Total War: WARHAMMER II

Total War: WARHAMMER II

No Regeneration Cap - Radious Submod
58 Comments
Luetti 30 Jul, 2021 @ 5:11am 
Anyone else running into MP desync issues?
Running only Radius 1-3 + the no regen cap, nothing else
thaygiaomap2000 2 Jun, 2021 @ 7:06am 
@ Zommz : if you use this mod some units will be " immortal " , their HP never decrease , no matter how many units attack them
MrBlazzar™  [author] 2 Jun, 2021 @ 4:24am 
In theory it should work without updates. but I'll push the update button and hope it fixes the launcher warning. Let me know if it works right.
Zommz 1 Jun, 2021 @ 7:53pm 
Does this mod need a update? or is it good to use?
MrBlazzar™  [author] 24 May, 2021 @ 3:53pm 
If you click on them and hover over the little blood symbol next to their health you should see the regeneration amount ticking down. It's due to regeneration sometimes instantly healing them instead of doing it slowly and gradually. I can't/haven't found a fix for it.
thaygiaomap2000 24 May, 2021 @ 7:18am 
with this mod on , not matter how many anti large units attack vamp monster hp still full :-(
MrBlazzar™  [author] 24 May, 2021 @ 7:07am 
It's usually not them being "immortal" and just that due to how a lot of the vampire units have regeneration and since this massively increases the regeneration cap it makes them simulate being immortal. The problem with this is this never happened in Warhammer 1 but some how in Warhammer 2 it does. I'm pretty sure they changed something in the backend with regeneration because I couldn't find anything different between the two and have never been able to fix this weird issue.
thaygiaomap2000 24 May, 2021 @ 7:02am 
i find this mod cause a bug , vamp coast monsters became immortal , their hp not decrease
Nick Cage 22 Mar, 2021 @ 11:42am 
is there a mod that changes seed of rebirth from in combat to always active?
Mobius1 22 Mar, 2021 @ 4:13am 
Update pls :)
MrBlazzar™  [author] 17 Dec, 2020 @ 12:33pm 
All good man. Hope you have fun with the mod.
i am pro at total war 17 Dec, 2020 @ 10:00am 
so i discovered i was being a total idiot i thought i had activated but so i checked kmm and come to find out i didnt activate it since it being updated lol
ShadowCommando 16 Dec, 2020 @ 4:49pm 
works for me with a little more then just that
MrBlazzar™  [author] 16 Dec, 2020 @ 3:02pm 
Not sure it works for me with only radious and no regen enabled. Nothing I can really do if it doesn't work for you.
i am pro at total war 16 Dec, 2020 @ 8:49am 
so after testing it appears the no regen cap is still not working for me
MrBlazzar™  [author] 15 Dec, 2020 @ 7:26pm 
should work now.
ShadowCommando 15 Dec, 2020 @ 3:00pm 
is this planned too get an update?
i am pro at total war 12 Dec, 2020 @ 6:51pm 
update please it would seem its no working atm
Look into my eyes 6 Jun, 2020 @ 2:18pm 
That would be rad <3
MrBlazzar™  [author] 6 Jun, 2020 @ 4:41am 
I'm more then likely not going to be editing spells for this mod that would be a separate mod.

Might make one for SFO then if that is the case.
Look into my eyes 5 Jun, 2020 @ 1:53pm 
The cap for sfo is 200%, but im really fond of regen/healing spells and I still hit the cap sometimes.
YOUR VIBES WERE OFF AT APPLEBEES 5 Jun, 2020 @ 12:58pm 
Hey MrBlazzar, The problem I think other people are getting at is that while the regen cap is definitely still infinite, there are new restrictions on a per-spell basis that really restrict how much healing the spells can do.
MrBlazzar™  [author] 30 May, 2020 @ 4:07pm 
The value it edits is a global value.
MrBlazzar™  [author] 30 May, 2020 @ 4:06pm 
This doesn't edit any lords it edits one value in one table that doesn't effect any lords specifically.
me llamo sk 30 May, 2020 @ 4:05pm 
It won't work with the new lords
MrBlazzar™  [author] 30 May, 2020 @ 3:57pm 
Have you guys tried it and see if it actually works still? I don't really play Radious anymore so don't have the time either to do tests. Let me know if it doesn't actually work as the warning in the launcher does not mean it won't work.

