STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Ultimate Galactic Conquest Custom Edition (UGC CE) - No Consortium and More !
2,425 Comments
Ollycat1 13 Jul @ 4:58pm 
MiniGui98: I managed to fix the AI on Trade Routes (it's my favourite map so I tested my theories there). By day 40-50 I had a fleet with 15 Capital ships attacking me
The fix was simple, let the AI start with 3 planets each with a level 1 space station, barracks, light factory and a mining facility.
I also added some pirates in, literally just 2 planets on either side of the map to keep it balanced. It worked perfectly, seems the AI just cannot handle expanding from 1 planet. It needs some threats around it and some starting resources. If you want me to join the Discord and discuss what I did in detail just let me know!
MiniGui98  [author] 13 Jul @ 9:43am 
Jackel: Yeah, I know this might be not ideal, although it was the best solution I found to balance things out when I added garrisons to the rebel ships
MiniGui98  [author] 13 Jul @ 9:42am 
Ollycat1: Feel free to do some modifications! :-) If you think it might interest some other players, you can join the Discord server and we can talk about it more in details!
Jackel 13 Jul @ 8:21am 
It's cool that the rebelion can also generate fighters in the mod, but the ships don't have a hanger that can be destroyed, which makes the whole thing OP
Ollycat1 13 Jul @ 5:50am 
MiniGui98: Thank for your response! What I found is sometimes the AI is very aggressive from the start and other times it doesn't move even later into the game. However I mainly play the maps other than the galaxy awaits GC. I think the lack of pirate fleets and early game resistance on those maps is what's making the AI stagnate. Though as you say, it seems to be a mystery. I might personalise the mod for myself and add some pirate fleets and more initial resistance to the map for the AI and see if that changes anything. If you're interested if that changes anything, I can let you know!
MiniGui98  [author] 12 Jul @ 7:46am 
Ollycat1: Yeah this happens sometimes... this AI is a bit of a mistery even for myself. The AI is sluggish because it has a bunch of goals and conditions to reach before attacking and depending on the map, these conditions are really hard to complete for the AI. I never managed to improve the behaviour so much though... What you can try is to "kick the hornet's nest" by attacking and/or conquering a planet and maybe they will wake up, cheat a fleet in and roll on your forces, but that's not 100% certain :/
Ollycat1 11 Jul @ 8:34am 
On the Trade Routes map, playing as the Empire on hard, I noticed by day 70 the Rebellion just weren't doing anything. The AI just seem to sit around doing nothing, they did build 1 fleet but didn't move it even after I attacked and left. Any idea why this is?
MiniGui98  [author] 10 Jul @ 2:18am 
memepaspeur78: Thank you very much for your kind message :D
memepaspeur78 9 Jul @ 1:04pm 
I love your mod! This game was my favourite about Star Wars 15 years ago. But now I replay it with your mod and you did a spectacular job on it. You make it great again! Thank you! thank you a thousand of so much! May the Force be with you!
ComradeBen 6 Jul @ 9:32am 
Hey, this is a fantastic mod, its the only one I play. My one problem is I like to play the Zann story mode on it and specifically some of the planets like Corellia, Corulag, and Aeten 2 I cant Piracy corrupt for the unique ships for my fleet. So my question is is there any way you can take the planets from the vanilla map, cross reference the ones in UGC that arent Imperial or Rebel controlled, and make them so? Thanks again.
MiniGui98  [author] 5 Jul @ 11:52am 
Nuclearfish: Yes in most maps they aren't supposed to produce anything, so they have no stations.
Nuclearfish 5 Jul @ 9:36am 
is it normal that the pirates are pushovers on every planet? no space station etc
echo4609 4 Jul @ 6:41pm 
what exactly is the difference between the CE galactic conquest maps, and the non CE GC maps? other than the planets that you start off with, i cannot tell an immediate difference between the two
MiniGui98  [author] 22 Jun @ 4:50am 
TheLastJarl: You could probably do that by modifying the XML files of the mod. There are tutorials on the Internet that can help you do that.
TheLastJarl 21 Jun @ 4:04pm 
Hey! Love the mod! I wanted to ask, could it be possible to add more SSDs available in galactic conquest?
Nuclearfish 21 Jun @ 3:47pm 
ahh its all good! i love the mod regardless.
MiniGui98  [author] 21 Jun @ 11:53am 
Erudito: There is an issue with land skirmishes?
MiniGui98  [author] 21 Jun @ 11:53am 
Nuclearfish: Yes because they aren't compatible with the mod
Nuclearfish 20 Jun @ 7:40pm 
Hi! for some reason the original GC maps arent on my list? is this normal?
Erudito 18 Jun @ 4:20pm 
Any plans to fix land skirmishes?
samuelalleyii 16 Jun @ 1:53pm 
Never mind I found it. This is a great mod!
samuelalleyii 15 Jun @ 7:09pm 
Is there any way to get Vader's flagship? I'm pretty sure I played a mod like this where you could build them but I can't remember if it was this one or not. I started a game as the empire and couldn't find it but I wanted to see if i'm just missing something.
MiniGui98  [author] 15 Jun @ 12:49am 
MaskVincible: This requires a modified .exe file for the game and we can't do that directly through workshop mods. I have heard of people playing 1v1v1 GCs in UGC CE with the modified .exe available somewhere on the Internet and apparently it works as expected.
MaskVincible 14 Jun @ 7:01am 
Do you have plans in the future to make the Galactic Conquest multiplayer for more than 2 people?
