Transport Fever

Transport Fever

Import & Export
49 Comments
Oldhip 31 Oct, 2019 @ 3:50am 
Thanks, I ust go look :)
ShadowStriker  [author] 30 Oct, 2019 @ 11:58pm 
@Oldhip and now? You can decorate or hide it like you want
Oldhip 27 Oct, 2019 @ 6:51pm 
I hate empty yards with no products
ShadowStriker  [author] 19 Aug, 2019 @ 12:42pm 
let it be :D
Pdguru 8 Aug, 2019 @ 10:39am 
Is these any way to reduce production levels? Even 0 produces way too much.
Daniel 28 May, 2019 @ 7:55am 
Folgenden fehler hab ich:

Lua error

Key: game.config.construction/export.con
error: ...team/steamapps/werkshop/content/446800/800888155/mod.lua:33 : attemt to index field `? (a nil value)

stack traceback:
(c)(-1):__index
...team/steamapps/workshop/content/446800/800888155/mod.lua(33) : fn
mods/urbangames_no_costs_1/mod.lua(25):?
Lord Raccoon 11 May, 2019 @ 3:26pm 
How can i fix it?
Lord Raccoon 11 May, 2019 @ 3:19pm 
Did you fix the problem of other mods broken names? I have it after loading this mod :( (or the industry dlc compatitable one)
ShadowStriker  [author] 27 Jan, 2019 @ 11:31am 
Thanks :D Workin on an Update that makes it even more flexible and better to use. It will then also support every Industry Mod
6000 Chipmunks 11 Jan, 2019 @ 10:51pm 
The BEST mod ever for this game! It gives you a flexiblity that just changes this game completely. To something more enjoyable, I might add. No need for 50 different mods to be able to "fix" problems where industries are placed too awkwardly to be used. It also facilitates you being able to create completely realistic scenarios using maps of real places. I absolutely LOVE IT! Thank You so much!
ShadowStriker  [author] 3 Oct, 2018 @ 6:04am 
@Lukas Films you can use it when you only want your trains full but your Map is without KI
Lukas 1 Oct, 2018 @ 8:20am 
I dont understant why you should use this mod. It's basicly a cheat, no balance, Importing goods cost no money
ShadowStriker  [author] 14 Sep, 2018 @ 11:20pm 
My mod doesn't affect the Default Industy plants. It only creates two new Industrys.
MixaSen(Молчун) 14 Sep, 2018 @ 6:12am 
Можно ли зделать версию мода,где не затрагивает ванильные\дефолтные заводы ваш мод?
Can I create a version of the mod that does not affect the vanilla / default plants of your mod?(Google)
Pacifix 19 Feb, 2018 @ 11:15am 
@ChancellorPalpatine Thanks for the hint. I will keep that in mind. Just waiting for the tooltip fix to install it.
Driver Kaldie 18 Feb, 2018 @ 4:06pm 
It's even better to activate the mod when your game is saved Pacfix, because when I activated it when I started a new game the map was also filled with export/import industries...
JumperGaming 18 Feb, 2018 @ 9:28am 
Das bild dort, mit den ganzen Waren u.s.w, ist das der mod?
ShadowStriker  [author] 17 Feb, 2018 @ 1:29am 
save game compatible
Pacifix 16 Feb, 2018 @ 9:12am 
Hi there! I would like to use the mod. Could you give a comment here when the update for the mod name problem is fixed? I checked the follow hitbox for this thread, so I will get a message.
Really looking forward to use it. btw: is it savegame-compatible or do I have to start a new game?
Greetings!
ShadowStriker  [author] 11 Feb, 2018 @ 1:55am 
For that i have a fix. Just need the time to upload it :D
cszolee79 10 Feb, 2018 @ 11:53am 
This mod is amazing.
Even if it is a giant cheat :)

