Total War: WARHAMMER II

Total War: WARHAMMER II

Happiness Matters (WH2/ME)
64 comentarios
流星的爱1 19 FEB 2022 a las 5:10 
公共秩序影响了税率的加成与减成(正负-15%)
HaziTru 30 ENE 2022 a las 5:37 
Still work ?
Fire Ywellow 23 JUL 2021 a las 14:49 
Thanks!!!
AwwHEEEALNaw 20 DIC 2020 a las 12:46 
Awesome, thanks!
Zarkis  [autor] 20 DIC 2020 a las 2:33 
You are right. Should be fixed now.
AwwHEEEALNaw 19 DIC 2020 a las 16:43 
Wow thanks for the quick update! I quickly just tested it - were the 'troubled populace' and 'unhappy populace' public order LOS values meant to be the other way around? Right now public order bonuses go +6/+4/+8 and LOS values go from 2%/5%/0% at -25/-50/75 public order in a city.
Zarkis  [autor] 19 DIC 2020 a las 9:47 
Added the public order counterbalance system to keep the mod better in line with CA's balance changes.
Deviant 19 DIC 2020 a las 3:00 
I tested this mod separately from others. Some factions have new vanilla mechanics overlapping yours. For high elves, for example, if public order is from -25 to -49, then high elves receive +4 public order per turn.
Deviant 19 DIC 2020 a las 2:24 
In vanilla, now that you have high public order, you are given from -4 to -8 public order. And when the public order is low from +4 to + 8. As for me, this is a degenerative mechanic that allows you to forget about the buildings that give public order.
Zarkis  [autor] 19 DIC 2020 a las 2:17 
Haven't played the game in a while. Can you describe more precise what they changed? What is this counterbalancing public order mechanic?
AwwHEEEALNaw 18 DIC 2020 a las 17:50 
yeah echoing Sia_Later - it would be awesome if you could add the scaling public order buffs/debuffs that they added with the latest patch too (without it wood elves are still a pain to play)
Sia_Later 13 DIC 2020 a las 8:54 
do you think you could add the counterbalancing public order per turn that they added to every faction with T&T?
Zarkis  [autor] 5 DIC 2020 a las 11:59 
I updated the mod. Enjoy!
Deviant 4 DIC 2020 a las 23:29 
Vanilla mechanics suck. Please come back...
FeralZ 2 DIC 2020 a las 14:49 
is this mod in the new update? saw something like this on the patch notes
Camus 1 FEB 2020 a las 23:50 
Thanks
:steammocking:
MorglumNecksnapper 1 ENE 2020 a las 9:49 
Great change, thanks!
Zarkis  [autor] 26 DIC 2019 a las 5:31 
Added the changes to vision range for characters in own regions..
Nemenai 20 DIC 2019 a las 10:38 
This mod removes the new visiblity bonus you get from public order. Can you include that again?
心宽何处不桃源 16 MAY 2019 a las 22:35 
Does this work now?
Laughing Forest 27 ABR 2019 a las 13:56 
Mod launcher fixed now, eh?
Zarkis  [autor] 18 ABR 2019 a las 21:36 
It's bugged because CA's mod launcher isn't working as intended and mods don't get loaded.
[GW] Darling 18 ABR 2019 a las 13:48 
doesnt seem to be working with p and w patch
InquisitiveBard 30 ENE 2019 a las 10:24 
@EVERYONE Is this updated and working with the lastest Festag update??? Can anybody confirm for me, please?
Tango 6 DIC 2018 a las 16:06 
Thank you, this is great
Taste of Capitalism 15 NOV 2018 a las 10:09 
wow.. how could connected happiness value with other values in PFM? this seems truely skillful!
PrussianWarfare 14 NOV 2018 a las 17:23 
Ahh, okay, that makes sense haha. Thanks Zarkis!
Zarkis  [autor] 13 NOV 2018 a las 23:14 
It does, I just forgot to upload it. :)
PrussianWarfare 13 NOV 2018 a las 18:11 
Just to let people know, this mod does not give the mechanic to the Vampire Coast
Lesslife 8 NOV 2018 a las 8:50 
Currently causing crash on startup, not that it was unexpected
KnightofFarros 28 OCT 2018 a las 7:22 
Is this mod still working?
Anarchy 27 OCT 2018 a las 20:06 
Seems broken because I'm not getting growth/corruption bonus as skaven with motivated populace.
MINOS 1 JUL 2018 a las 5:36 
Had to deactivate this Mod because of the Dwarfs, when they make 7200 Income per Province, it pushes them into Strength Rank 1 - unstoppable even more.
Sithious 10 JUN 2018 a las 7:32 
Great mod and it makes alot of sense, now actually helping my settlements get to max happyness will offer a great reward in return!
Bodongs 1 JUN 2018 a las 15:14 
This was working for me briefly earlier today, but after I opened the game back up the icon indicating the happiness changes was gone.
agnes69 1 JUN 2018 a las 1:48 
Please update!
[π=e]HorazVitae 15 MAY 2018 a las 6:50 
soooo... been like 4 months. Still working on it? :D
genjifan 14 ABR 2018 a las 6:48 
ty
[π=e]HorazVitae 30 ENE 2018 a las 16:01 
Ah i see. Thanks for the heads up. Take yer time. Just thought it might be something you didn't know and wanted to point it out if so^^
Zarkis  [autor] 30 ENE 2018 a las 12:27 
Yes, I haven't added the mechanic for TK yet. I am currently testing a new version with one extra effect from taxes for each faction.
[π=e]HorazVitae 30 ENE 2018 a las 12:14 
Ok so after testing around a bit, while it doesn't mess with the game like a broken mod would and while it also works for all the 'older' factions it does not work with tomb kings atm, meaning their tax rate is not influenced by PO at all.
Zarkis  [autor] 26 ENE 2018 a las 10:53 
You are looking at the wrong mod. This one can not do what you describe.
Old Man 26 ENE 2018 a las 10:42 
Not sure why, but this is screwing with the Tomb Kings in ME. The books dont load/work neither do any of their special spawn leader/banner tech.
nguyendanny36 17 DIC 2017 a las 20:39 
update
DaveyJones 25 NOV 2017 a las 12:33 
Is there any way to make this affect the player only? On legendary this is basically a +15% income for all AI factions
Kieks 13 NOV 2017 a las 14:55 
screw that. i farm uprisings on legendary to boost my lord and income. 15% less income on turn end would screw it all up
SqrtE 29 OCT 2017 a las 20:21 
@Zarkis I'm trying to make a mod about public order's effects just like yours, but with a little difference between races. However, when I opened my mod with pfm I found no text or ui files in the pack, and as a result descriptions about the effect is blank in the game. Are there any steps I missed?
Aleksei 28 OCT 2017 a las 5:48 
I think for Norsca, DE, Skaven and Greenskins it potrays that when its low there is more infighting, backstabbing and less efficent managing of things so it fits them fine. I only see Lizardmen as someone who it does not makes sense. Because Saurus are not acting independtly and Skinks are super loyal.
Averath 28 OCT 2017 a las 5:20 
Have you considered only applying this change to factions where it would make sense? E.g. The Empire, Bretonnia, HE, WE, and Dwarfs make sense. I feel that Norsca, DE, Lizardmen, Greenskins, and Skaven probably wouldn't care.
Zarkis  [autor] 28 OCT 2017 a las 3:45 
Yes. Latest patch fixed the issue with the AI.