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3rd map starts with extreme lag, making the map unplayable at all
If you're having trouble with the final boss, just keep shooting him. Then shoot the crystals as fast as you can. [/spolier]
How do you "deal with" combine balls? The only way I know is to let them run their course, but he shoots another wave before those are done!?!?!?!? It's an otherwise fine map, but the boss is just far too convoluted, and it decided not to give me back my crowbar after I died on the third part.
have missed it.
doesnt do shit...
We figured we should break the crystals but they were unbreakable. We tried anything, from shooting the boss, shooting the attack balls even trying to redirecting his attacks to the crystals but we couldn't do anything.
I wasn't sure if it was the map that is broken or if something on my end was causing it not to function properly.
My only complaint, which most horror adventure maps are guilty of, is that it's too dark. Part 2 is fine given me and my friend learned the layout of the house, but given the outside nature of part 1 and how dark the grass was, I ended up lost rather easily.
I know darkness sets the atmosphere in most horror maps to play on our natual fear of the dark. But when I end up too lost to progress in the story it's not really all that fun.
Me and my friend are on hiatus for Part 3 of the map.
>two jumpscares in first ten minutes