Does SFO not already have a large regeneration cap?
Look into my eyes 30 May, 2020 @ 3:41pm 
Would you be willing to do this for SFO as well?
me llamo sk 30 May, 2020 @ 3:24pm 
Update?
v☢lk☢v 29 May, 2020 @ 11:16pm 
Awesome mod, Dus it need a update or is it still working?
Pog Miser 18 Dec, 2019 @ 1:25pm 
awesome thanks for the quick update
MrBlazzar™  [author] 18 Dec, 2019 @ 12:47pm 
Should be updated and working
Pog Miser 18 Dec, 2019 @ 10:03am 
Radious updated is there any chance you could get this mod updated as well?
MrBlazzar™  [author] 1 Dec, 2019 @ 5:09am 
last time someone tested them because Radious uses a completely different name for their regen table, see the screenshot the name in the radious one is specific for their table, the normal no regen cap mod didn't work with radious.

Feel free to test it and see if it works but last time someone did they said it didn't.
heavystorm 30 Nov, 2019 @ 10:42pm 
@MrBlazzar™
Isn't this mod and your ''No Regen Cap'' mod does the exactly same thing? Why this submod needed? Just curious.

https://i.gyazo.com/4a6d79e1914629cefe984fe2d1e2a3d8.png
MrBlazzar™  [author] 5 Oct, 2019 @ 4:34am 
Well I hit the update button. Nothing has changed as per usual so if it still says it's outdated don't worry about it it should work perfectly fine, at least from my tests.
MrBlazzar™  [author] 5 Oct, 2019 @ 4:27am 
I don't have the DLC but I'll get it updated here in a sec to the latest stuff.
AmmonJerro 4 Oct, 2019 @ 11:21pm 
MrBlazzar have you by chance got the dlcs? Also is this mod up to date?
MrBlazzar™  [author] 25 Apr, 2019 @ 2:58pm 
Interestingly enough it won't actually update the mod after I edited and clicked update.

The mod should still work fine as radious hasn't changed their healing tables.
MrBlazzar™  [author] 25 Apr, 2019 @ 2:52pm 
Forgot about this will get it updated here soon.
me llamo sk 25 Apr, 2019 @ 12:43pm 
update?
MrBlazzar™  [author] 12 Nov, 2018 @ 8:38am 
I can't test those unfortunately so if they still do then they don't use the global cap I changed.

If I ever get the DLC I can do actual tests on them and such.
Yinwea 12 Nov, 2018 @ 7:54am 
the new depth guard units still have a regen cap
MrBlazzar™  [author] 10 Nov, 2018 @ 6:04pm 
What do you mean insane difficulty?
Waves 10 Nov, 2018 @ 10:52am 
I don't this work with the newly updated insane difficulty, noticing caps on my units.
Seki 9 Nov, 2018 @ 12:08pm 
Thanks o/
MrBlazzar™  [author] 9 Nov, 2018 @ 12:07pm 
It's a global thing so for everyone
Seki 9 Nov, 2018 @ 11:37am 
Does this mod work only for you, the player, or also with AI?
MrBlazzar™  [author] 9 Nov, 2018 @ 4:17am 
Should be up to date and working for the latest Radius update/game patch.
MrBlazzar™  [author] 9 Nov, 2018 @ 4:02am 
Is radius updated yet? Will check that today but this mod shouldn't need updating unless radius changed the table it uses again for the new patch.
Blanket 9 Nov, 2018 @ 3:21am 
Will this work with the new DLC?