Stellaris

Stellaris

Tom's Fed Mod V2.0
58 Comments
Tepacana  [author] 14 Jun, 2020 @ 2:20pm 
Thanks for saying that, really appreciate it.
Comrade Phoenix 14 Jun, 2020 @ 12:20pm 
Thanks for all the work you've done on it. It was a great mod while it was needed.
Tepacana  [author] 18 Jan, 2020 @ 6:59am 
As of the next update for Stellaris, I will be discontinuing my upkeep of these mods, as they've become more a chore than a passion project for me now, and it's getting more and more inconvenient to try and keep them up to date for me. Thanks for using it while it's been developed though, I hope you enjoyed it, and if you want to continue the mod yourself, you can subscribe to it, download the mod and continue its development yourself.

From the sound of it, this mod will be made redundant with the advent of the Federations DLC anyway.
Tepacana  [author] 3 Nov, 2019 @ 7:00am 
Trying to use the steam version of the mod myself, it has no effect in-game, using the stock trust values. Please let me know if the mod still works for you. A good method of checking is to see if someone you have a non-aggression pact with or defensive pact with has 600 or 100 trust maximum.
Tepacana  [author] 9 Oct, 2019 @ 9:53am 
Due to the new updated launcher, I can't update the steam version of the mod for version 2.4.0. For anyone experienced in modding, you can simply copy - paste the 00defines file from the original game, then change the trust values accordingly to fix it for yourself, but for those who aren't experienced in game file manipulation, I will make every effort to try and upload the new version as soon as possible.

In the meantime, however, I recommend not using the mod, as it's likely to cause crashes or other weird bugs.
Tepacana  [author] 13 May, 2018 @ 2:54am 
that's odd. Never mind, it still works
ludiepie 13 May, 2018 @ 2:14am 
Still says it's for 2.0.2 but if it works then I'll just use it! :steamhappy:
Tepacana  [author] 13 May, 2018 @ 1:40am 
I think I've sorted it now, please let me know if it's not fixed.
Tepacana  [author] 13 May, 2018 @ 1:37am 
The mod works perfectly fine for 2.0.4, it's just not registered as being so, so the game gives you a warning. I'll fix it soon
ludiepie 12 May, 2018 @ 8:32pm 
just wondering if this was gonna be updated to 2.0.4?
Tepacana  [author] 14 Apr, 2018 @ 11:55am 
I've tried using this instead, but I noticed in a new game I started. that it stopped to mod from working. So, I'm going to revert back to the old way of doing it for now at least.
Tepacana  [author] 20 Mar, 2018 @ 9:34am 
ok, thanks.
Ro-Z 19 Mar, 2018 @ 4:09pm 
I'm sorry, I'm stupid, the reason the lua isn't working is because it doesn't use that anymore. This is all you need in a text file named differently so it won't overwrite defines:

NAI = {
MAX_TRUST = 500
NDefines.NAI.MAX_TRUST_DEFENSIVE_PACT = 500
NDefines.NAI.MAX_TRUST_ASSOCIATE = 500
NDefines.NAI.MAX_TRUST_NAP = 200
NDefines.NAI.MAX_TRUST_MIN = 100
NDefines.NAI.BASE_TRUST_CHANGE = -0.50
NDefines.NAI.MONTHLY_TRUST_GUARANTEE = 0.45
NDefines.NAI.MONTHLY_TRUST_RESEARCH_TREATY = 0.35
NDefines.NAI.MONTHLY_TRUST_MIGRATION_TREATY = 0.75
NDefines.NAI.MONTHLY_TRUST_NON_AGGRESSION_PACT = 0.80
NDefines.NAI.MONTHLY_TRUST_ASSOCIATION_STATUS = 1.00
NDefines.NAI.MONTHLY_TRUST_DEFENSIVE_PACT = 1.00
NDefines.NAI.MONTHLY_TRUST_SUBJECT = 0.55
NDefines.NAI.MONTHLY_TRUST_FEDERATION = 2.50
NDefines.NAI.MONTHLY_TRUST_AT_WAR = -20.00
NDefines.NAI.MONTHLY_TRUST_RIVAL = -5.00
}
Tepacana  [author] 19 Mar, 2018 @ 3:07pm 
Yeah, in my 2.0.2 game, that problem doesn't exist, if you change to the beta it will fix it. Sorry to force you into it for now though, I'll have a 2.0.1 (non-beta) version done tommorrow.
Tepacana  [author] 19 Mar, 2018 @ 1:28pm 
OK lol, so the latest compatability update made it so the mod straight up didn't work. I don't know how to fix that war exhaustion thing, but I'll keep trying because it's really bad.
Tepacana  [author] 19 Mar, 2018 @ 1:19pm 
if you are using version 2.0.1, then I'll release a non-beta version of the mod. I just fixed that problem for 2.0.2, at least in my game.
Tepacana  [author] 19 Mar, 2018 @ 1:16pm 
I got that, what evrsion of the game are you using?
RudytheDominator 18 Mar, 2018 @ 10:43pm 
I'm not sure if it is your mod, but the AI (and me) get "High War Exhaustian" as soon as any war starts, even at 0%. This leads to Automatic white peaces. Again, not sure if it's this mod but thought I should let ya know.
Tepacana  [author] 18 Mar, 2018 @ 2:42pm 
I'm just going to keep updating it, it's fine. I honestly can't be bothered with all of this right now, I have so much other stuff to do.
Ro-Z 18 Mar, 2018 @ 1:41pm 
Sorry for the late reply, i hope i didn't ruin anyone's games helping you fix this ;D
Ro-Z 18 Mar, 2018 @ 1:40pm 
the lua format thinks this is code:

