Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
but for me, i stopped development of this mod once i found it acceptable to me.
my next plans are to redo all my mods for Kenshi 2
btw, there are so many different ways to cheese this games economy its not funny.
Regarding Garrus, I noticed that regular merchants sell them without a backpack while nomads sell them with backpacks for similar prices. Wouldn't this allow me to run a profit by buying young Garrus from nomads to then sell their backpacks which cost much more than the Garru itself? I feel like the price of a Garru should include the backpack that it's coming with, or, at least, the ratio of the cost of a Garru with a backpack to the backpack's sell value is higher than 1, so unprofitable. What do you think about that?
but the goal of this mod is to not make things easier or better. its to eat up your money as best it can.
so costly crappy food is part of the plan.
took me a long time to try and balance it all so you could make a profit off everything.
hence why it has so many listed updates. took me over 100 game restarts to get it down. since prices only changed after you reloaded/imported the save.
since it did nothing, i didn't bother reverting it back as it wouldn't affect anything.
PS: why did you change the vendor refresh time on all the ruin locations? I don't think that value applies unless it's a trader.
but i truly made changes to the entirety of the economy due to changing the base mats prices had a domino effect across the entire thing. one of the more frustrating mods i have made to date.
I had to reload the game nearly 500 times across the map testing prices and such to get it to the point it is at now.
weapons eat more resource's because the sell prices of them barely changed. so they take more to create. which is a side way of raising the cost of making them.
Kenshis economy is kind of wacked and broken to begin with. this is just my version of a band aid.
Temp fix is to manually disable the key with FCS in the mod file or load this mod BEFORE any mod that changes nights
that's been one of my complaints about the economy myself.
If merchants had little money you just couldn't sell so much stuff and would HAVE to make your way.
Or, maybe merchants could just buy the same kind of stuff they sell, but that would require a new mechanics.
It makes no sense that they just buy everything you sell them
I'm just currently homeless due to covid. So can't work my mods for awhile.
Noticed a bug where Hiver Robotic legs aren't researchable due to the artifact requirement not recognizing Severed Hiver Legs. If you decide to come back to this mod, that'd be a great fix.
i just been doing other games.
the building materials are the correct price.
but im always looking into my Mods to see if there are issues i can find.
but good that you found it
As base prices are way smaller then that as i did not change weapon prices.