MiniGui98  [author] 13 Jun @ 6:54am 
CrouchingFalconHiddenWings: I was too lazy to find a way to enable them in certain circumstances and not others.
MiniGui98  [author] 13 Jun @ 6:53am 
Brebs: Hm, that's good to know, thank you for testing that!
CrouchingFalconHiddenWings 12 Jun @ 2:08pm 
So are the consortium corruption mechanics disabled as well for the campaign even if you play as them?
Brebs 11 Jun @ 1:54pm 
I've been doing a lot of testing with empire at war mods on Steam Deck OLED. By far this mod is the best to run on steam deck. 0 lag, fun large map. Font is legible (like vanilla) and it doesn't take 8 minutes to load. If you are considering playing EAW mods on steam deck this one is my go-to.
:steamthumbsup:
MiniGui98  [author] 11 Jun @ 12:36pm 
Pavelsenpai: Full sentence please
Pavelsenpai 11 Jun @ 6:17am 
RAW OR FOTR PLZ
MiniGui98  [author] 9 Jun @ 12:01pm 
NSDivinet: Hey, thank you for your message, and sorry to hear that you are having issues with saving the game and reloading. This is odd and shouldn't happen, obviously.
Unfortunately, I don't see what could cause this issue and I don't really have any solutions to provide right now :-(
If you want to try, you could always join the Discord provided in the description and ask there, some people might be able to help you from experience (this happened for another issue not so long ago).
NVSDivinet 9 Jun @ 9:40am 
I've been playing this mod for a few hours now and I enjoy it a whole lot, amazing work on this!
I just have one problem with it and it's that it's always a gamble whether a save file works or not, I've lost quite a few hours of progress on my game because of it. The game loads for a little bit and it shows me the galactic map but a few seconds after it just crashes. I've read multiple reports of some similar occurrences here however nothing really seems to work as a solution 100%.
I never save during battles, only on the gc map, and no units are moving from my end, while I also try to save whenever the enemy units aren't moving either.
MiniGui98  [author] 30 May @ 4:25am 
J574: More complex mods that use custom scripts and stuff like this might need to be updated yes, but UGC CE doesn't really alter anything deeper that XML files and a handful of LUA files.
If you encounter crashes in multiplayer, it might be related to a lot of things though... if you have persistent issues feel free to write about them here or on Discord (where I usually reply faster and more frequently).
J574 29 May @ 9:11pm 
Ok, thank you. I had seen people update their mods to work with the new update and I had issues with crashing in multiplayer ( it would crash after a set time) so i figured it might have something to do with it. If not then maybe with it being a save we loaded.
MiniGui98  [author] 29 May @ 11:31am 
J574: The 64 bit update was a game update, the mod works with it out of the box :-)
J574 28 May @ 9:41pm 
I'm so sorry if you answered this before, but did the mod ever get updated to 64 bit?
Pickledpeter83 19 May @ 8:51pm 
hey i'm new to the game and i want to play galactic conquest on multiplayer but there isn't an option.
MiniGui98  [author] 3 May @ 2:49am 
ExScape: There is an option for that in the game menu.
ExScape 1 May @ 7:14pm 
how do you stop the auto resolve, i want to fight the battles
MiniGui98  [author] 16 Mar @ 7:46am 
swatdiver: Hm, no that sounds like a bug. I'll check this out. Thank you for reporting!
JC 14 Mar @ 8:20pm 
I realize there is a bit of a bias against Consortium here, but ... their single planet start at Hypori is surrounded by planets that they cannot properly corrupt without prerequisites they cannot possibly reach.
It is very intriguing to enslave Genosians and Twi'leks (if they're commandos, regular twi'leks would be boring), but that's impossible to do and reach other planets that would fulfill the requirements to do so.
I like the location, I understand wanting to "disclude" the Consortium, but it makes it VERY frustrating to play.
swatdiver 13 Mar @ 7:23pm 
I can't seem to make turrets using Silri or Urai Fen. Is this a glitch or just me?
ejgbudrow 3 Feb @ 5:29pm 
MiniGui98: Thank you, I figured it out after some google/ youtube research. Fun mod. I'd like to see there be more GC maps, especially smaller ones that I can tackle in a few hours. cheers
MiniGui98  [author] 26 Jan @ 10:30am 
ejgbudrow : Just press subscribe and let it download, then you select and launch mods from the FOC main menu > options > mods
ejgbudrow 25 Jan @ 5:54pm 
so...I'm new to modding...HOW DO I DOWNLOAD AND RUN THIS MOD?
MiniGui98  [author] 5 Jan @ 10:15am 
DavaiGuy:
Multiplayer should work but if you experience crashes it might be due to various factors, like connection quality. Maybe also both verify the game files integrity and reinstall the mod, just to make sure.
DavaiGuy 5 Jan @ 7:56am 
Can I play this mod multiplayer, my buddy and I tried ten times and it kept crashing
MiniGui98  [author] 3 Jan @ 6:23am 
Rice_IS_Nice:
You can play the "LAGFEST" map and you will have the Consortium AI enabled. Other minor factions will also have some level of AI enabled though, but that shouldn't be too much of a problem.
Rice_IS_Nice 2 Jan @ 6:43pm 
This might be a dumb question, if it is I apologize. Can you have Consortium as AI in this mod? If not, it's really not that big of an issue.
MiniGui98  [author] 8 Dec, 2024 @ 7:27am 
Arleypers : The mod is only in English. There is partial text translation for German, but not for any other language, sorry