# trust can tick up to this if non-aggression pact

You have to remove those parts or use -- instead of #
Ro-Z 18 Mar, 2018 @ 1:37pm 
???? it doesnt?... it works for me..
Tepacana  [author] 18 Mar, 2018 @ 11:30am 
that's odd, because when I tried it in-game it didn't work
Ro-Z 18 Mar, 2018 @ 11:29am 
er oops i had an error in a picture i linked. Nevermind that. Your file is correct. ANyway, if you want to keep modding in the future, I recommend the program Notepad++.
Ro-Z 18 Mar, 2018 @ 11:22am 
the picture you just showed me is correct. That's how it looks. The 'nai' thing is the defined catagory the dev put it in, and Ndefines is the command, while the rest of it is the code you are changing. The defines files have tons of categories under each of those, so make sure you fi you change the defines you always know what category what you are changing belongs under. 'NAI' would change accordingly, to NDiplomacy, if your mod was more about diplomatic relations.
Tepacana  [author] 18 Mar, 2018 @ 11:15am 
I changed the file extension, but I don't really know what I'm meant to do with the text inside:

https://imgur.com/a/ohAZE

Could you put up an example of what I'm meant to do? I tried copying the part inside the brackets on ur last one.
Ro-Z 18 Mar, 2018 @ 11:12am 
oh, there's a setting you have to change on windows 7 to make it so you can change file extensions. If you just look it up you should find it online. i forgot where it is...
Ro-Z 18 Mar, 2018 @ 10:50am 
If you super can't figure it out don't be afraid to add me or something. I do a lot of 'modding fuckery' so the lowest teir of modding i can handle. this is totally a simple mod and with that little fix it should be compatible with anything that doesn't also change trust growth...
Tepacana  [author] 18 Mar, 2018 @ 10:49am 
I tried that, and it just had the .lua bit on the end rather than changing the file type.
Ro-Z 18 Mar, 2018 @ 10:33am 
yeah the version number doesnt really matter, and yes to make a .lua all you have to do is rename .txt to .lua. :P
Tepacana  [author] 18 Mar, 2018 @ 9:57am 
It should still work, I often don't put much stock in the red exclamation mark, if it doesn't work, let me know and I'll make a non-beta version.
Mezner 18 Mar, 2018 @ 9:54am 
So, can this mod run on 2.0.1 still? My game says its not compatable, but i'm not using the latest beta, just the latest release.
Tepacana  [author] 18 Mar, 2018 @ 7:35am 
Actually, I've released, at least for now, A 2.0.2 compatible version. I hope it helps.
Tepacana  [author] 18 Mar, 2018 @ 6:56am 
How do I make a .lua file?
Tepacana  [author] 18 Mar, 2018 @ 6:52am 
thanks, I'll get on it right away
Ro-Z 18 Mar, 2018 @ 4:43am 
Um so i decided to fix it. if you isolate your changes into a .lua file with the command NDefines. (EX. NDefines.NAI.MAX_TRUST = 500 ) and name the lua file something like tf_defines then you won't overwrite the vanilla files. Bam. no more mod conflictions.
Ro-Z 18 Mar, 2018 @ 4:27am 
its odd to get that from your mod but i guess it might be because you overwrite defines and maybe it's conflicting with another mod? im not sure... but either way i literally cant play stellaris now. lol...
Ro-Z 18 Mar, 2018 @ 4:17am 
damn... in 2.0.2 there seems to be an odd bug where i am getting perminant high war and high piracy risk from using this mod...
Tepacana  [author] 12 Mar, 2018 @ 2:34pm 
Have Fun!
Ro-Z 12 Mar, 2018 @ 12:09pm 
Thank you! Finally I can make my honorbound warrior federation! The Irken Council of Oros, the Battle Clans of Fex'Klansiga and My People's Regime Of Aruros will rule the stars together!!!
Tepacana  [author] 10 Mar, 2018 @ 4:40am 
No problem!
76561198148577520 9 Mar, 2018 @ 2:37pm 
thank you! this makes forming federations and adding alien civs to them much easier.
Tepacana  [author] 4 Mar, 2018 @ 1:32am 
Thanks!
RudytheDominator 3 Mar, 2018 @ 6:17pm 
Looks Awesome!
Tepacana  [author] 22 Feb, 2018 @ 10:41am 
The mod has now been made compatible with version 2.0.0 of the game. I think it may still work for those who chose to stay at 1.9 for your save's sake. I think it should be, but let me know if you have any problems, I'll make a 1.9 version in a jiffy.
Tepacana  [author] 22 Feb, 2018 @ 9:58am 
I am currently investigating the 2.0.0 changes to the compatability of the mod. Either I'll update the tag for the mod to clear it, or I'll update it.
Tepacana  [author] 17 Jan, 2018 @ 9:53am 
It should instantly apply to any game, started prior to getting the mod or not.
Avo 16 Jan, 2018 @ 5:29pm 
I just want to be positive, does this mod work in already atarted games?

Don't wanna give up on the game I've got because "oh shucks looks like I maxed my fed"
Tepacana  [author] 10 Jan, 2018 @ 12:46pm 
Good to hear it :)
wombatkidd 7 Jan, 2018 @ 7:34am 
Thanks. I just had a game where I couldn't form a federation even though I had everyone friendly to me and each other because I'm a pacifist and everyone was giving me a -50 for that. And I have diplomacy maxed, defender of the galaxy, and a mod tradition that give me a +20 opinion from everyone. This fixed that right up.

The default trust cap is unrealistically, frustratingly low.