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and how did you guys put the custom particles and textures and models in hammer?
plz tell me.
http://www.youtube.com/watch?v=EauLg3Sk3Hg
This map needs some major bugfixes and revisions done to it.
1. a few autosaves would not hurt
2. the exit elevator is bugged - the screen fades black after entering it but level actually never ends
First and second rooms: the laser field and fizzler textures are misaligned. It looks more consistent and logical when the fizzler is two separate pieces.
Some of the doorways are backwards. Normally the player sees the teal person before heading through.
Some info_placement_helpers are recommended on the portalable surfaces where the laser hits and is expected to come out.
Suggested soundscape to add at the entrance of your test: TestChamber_Destruction.WindEerie_01
...still a great map. Couldn't really find a way to get stranded, which is good.
I also recall trying the original Weighted Wonderland, both killing the turrets, and not killing the turrets, and I came up naughty both ways....
@GWD9000, yeah, the visual glitches are unfortunately unavoidable without resorting to custom particles, which can't be packed into the map. I like the idea of ghostly turrets...heh... Thanks for the feedback!
...you monster ;)
http://www.youtube.com/watch?1&v=EauLg3Sk3Hg