As jayzhead reported, it messes up some modded vehicle names and descriptions (for example SD70M.)
Driver Kaldie 3 Feb, 2018 @ 6:02pm 
If this is possible as an industry it should also be possible for city-buildings. This mod has solved all of my demand problems in one go. It would be great if a few smaller buildings like this can be placed in the city (industry and commercial) so that perhaps the demand in city's is also much higher...I always thought that demand in the city is way to low, why can I only transport 200 food a year if there are almost a 1000 residents in a town. If this mod can be used for city-industry and commercial-buildings that would solve the city-demand as well...Great mod and keep up the good work !
Auriel Ailey 13 Nov, 2017 @ 11:42am 
Die Hälfte meiner Industrien ist beim erstellen des Spiels durch die Importindustrie ersetzt worden... hab viele andere Mods parallel zum probieren, aber nichts, was die Industrien beinflussen sollte
jayzhead 13 Nov, 2017 @ 1:49am 
This mod makes the names and descriptions of other mods turn into name(x) and desc(x), it's very frustrating. Especially with the road/track mods, as many of them become indistinguishable from one another.
McCoother 12 Nov, 2017 @ 3:30am 
There is something wrong with this mod. It's causing problems with other mods like the fake loco or the BR 110 pack. The names and descriptions of these locomotives won't be visible in the game, when this mod is installed.
Joseph Pichardo 22 Oct, 2017 @ 3:53pm 
Ok thanks, very nice mod by the way.
ShadowStriker  [author] 22 Oct, 2017 @ 1:25pm 
@Jpichardo u need to make at least a truck line. And wait some time
Joseph Pichardo 19 Oct, 2017 @ 2:52pm 
When I try to link an Import to an Export nothing happens.
Käpt'n Igli 8 Oct, 2017 @ 4:26am 
A Port would be better, more nice. And more realistic. A lot of goods are shiped via ships :)
ShadowStriker  [author] 6 Oct, 2017 @ 2:58pm 
ok Need to add that to my To Do List tomorrow
jm764 6 Oct, 2017 @ 10:34am 
Well yes, I use that already, but I want to include it as a custom map generated "industry" so it needs to be usuable by a map.lua for placement like these can.
ShadowStriker  [author] 6 Oct, 2017 @ 8:44am 
@jm764 for that u can use JoeFrieds Person Magnets
nasosc 6 Oct, 2017 @ 6:57am 
Very nice @VacationDaysonMain! Looking forward for the update. Keep up the good work
jm764 6 Oct, 2017 @ 6:40am 
Well I had planned to do something like this eventually, but you've done it for me! XP Anyway this is a nice mod, and do you think you could make a passenger version as well?
ShadowStriker  [author] 6 Oct, 2017 @ 6:00am 
@nasos4

1) is on my To Do but first i try to create a new Cagro Terminal for Trains and Tracks and also my own Industries

2) same as in 1

3) The numbers are always random to simulate the Global Market
nasosc 6 Oct, 2017 @ 4:42am 
Great idea! Very useful mod indeed. Some suggestions:
1)could you consider adding cargo stations inside the industry? there some industries with station inside them in the New industries mod if you want to take a look
2)Can you make a smaller one?I do not know if it is possible but it would be great if they can have the size of a small road
3) I saw that if you rise the levels the goods' number does not increase a lot. Could you take a look on this?
Otherwise great work :D
Sleeping Lionheart 6 Oct, 2017 @ 1:05am 
Brilliant idea, This would be perfect if it were a docking yard or airport with freight ships and planes coming and going from off map.
Dirkels 5 Oct, 2017 @ 10:19am 
Noticing Planks and Slag are missing is that because there is a limit on the number of products a "industrie" can use?
ShadowStriker  [author] 5 Oct, 2017 @ 3:26am 
Adding a Patch for New Industries soon.
Captain_H 4 Oct, 2017 @ 7:57pm 
Have been wanting to toy with the concept of doing a too scale smaller region/major city and building a rail/transport network within the city.. this should do the trick since you never see a city with all these things natively.
Akuma Urufu 4 Oct, 2017 @ 8:56am 
Are you thinking of adding support for the New Industry mod by Vitaro?
Dgidge 4 Oct, 2017 @ 8:37am 
@vrt +1
anyway,
Could you make a more "pretty" industry for this mod, and, if it's possible, a "new industry" addon?
Vrt 4 Oct, 2017 @ 4:57am 
I dont know if this possible, but it would be great to have a station that makes a vehicle dissapear, which would mean that the train went into the other country (so to speak) to get the good you want to import, or the deliver the goods you want to export.

Basicly it would be a depot that acts as a station.

It would be even better if this station itself would be the "factory".
canophone 4 Oct, 2017 @ 4:32am 
IMO, it's better to situate a limit on how many each can import/export with different parameters. And should only be tied with container-type stations (ie, certain airports, docks or railway stations). And allow a range-extension option for goods on some industries as storage (though, I'd prefer a conversion from units to containers and vice versa on certain types of vehicles). This is all plenty doable.
ColoredKingsNL 4 Oct, 2017 @ 2:16am 
So it's technically a connection to a different country?
MM 4 Oct, 2017 @ 1:47am 
Eine sehr gute Mod.
:steamhappy:
SaltKingdom 3 Oct, 2017 @ 2:53pm 
---Google Translation---You've been warned....
This mod adds an import and export industry.

In the import industry, you can accept goods and distribute them on your card. If you want individual goods, think of the Whitelist of the wagons.

In the export industry you can deliver goods and "destroy" so to speak. All the goods that are delivered are consumed and you only get money for the transport.

This industry was started in the following thread.

Import / Export Industry Mod

If suggestions, improvements or ideas simply answer there.

I recommend mod to insert after creating a map, otherwise the industries are randomly distributed.

MfG RPGFabi
_OldMan 3 Oct, 2017 @ 2:42pm 
English?