Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, I'm sure there's some things I could tweak, like turning them off during setup and reducing the rare spells availability, so I'll keep experimenting.
At the very least, it seemed like players wanted to go to the underworld more, and there would be more fights in it over the spells, so that was good.
Could be worse though, I know other mappers who are getting death threats over their projects, it's ridiculous.
The intention of that teleporter is to be a kind of tutorial showing how the teleporters work while Blu waits, and that things can be different in the underworld than the over.
I'm sure everyone who plays it for the first time thought for sure itd take them to a different part of the map though, not the same part. Idk. I don't think players going to another spot ahead on the map would be too bad.
The quick heal they give you on the way out is also intended to be a slight buff for using it.
I couldn't allow for a player to completely get around one of those zones into the next because it would end up being extremely overpowered for say, spies or ninja engineers. I made it so you had to push into that territory organically rather than just teleporting around everything, to maintain some of that push/ pull frontline of combat.
literally the worst?
The portals lead you to the same place you entered... There's literally NO point to going in them, at all. No spells, etc.
If you could get spells in there THEN that would be reason enough to come back where you entered. But nope. Literally no point to going in them.
This map should literally be removed. It's a joke.
If you actually updated it to have spells only spawn in there and we can get spells in there, and that's the reason for portals, then I'd consider it an okay map.
Please do.
Get off your judgmental high horse with this "embarrassing" crap, lmao
Shadowman: We won't be doing any major layout changes at this point, just minor balancing
It looks and feels like a hastily-slapped-together DOOM map with bad corridors, doors that go nowhere, and strange structures and props that exist where they do because reasons.
This map is beyond awful and I would encourage all involved to abandon any future mapping projects until they have gained some form of education in architecture.
Zero stars.