Total War: WARHAMMER II

Total War: WARHAMMER II

Happiness Matters (WH2/ME)
64 kommentarer
流星的爱1 19. feb. 2022 kl. 5:10 
公共秩序影响了税率的加成与减成(正负-15%)
HaziTru 30. jan. 2022 kl. 5:37 
Still work ?
Fire Ywellow 23. juli 2021 kl. 14:49 
Thanks!!!
AwwHEEEALNaw 20. dec. 2020 kl. 12:46 
Awesome, thanks!
Zarkis  [ophavsmand] 20. dec. 2020 kl. 2:33 
You are right. Should be fixed now.
AwwHEEEALNaw 19. dec. 2020 kl. 16:43 
Wow thanks for the quick update! I quickly just tested it - were the 'troubled populace' and 'unhappy populace' public order LOS values meant to be the other way around? Right now public order bonuses go +6/+4/+8 and LOS values go from 2%/5%/0% at -25/-50/75 public order in a city.
Zarkis  [ophavsmand] 19. dec. 2020 kl. 9:47 
Added the public order counterbalance system to keep the mod better in line with CA's balance changes.
Deviant 19. dec. 2020 kl. 3:00 
I tested this mod separately from others. Some factions have new vanilla mechanics overlapping yours. For high elves, for example, if public order is from -25 to -49, then high elves receive +4 public order per turn.
Deviant 19. dec. 2020 kl. 2:24 
In vanilla, now that you have high public order, you are given from -4 to -8 public order. And when the public order is low from +4 to + 8. As for me, this is a degenerative mechanic that allows you to forget about the buildings that give public order.
Zarkis  [ophavsmand] 19. dec. 2020 kl. 2:17 
Haven't played the game in a while. Can you describe more precise what they changed? What is this counterbalancing public order mechanic?
AwwHEEEALNaw 18. dec. 2020 kl. 17:50 
yeah echoing Sia_Later - it would be awesome if you could add the scaling public order buffs/debuffs that they added with the latest patch too (without it wood elves are still a pain to play)
Sia_Later 13. dec. 2020 kl. 8:54 
do you think you could add the counterbalancing public order per turn that they added to every faction with T&T?
Zarkis  [ophavsmand] 5. dec. 2020 kl. 11:59 
I updated the mod. Enjoy!
Deviant 4. dec. 2020 kl. 23:29 
Vanilla mechanics suck. Please come back...
FeralZ 2. dec. 2020 kl. 14:49 
is this mod in the new update? saw something like this on the patch notes
Camus 1. feb. 2020 kl. 23:50 
Thanks
:steammocking:
MorglumNecksnapper 1. jan. 2020 kl. 9:49 
Great change, thanks!
Zarkis  [ophavsmand] 26. dec. 2019 kl. 5:31 
Added the changes to vision range for characters in own regions..
Nemenai 20. dec. 2019 kl. 10:38 
This mod removes the new visiblity bonus you get from public order. Can you include that again?
心宽何处不桃源 16. maj 2019 kl. 22:35 
Does this work now?
Laughing Forest 27. apr. 2019 kl. 13:56 
Mod launcher fixed now, eh?
Zarkis  [ophavsmand] 18. apr. 2019 kl. 21:36 
It's bugged because CA's mod launcher isn't working as intended and mods don't get loaded.
[GW] Darling 18. apr. 2019 kl. 13:48 
doesnt seem to be working with p and w patch
InquisitiveBard 30. jan. 2019 kl. 10:24 
@EVERYONE Is this updated and working with the lastest Festag update??? Can anybody confirm for me, please?
Tango 6. dec. 2018 kl. 16:06 
Thank you, this is great
Taste of Capitalism 15. nov. 2018 kl. 10:09 
wow.. how could connected happiness value with other values in PFM? this seems truely skillful!
PrussianWarfare 14. nov. 2018 kl. 17:23 
Ahh, okay, that makes sense haha. Thanks Zarkis!
Zarkis  [ophavsmand] 13. nov. 2018 kl. 23:14 
It does, I just forgot to upload it. :)
PrussianWarfare 13. nov. 2018 kl. 18:11 
Just to let people know, this mod does not give the mechanic to the Vampire Coast
Lesslife 8. nov. 2018 kl. 8:50 
Currently causing crash on startup, not that it was unexpected
KnightofFarros 28. okt. 2018 kl. 7:22 
Is this mod still working?
Anarchy 27. okt. 2018 kl. 20:06 
Seems broken because I'm not getting growth/corruption bonus as skaven with motivated populace.
MINOS 1. juli 2018 kl. 5:36 
Had to deactivate this Mod because of the Dwarfs, when they make 7200 Income per Province, it pushes them into Strength Rank 1 - unstoppable even more.
Sithious 10. juni 2018 kl. 7:32 
Great mod and it makes alot of sense, now actually helping my settlements get to max happyness will offer a great reward in return!
Bodongs 1. juni 2018 kl. 15:14 
This was working for me briefly earlier today, but after I opened the game back up the icon indicating the happiness changes was gone.
agnes69 1. juni 2018 kl. 1:48 
Please update!
[π=e]HorazVitae 15. maj 2018 kl. 6:50 
soooo... been like 4 months. Still working on it? :D
genjifan 14. apr. 2018 kl. 6:48 
ty
[π=e]HorazVitae 30. jan. 2018 kl. 16:01 
Ah i see. Thanks for the heads up. Take yer time. Just thought it might be something you didn't know and wanted to point it out if so^^
Zarkis  [ophavsmand] 30. jan. 2018 kl. 12:27 
Yes, I haven't added the mechanic for TK yet. I am currently testing a new version with one extra effect from taxes for each faction.
[π=e]HorazVitae 30. jan. 2018 kl. 12:14 
Ok so after testing around a bit, while it doesn't mess with the game like a broken mod would and while it also works for all the 'older' factions it does not work with tomb kings atm, meaning their tax rate is not influenced by PO at all.
Zarkis  [ophavsmand] 26. jan. 2018 kl. 10:53 
You are looking at the wrong mod. This one can not do what you describe.
Old Man 26. jan. 2018 kl. 10:42 
Not sure why, but this is screwing with the Tomb Kings in ME. The books dont load/work neither do any of their special spawn leader/banner tech.
nguyendanny36 17. dec. 2017 kl. 20:39 
update
DaveyJones 25. nov. 2017 kl. 12:33 
Is there any way to make this affect the player only? On legendary this is basically a +15% income for all AI factions
Kieks 13. nov. 2017 kl. 14:55 
screw that. i farm uprisings on legendary to boost my lord and income. 15% less income on turn end would screw it all up
SqrtE 29. okt. 2017 kl. 20:21 
@Zarkis I'm trying to make a mod about public order's effects just like yours, but with a little difference between races. However, when I opened my mod with pfm I found no text or ui files in the pack, and as a result descriptions about the effect is blank in the game. Are there any steps I missed?
Aleksei 28. okt. 2017 kl. 5:48 
I think for Norsca, DE, Skaven and Greenskins it potrays that when its low there is more infighting, backstabbing and less efficent managing of things so it fits them fine. I only see Lizardmen as someone who it does not makes sense. Because Saurus are not acting independtly and Skinks are super loyal.
Averath 28. okt. 2017 kl. 5:20 
Have you considered only applying this change to factions where it would make sense? E.g. The Empire, Bretonnia, HE, WE, and Dwarfs make sense. I feel that Norsca, DE, Lizardmen, Greenskins, and Skaven probably wouldn't care.
Zarkis  [ophavsmand] 28. okt. 2017 kl. 3:45 
Yes. Latest patch fixed the issue with the AI.