Total War: WARHAMMER II

Total War: WARHAMMER II

Less Replenishment (-40%)
17 Comments
DeanW 31 Oct, 2022 @ 5:37am 
Does this mod works with the last patch? And I need to begin a new campaing or is save compatible??
dizzy 22 Jul, 2020 @ 2:19pm 
Yes the mod still works.
EyeBags.On.Fleek 20 Jan, 2019 @ 10:04am 
thank you so much for this mod, it has made my campaign so much more enjoyable. Is there any chance you would be willing to make a variant that only affects the player? I want to replicate the dying race feel of the high elves where you cant match the numbers of your enemy.

Either way thank you for your time and great work!
LittlePedro 5 Dec, 2018 @ 6:20am 
Does anyone know if this effects garrison replenishment as well?
Argo753 9 Nov, 2018 @ 12:18am 
Is this mod still working with the last update ?
Stream1917 27 Oct, 2018 @ 3:53pm 
These mods are absolutley amazing. The difference they make is ridicoulous. and while i miss Rome total war (1) option to restock units for a cost, its still freaking worth it to have battles matter.

Seriously this mod makes a bigger difference to me then SFO. Thank you for putting in the time to make this. <3

Once ive gotten my first real salary (fresh out of Uni) ill take a look at making atleast a minor donation.
Shatilov 19 Aug, 2018 @ 1:26pm 
ok nevermind, i feel stupid for asking. ty for this mod it is great.
Shatilov 19 Aug, 2018 @ 1:25pm 
@Tetoa, just a question.
This mod allows me to replenish at 60% speed ? or 40% speed?

if using the -60% replenishment mod, then that means that units are replenishing at a speed of 40%. ???
Tetoa  [author] 1 Jun, 2018 @ 7:20am 
---> Updated for Queen and Crone + Update
Should work without problems. But if replenishment in a special situation seems to be strange, please post here.
Pelloutier 27 Mar, 2018 @ 4:19pm 
Hello !

Thank you for this mod ! Are you going to update it soon ? I tried using it with SFO but it crashed
Rompa 19 Jan, 2018 @ 2:36pm 
Great mod, thanks
dizzy 26 Oct, 2017 @ 2:46pm 
TY!
Tetoa  [author] 26 Oct, 2017 @ 10:37am 
---> Updated for Patch 1/Mortal Empires
Should work without problems now. But if replenishment in a special situation seems to be strange, please post here.
dizzy 16 Oct, 2017 @ 4:57am 
Thank you for this mod! I feel like it's the sweet spot for replenishment for me. It takes many turns of encampment in enemy territory to replenish. And it takes 3 or more turns in friendly territory to do the same. It's not automatic like in vanilla. I may go with a lower level of replenishment to make it a bit harder. But this is working out. TY!
constantinople 6 Oct, 2017 @ 2:46pm 
many thanks! Ill set that to a minimal value, and be one step closer to a playable TW experience, thanks to you ;) I absolutely hate the newschool replenishment.
Tetoa  [author] 6 Oct, 2017 @ 1:40pm 
I modified some off those dates, to make post battle replenishment a bit weaker.
The parameters are in "campaign_variables", I think they are called "post_battle_unit_replenishment" and enslave_captives_replenishment" or similar to this ;)
constantinople 6 Oct, 2017 @ 1:17pm 
this does not affect the replenishment immediately after a battle, right? any idea where that paramenter is in the db?