Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Should work without problems. Otherwise please mention.
@killerkohl: not sure about the naval Invasions in the vortex map. I have seen AI armies using the stance, but not very often, thats true.
Thx
@Caelistas: both
@Apex @Darkmoon Knight: I am looking for any way to implement this better, but at the moment I don't know how do it for agents or different races different.
@the others: I will upload a version with +80% soon, but If thats not your liking its very easy to mod it yourself. Just use this mod, get PackFileManager, open "@tetoa_morenavalmovementrange.pack" and change the two values from 90 to anything else.
@Corporal carrot: I don't know if thats possible. I agree that naval combat is underwhelming right now, I hope some other modders improve it with real ship units (with auto-resolve) or at least with some traits, anicllaries etc. adding some bonuses.
Thanks.
The additional range is only shown if your in water and in stance "Double time", if you are on land and in the march stance you can't notice any difference. Only after going onto the water the additional effect is applied . Maybe thats the reason?
@jpinard: I can do it and I will upload it in the afternoon.