Project Zomboid

Project Zomboid

AIZ Enhanced 2 (DEPRECATED not compatible with Build41) Compatible with Build 39 or 40.
1,333 Comments
LambVORTEX 5 May, 2024 @ 11:48am 
God damn this reeks of old PZ. I might switch to older builds and play with this, with Hydrocraft and ORGM. What's the worst that can happen?
ddraigcymraeg  [author] 20 Apr, 2024 @ 8:35pm 
Not sure, I didnt work on it. It was on this workshop before though, [probably still there
SebbyLikesCats 20 Apr, 2024 @ 8:20pm 
where is the B41 mod
ddraigcymraeg  [author] 31 Mar, 2024 @ 8:19am 
Hey,
I made an update to Nolan Ritchies original Survivors mod for PZ Build 39 to support split screen. Its fixes an issue where the survivors 'go invisible' for the 2nd player split screen.

You can download here: https://drive.google.com/file/d/1Ff1yWoABobPm8wt-PlT0jzHc04mNXS1n/view?usp=drive_link

AIZEnhanced2 when used with PZ Build39 supports and enhances original Survivors mod by adding a bunch more preset spawns not in just vanilla maps but for many of the custom maps too.

NOTE: The update in the link only supports PZ Build 39.
Thrice 21 Mar, 2023 @ 3:14pm 
Thanks!
ddraigcymraeg  [author] 21 Mar, 2023 @ 1:24pm 
@Shayle, No, this is not updated anymore. See Singu's post below with link to an updated version for build 41 (AIZ3). That is also not maintained anymore from what I can see. I havent played with Build41 (dont play PZ anymore), but apparently some of the older(?) maps in this collection *may* not be fully supported in Build41 (missing textures?, also old foraging data format is not supported in build41?). Also mini-map added in build41 will not work with the custom maps.
So this is more a museum piece now, unless you play with build 39 or 40. :steamthumbsup:
Thrice 20 Feb, 2023 @ 3:46pm 
Is this updated for the most recent versions? Shows it hasnt been updated since Dec 2021?
Tone-DEAF 1 Feb, 2023 @ 11:01pm 
there seems to be some sort of stadium plopped down on the south-western entrance into Louisville, which maps is that so I can remove it.
Baleur 23 Dec, 2022 @ 7:21am 
@singu maybe because the one you linked doesnt appear what so ever in the workshop when searching for "AIZ" or "Map expansion" or "All in one map"
90sBaby 1 Oct, 2022 @ 4:08pm 
I have had no problems with this plugin other than the cities and roads not being connected or showing up onthe map.
90sBaby 1 Oct, 2022 @ 4:07pm 
Can you please make this to where all cities show up on maps? I have managed to add in maps like eerie country and bedford falls and they show up on the map, but bedford falls is not connected to the main road and comes to a dead end of trees. I really want this AIZ to be working with the map/mini map as I know that players would really enjoy it for the server i host.
LalaShama 22 Jun, 2022 @ 1:36pm 
@Singu , mind sharing a link to the new version? Can't seem to find it
gulozico 2 May, 2022 @ 4:06am 
где новая версия?
👁️⃤Singu ꧅🥲⃤⃞⃟ 12 Apr, 2022 @ 11:33pm 
Why are people still using this old version.
[DPDN] Leet 6 Apr, 2022 @ 6:14pm 
@eqaqc if you ever get an answer message me please!
[DP]18Bravo 6 Apr, 2022 @ 6:38am 
That is a lot of errors, I would think you have other mods causing errors and conflicting with it.
Eisfeder 5 Apr, 2022 @ 7:23am 
hey , love the idea of a giant map Fusion

but 1900 Errors after 5min of playing.. is a bit to mutch
Cgame Sae-O 30 Mar, 2022 @ 5:11pm 
Can I fix in game map I want to know where I should go ._.
emmaliefje 26 Mar, 2022 @ 4:57am 
This mod is not compatible with Fort Knox Linked to Eerie Country - it will spawn in two fully functional Fort Knox's at different locations.
Strelok 21 Mar, 2022 @ 6:51am 
Any update about worldmap.xml?
ddraigcymraeg  [author] 9 Mar, 2022 @ 11:53am 
see SERVER INSTRUCTIONS section in description...
ddraigcymraeg  [author] 5 Mar, 2022 @ 5:48pm 
yeah, this needs to be updated for PZ41
Kras 5 Mar, 2022 @ 1:26am 
doesent kula akili and walley station outpost conflict with louswille? I remember having some map there and it breaking military outpost.
ddraigcymraeg  [author] 4 Mar, 2022 @ 11:28am 
original survivors mod should work with this, at least in previous versions of PZ. The second survivors mod I think should too.

The winding road to Fort Redstone is vanilla. iirc, Fort Redstone is not in its default position due to overlap with another custom map, or something in the vanilla.

the new menu map in PZ41 requires a generated xml file from the map editor. which the custom maps will not have, so will not show.

