Divinity: Original Sin 2

Divinity: Original Sin 2

Buffed GM Limitations
9 Comments
Nicol Bolas 1 Oct, 2018 @ 3:02pm 
Coud you update this mod to DE <3 i love this mod a must have in my gm campaign :3
Canada Senpai 16 Jan, 2018 @ 7:21pm 
Does this Mod allow GM's to increase armor values on gear past 999?
Moon Fairy Kyra  [author] 12 Oct, 2017 @ 2:24pm 
I believe there's already many level cap mods for this. @ItsDan

I can't be too sure though. Search around a bit and you might find something!
ItsDan 12 Oct, 2017 @ 2:12pm 
Ahh thats why, sorry im an idiot. Is there a way to do this in campaign?
Moon Fairy Kyra  [author] 12 Oct, 2017 @ 4:10am 
Yeah, I've noticed that, @Malinor. I might know why that is, and it may be out of my control for the time being. Since even if you do modify the caps to be higher, they'll stick in campaign mode but be iffy for GM Mode since GM Mode wasn't actually designed in any way to not be limited.

It's confusing, but I can likely work around it soon!~ Sorry about that. :vanilla:


As for you, @ItsDan , this mod was only designed for GM Mode. That's likely why. If you're in campaign, of course it won't work, silly. :chocola:
Malinor 11 Oct, 2017 @ 9:20pm 
Just a heads up, this doesn't appear to raise the level cap or AP cap like it states.
ItsDan 11 Oct, 2017 @ 6:22pm 
When enabling and starting a new game it wont let me move after the cutscene
Moon Fairy Kyra  [author] 9 Oct, 2017 @ 4:25pm 
@endorement Ehhhhh? I mean, it should be possible, especially through skills. Just make a custom skill that grants +200% to poison. if you truly wish to have it be passive, just set the duration to be set to -1 so that it stays infinite until triggered off and have it give a status effect that gives the resistance instead.

To make a "turn off" skill for it, just make the same exact skill but have it "cleanse" the skill that gives the resistance anyhow.

There's countless other ways to do this, but that's just off the top of my head.
Alphaine 9 Oct, 2017 @ 10:34am 
Do you know if it is possible to make a mod that would make humans be able to heal from poison like Undeads do? I've been looking into it, but all I find is I can't make talents, I can't give them the undead tag, I can't really seem to be able to actually do anything, any ideas, advice or even well, ability to do it? I really want to make a character that isn't undead, but heals from poison rather than water spells.