the Mods & Public files into the old .pak file using the previously downloaded export-tool. to do that select the folder whichin both oder folders are located under the source path and select the the old .pak file you extracted before under the package path. Click create pack.
9. Copy/Paste the .pak file into your /Documents/Larian Studios/Divinity OS 2 EE/Mods folder.
10. Activate the mid ingame and enjoy.
This should work for most other mods also.
have fun.
1. Download the classis version of the mod
2. use this tool to unpack the .pak file, use PAK / LSV Tools Tab:
https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool/ExportTool-latest.zip
3. You now have two folders: Mods and Public, ignore public. Open the mods folder, then open the folder inside (should be named after the mod).
Here you will find the meta.lsx file.
4. Open the meta.lsx file using notepad++ , if you dont have notepad++ google and download it, its useful.
5. Inside the meta.lsx file change line 4 (version) as follows:
from: <version major="3" minor="1" revision="3" build="5" />
to: <version major="3" minor="6" revision="1" build="0" />
---Comment to long so is split it here---
i want to be able to read the skills upfront, instead of just making one, and only after that learning what Exactly it does..
Changing the combination tables won't 'fix' this issue.
Blank skill books will not work with it, you need an actual skill book.
Thank you for the compliments however. I appreciate it.