TrapperCZE said they will be making updates to this mod in the future.
Strelok 2 Mar, 2022 @ 7:00am 
I can't make Survivors 2 in 1 works with this mod. Any tips?
STRONG 17 Feb, 2022 @ 3:23pm 
why i have red error in right corner ? Its normal ? nothing to worry?
Metal Izanagi 6 Feb, 2022 @ 9:20pm 
Ech, the road to Fort Redstone from Rosewood is unnecessarily winding and empty, with a bunch of uniform lines of dense trees all along it. A far cry from how it is normally, where there's a road leading to it from the northern edge of Rosewood that just turns off to the front gate of the base. Instead the road just kinda shoots out from the trees a bit north of the river and then starts twisting and turning repeatedly for no real reason.
quentin.vdv 29 Jan, 2022 @ 7:30am 
Hello,
First Thank you all for this Mod.

I have just one question:

is it possible to have all added map in the summary map ?
because when i open the summary map i only see in the middle the general map... any other added map on all side is empty!
But i can go, loot and kill some Z in th new area. when i'm in the new map I cannot see in the mini map, its totally white and no visuel information for the street and building or house (like in the genreral map)

maybe Can you help me with that?
XSnowyHunterX 26 Jan, 2022 @ 3:45am 
cheat menu folder inside mod is broken. delete that to fix the "dumping road files" issue that constantly pops up above your head
sastans30 23 Jan, 2022 @ 12:49am 
Louisville Spawn?
Dirty Wizard 21 Jan, 2022 @ 4:43pm 
Updating this map for the new foraging and minimap system is going to be a massive undertaking, are you planning on doing this or are you moving on to making newer mods
Quaglington 15 Jan, 2022 @ 3:36am 
Does the mod work right now?
got starting-issues on my dedicated server ... hadnt it running for a year, same settings and it is restarting over and over
Always Neutral 13 Jan, 2022 @ 8:02am 
The vanilla map doesn't work properly for this modded map. they'd need to manually fix them.
The Chaderpiller 13 Jan, 2022 @ 4:33am 
Idk if it's just me but when I do the all know map in sandbox it only shows the vanilla map and not any of the other cities. Is it a bug just for that option or the entire map?
Always Neutral 12 Jan, 2022 @ 3:09pm 
If someone has a comprehensive list of issues that need addressing, possible ways to address them, and other necessary info, please at me with them here or add me and dm me. The more specific it gets the easier it'll be for me to work on.
ddraigcymraeg  [author] 12 Jan, 2022 @ 2:24pm 
go right ahead... make sure you give credit... and make sure that the mod generated lua roads are removed as well which will overlap louisville.
Always Neutral 12 Jan, 2022 @ 1:25pm 
I might try to get around to fixing louisville this weekend. idk how the mod author would feel about me reuploading though.
Tetro 11 Jan, 2022 @ 9:01pm 
@dislodgedhinder Second that \/\/\/\/\/\/
DislodgedHinder 11 Jan, 2022 @ 3:43pm 
I would actually pay money for someone to move just louisville or the maps overlapping louisville itself somewhere because right now there is just water on the road into louisville the empty space. I do alot of my own mods but I will go apeshit trying to figure out the best way to move them
monax_Filaret 11 Jan, 2022 @ 8:17am 
Can you upload the McDonalds mod separately? In the form in which it was before? My valuable save cannot be loaded due to the fact that this mod was removed from the workshop and it cannot be turned off because it is not in the list of mods.
Gorg420 8 Jan, 2022 @ 8:00pm 
Hey Guys will this mod be updated someday ? i am to stupid to do it my self
tuordiel 8 Jan, 2022 @ 7:09pm 
And no worldmap/minimap?
tuordiel 8 Jan, 2022 @ 6:59pm 
So new foraging system does not work at all in AIZ maps?
ForceField 7 Jan, 2022 @ 5:13pm 
I loaded this onto a modded server but I am missing a big part of the west side of the map. I am using a gportal server. I believe set up everything correctly but this is my first server so I am not sure where to go from here.
ddraigcymraeg  [author] 7 Jan, 2022 @ 1:23pm 
If you want to get this compatible with PZ41, Probably best in short term to move the overlapping maps (Orell, Valley Station, Kula and Chapparell) with Louisville to somewhere else. You will also need to remove the lua that draws the connecting roads for these maps, which will overwrite Louisville. That will be a bit tedious but doable. using coordinate mod to get coords of road tile, and look for them in the roads lua file to remove.
ddraigcymraeg  [author] 7 Jan, 2022 @ 1:23pm 
You can use Cartozed (grab from indiestone forums) to print a 2D map of whats in the Kentucky directory, to see/check how your edits look and draw main map. Other than that Basically, everything you need is in the mod. The 'cheat menu' mod that comes with this mod is used to draw the roads, you chose a road brush and draw the road onto the map where you want it to go, and the actual lua to draw the road is outputted into the console log for the game. You add that lua into the lua file under the media/lua/shared.
There are readmes within that mod or the main AIZ mod that go into all this, and how to add a new custom map, how to move maps etc... and what files to edit to do this. everything you need to know.
HardWorkingLoner 6 Jan, 2022 @ 7:51pm 
@ddraigcymraeg i would like to ask you if you can provide the neccessary files for this mod (WorldEd / TileZed files) so we can start working on it ... i will ofc ask all the original modders for permission and up-to-date files too
PYOTR_IGNATIOVICHI 6 Jan, 2022 @ 11:10am 
how do you remove maps so that louisville is included? do you just take them off the grid or?
Lykos 5 Jan, 2022 @ 4:50pm 
Why isn't Fort Benning in this?