Total War: WARHAMMER II

Total War: WARHAMMER II

100% More Research Points (Player Only)
58 Comments
Rexxus Gaming 3 Mar @ 11:27pm 
Ok, thanks.
Slavyk  [author] 3 Mar @ 3:01am 
It doesn't need any update.
Rexxus Gaming 3 Mar @ 1:54am 
Any new update?
Slavyk  [author] 8 Sep, 2021 @ 12:01am 
Then it will stay at 1 turn required.
Son Gohan 6 Aug, 2021 @ 2:03pm 
What if 1 turn for research is required?
· 8 · 23 Jul, 2021 @ 7:05am 
cool
Slavyk  [author] 14 Jul, 2021 @ 1:25pm 
Updated for "The Silence & The Fury"!
Slavyk  [author] 22 Mar, 2021 @ 10:38am 
Mod updated!

Sorry for the delay guys but I'm currently hard working on another project and I had to find the time to update all my mods.
For the curious, I'm working on a rally game (PC on Steam first then PS5 port will follow if it meets some success):

https://www.youtube.com/watch?v=LoHGZSpIKII
jojo_star 5 Feb, 2021 @ 8:21pm 
Thank you!
// 29 Jan, 2021 @ 4:45pm 
Thanks!
Slavyk  [author] 5 Dec, 2020 @ 2:00pm 
UPDATED
ItZ Magic 4 Dec, 2020 @ 11:34pm 
will you be updating this mod for the latest DLC?
keador 22 Aug, 2020 @ 10:15am 
is this usefull for a new tombkings player who keeps getting stomped by britonia the dwarfs and the empire?
Danando 23 May, 2020 @ 8:48am 
can we get a mod that makes the cage for new elves last infinite instead of 25s
Slavyk  [author] 22 May, 2020 @ 4:43pm 
Hi, the mod has been UPDATED.
娱乐玩家 14 Apr, 2020 @ 8:06pm 
thanks a lot
Slavyk  [author] 12 Dec, 2019 @ 1:49pm 
UPDATED for "The Shadow and the Blade" DLC
FABIEN VID 29 Sep, 2019 @ 11:24am 
merci
Slavyk  [author] 29 Sep, 2019 @ 8:44am 
FABIEN VID 29 Sep, 2019 @ 7:34am 
On pourrais avoir plus d'argent dans le jeux ? tu es super
Slavyk  [author] 16 Sep, 2019 @ 12:35pm 
Live version updated, enjoy! :)
Slavyk  [author] 12 Sep, 2019 @ 4:36pm 
Hi guys, beta mods are available on Patreon right now.
Public Workshop version will follow next week if everything is ok!
Michael_M 11 Sep, 2019 @ 10:04am 
Hi. Update mod pls
Slavyk  [author] 22 Apr, 2019 @ 10:55pm 
You have to use Kaedrin's launcher, the official launcher is broken right now
Pryme 22 Apr, 2019 @ 3:21pm 
Just running this mod with your 3 skills per lvl with dump seems to conflict with eachother.
I lose the 100% more research points when running them together with no other mods. Just so you are aware.
Slavyk  [author] 22 Apr, 2019 @ 6:11am 
Hi guys, the mod has been updated for "The Prophet & The Warlock" DLC
Thank you for your patience and kuddo to my patroners whose helped me to test the mods, you rules!
Slavyk  [author] 17 Apr, 2019 @ 11:53pm 
There is an updated beta on my Patreon if you're in a hurry.
Public release will follow in a few days when I'm sure everything is working as intended :)
Slavyk  [author] 16 Apr, 2019 @ 6:27am 
Hi folks, I just launched my very first Patreon, if you want to thank me with a tips or get beta access to the last updated version of my mods and keep in touch with me, you can reach me at: https://www.patreon.com/slavyk
lllllllllllllllllllllllllll 15 Apr, 2019 @ 2:10am 
ok thx:steammocking:
Slavyk  [author] 15 Apr, 2019 @ 12:31am 
Works perfectly, CA beta Launcher have issues since a few weeks, use the old launcher instead...
lllllllllllllllllllllllllll 14 Apr, 2019 @ 6:24pm 
not work
Unnamed_Shadow 14 Apr, 2019 @ 5:47pm 
for some reason does not work.
heavystorm 10 Feb, 2019 @ 1:17am 
Really useful mod especially when playing old world factions in mortal empires. The old fucking design in tech trees its so stupid. Why do i have to spend my 12 turn to get +5 leadership to get my swordsmen at the beginning lol.
Slavyk  [author] 27 Jan, 2019 @ 9:03am 
This is weird, yes :)
Shadow_Actual 27 Jan, 2019 @ 3:16am 
Well, I'm confused. It seems that a mod I was running that is supposed to prevent Rogue Armies was stopping it, somehow.

Which makes no sense.

Sorry to bother you.
Slavyk  [author] 27 Jan, 2019 @ 3:11am 
Working since day one, maybe you have a mod conflict somewhere. The speed won't be showed ingame by a buff but every research will take half the number of turns it would need without the mod.
Shadow_Actual 27 Jan, 2019 @ 2:46am 
Really? Because it isn't working for me. I downloaded it, loaded my current campaign, and my research speed is still sitting at 100%. It doesn't work, even when starting a new campaign.
Slavyk  [author] 9 Nov, 2018 @ 4:50am 
Still working don't worry
Sevurai 9 Nov, 2018 @ 4:44am 
Any chance we can get an update please?
Mango 1 Jul, 2018 @ 6:55pm 
Does this work in co-op?
Vorondor 16 Jun, 2018 @ 8:48am 
The same problem - this mod stopped working after starting a new campaign.
Shadow_Actual 12 Jun, 2018 @ 7:00am 
Or it might simply have happened due to the recent update. I would request that you attempt to update the mod, though I will admit that I don't know what that would involve.
Shadow_Actual 10 Jun, 2018 @ 8:31am 
That seems unlikely, as this one, one that disables rogue armies, and one that reduces the AI's cheating tendencies made by Kite Kaze are the only ones I have installed.
Slavyk  [author] 10 Jun, 2018 @ 8:23am 
There must be a conflict with another mod?
Shadow_Actual 10 Jun, 2018 @ 5:33am 
This mod is very handy, but it seems like it stopped working when I started a new campaign as Lothern, for some reason. It worked fine when I was playing as Hexoatl, and then stopped for some reason.
Mekboy Reaper 31 May, 2018 @ 8:17am 
ty :D
Slavyk  [author] 31 May, 2018 @ 7:54am 
Updated for The Queen & The Crone DLC patch.
Slavyk  [author] 23 Jan, 2018 @ 2:20pm 
Updated for "Rise of the Tomb Kings" DLC, enjoy :-)
Mekboy Reaper 8 Oct, 2017 @ 2:12am 
hello, i also wanted to show my appreciation for this mod :D, what where the devs thinking when we have 10+ turn researches lol
Slavyk  [author] 6 Oct, 2017 @ 11:53am 
@Trial, thank you sir, and yes it should be savegame compatible